Ocean Harbour

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Ocean Harbour // Work in Progress

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Post by Matski007 // Sep 3, 2006, 12:09pm

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Hey, this is one of my new images Ive started today, please tell me what you think of it so far
More work needs doing on the textureing and im going to add some litter on the floor and a little, and make the sea water much better, as well as establishing a better camera angle and a background image


http://ts7.mat-ski.com/tutimages/harbour.jpg

Post by Steinie // Sep 4, 2006, 2:07am

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Hey it's a fine start! To give it a more realism I would continue tweeking all the objects. Make the trees differant sizes (even by a small amount) The trash cans rotate each slilghtly, the mushroom anchor points get some rust on them, same with the ladder. Also watch the texture on the wall because visually I can see it repeat 4 times, you could just move the texture around to add variation. What is happening behind the trees? It just seems to fall off. Keep it coming because you have a good one in the making.

Post by Matski007 // Sep 4, 2006, 5:27am

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update, new textures, and old ones edited, some littler around an dback wall added. This is just one section, some will be repeated, however im going to bring some of it out

Also going to add benches plus fix the tree on the right which seems to have no trunk lol


http://ts7.mat-ski.com/tutimages/srage3.jpg

Post by Matski007 // Sep 5, 2006, 1:39pm

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update, coming towards the finish heh, need to get a matte background of some buildings, need to make more changes to textures to prevent the visible repetition and add more litter and bins heh, n make it all bigger to get a better sense of depth, just trying to work out how to get DOF to work in TS with VRay


http://ts7.mat-ski.com/tutimages/sage4.jpg

Post by GraySho // Sep 5, 2006, 2:04pm

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You have to pull back the background plane and/or uncheck "receive shadows" in the object's render options. I think I see trees dropping shadows on the background. The ladders defenetly need heavy rust from the seawater. There are some neat darkTree rust shaders you might try.


To get rid of the repetitive pattern of the textures you can try to add a second layer with a different texture and u repeat. Maybe a texture which is darker at the bottom (thinking of tide).

Post by JPSofCA // Sep 5, 2006, 6:12pm

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The water looks much nicer.


As for the trees, I'd make them only slightly different sizes, but I'd try to be a little less "Papa Bear, Mama Bear and Baby Bear" about it...they were planted at the same time I would guess, and would only differ by who got more sun and water over the years.


Looking much nicer though!

Post by Matski007 // Sep 6, 2006, 12:00am

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You have to pull back the background plane and/or uncheck "receive shadows" in the object's render options. I think I see trees dropping shadows on the background. The ladders defenetly need heavy rust from the seawater. There are some neat darkTree rust shaders you might try.


To get rid of the repetitive pattern of the textures you can try to add a second layer with a different texture and u repeat. Maybe a texture which is darker at the bottom (thinking of tide).



there is no background plane heh, its just the mask on the trees not working out too well, final render this will be rectified, im going to remodel the ladders because they are...well...crap heh and yeh i should go check out DarkTree just saw it as cheating to be honest lol, Im still editing most of my textures in Photoshop right now im getting good at making repeating textures that have invisible seems will have an update soon

Post by Matski007 // Sep 6, 2006, 12:02am

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The water looks much nicer.


As for the trees, I'd make them only slightly different sizes, but I'd try to be a little less "Papa Bear, Mama Bear and Baby Bear" about it...they were planted at the same time I would guess, and would only differ by who got more sun and water over the years.


Looking much nicer though!



thanks! :) yeh ur right about the trees, im just not putting enough thought into this! lol im planning on giving them brown foliage as though they are dying, or its just thta season, the idea is to create a dark abandoned harbour that no-one in their right mind would visit lol

Post by Matski007 // Sep 6, 2006, 3:34am

Matski007
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wow this darktree thing is awesome heh, might buy it, anyway here is an updated image, closer to what i want as a final image:


http://ts7.mat-ski.com/tutimages/stage6.jpg

Post by GraySho // Sep 6, 2006, 8:16am

GraySho
Total Posts: 695
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The plugin is actually called simbiont and is free (http://www.darksim.com/html/simbiontts.html). There are a bunch of good shaders available for download. The darkTree software is an authoring tool for shaders and might not be necessary. I don't even know if it will be supported in future versions of tS, but I guess as long as Lightworks is supported, simbiont will work.

Post by Matski007 // Sep 6, 2006, 9:27am

Matski007
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finished this image now, will post in image gallery to, but crit in either heh let me know what you think guys


http://ts7.mat-ski.com/tutimages/finish2.jpg

Post by GraySho // Sep 6, 2006, 9:48am

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I think it is way to dark. Maybe you got tired of working on that scene, but I'd work some more on it. Even if it's night, there should be more light to recognize some of the features.

Post by Matski007 // Sep 6, 2006, 10:21am

Matski007
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perhaps my monitor isnt working too great cos i can see it all fine

Post by spacekdet // Sep 6, 2006, 11:11am

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Make that two votes for too dark. It has a totally different feel than the first renders because of the drastic lighting change. If it's supposed to be night now, where is the lighting coming from? Nighttime shots present an opportunity to use some fixtures on poles- probably something you'd see anyway along a highly developed/industrialized harbor like you have. Where do you tie up the boat? -cleats, bollards, etc. A boat parked there would also help clue the viewer in to what they are looking at.

Post by splinters // Sep 6, 2006, 11:21am

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Yup, too dark here too.

Post by Matski007 // Sep 7, 2006, 1:23am

Matski007
Total Posts: 539
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ok ok, going to put some lamps around, I meant it has mor eof a promenarde (I cant spell heh), just a place tourists would walk along eating fish and chips etc, except this has been left and not been fixed up by the council heh. Ill add some lamps today and see if that makes a difference

Post by Matski007 // Sep 8, 2006, 5:42am

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What do you guys think of this? Im feeling much happier with this, the lighting has come out much better


http://ts7.mat-ski.com/tutimages/finish4.jpg

Post by Matski007 // Sep 8, 2006, 1:29pm

Matski007
Total Posts: 539
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Hmm, I think its coming out a little blurry, also going to add some sparks coming out of the broken streetlamp, and make it more like the lamps are actually switched on

Post by W!ZARD // Sep 11, 2006, 2:58am

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Great to see you persevering with this one matski. I'd like to pass on this advice which was given to me by an art teacher at the life drawing classes I went to years ago. He said that many beginners at art try to draw what they think they see rather than what they actually see. The secret to a successful image is almost as much about observing the real thing as it is trying to capture it on paper or with 3d software.

With this in mind I would suggest that you have a look around on the net, in old magazines or in art books at your local library - try to find an image that captures the look you are going for - lighting, reflections and surfacing all depend on each other so having a real world photo or a convincing photo to work from can be invaluable for getting the look right in your own picture.

Finally give some thought to scale - the chain fence you have looks great - the ladders look OK but together they don't work so well because the scales clash - the side rails and rungs of the ladders look far to thick in relation to the chain fence.

Hope this helps - keep working it....
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