Statue scene

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Statue scene // Work in Progress

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Post by robertouy // Aug 29, 2006, 3:07pm

robertouy
Total Posts: 30
pic
Just posted here the work in progress im doing with the dino statue; now im creating a chain with a cross around the dino statue.. No library based textures, all composed, all object modeled by hand, and placed the chain parts one by one on the scene.. still need to work, lets see how this ends... :)


http://www.zona.com.uy/myimages/alienestatuachain9.jpg

Greetings.

Post by trueBlue // Aug 29, 2006, 3:33pm

trueBlue
Total Posts: 1761
pic
That is the best looking gold I have ever seen. Great work! You rendered this with? What do you mean composed?

Post by TomG // Aug 29, 2006, 3:34pm

TomG
Total Posts: 3397
Looks good! I especially like the materials, those stand out to me as being very well done. I look forward to seeing more!


Thanks,

Tom

Post by robertouy // Aug 29, 2006, 6:48pm

robertouy
Total Posts: 30
pic
Thanks guys.
Yes i've rendered this with lightworks.
With composed i mean i did textures doing tests until got something, didnt use library... :)
BTW, just finished the chain around the statue.. but still need to improve the scene...

Thank's again.

Greetings.

Post by robertouy // Aug 29, 2006, 8:32pm

robertouy
Total Posts: 30
pic
Another render.. the camera is not well aligned... i know there are needs of some detailing in the cross and things.. let see...

http://www.zona.com.uy/myimages/alienestatuachain11.jpg




The same in another point of view...

http://www.zona.com.uy/myimages/alienestatuachain13.jpg


Greets...

Post by robertouy // Aug 31, 2006, 5:03am

robertouy
Total Posts: 30
pic
Just rendered some player images :)
Only the gold is hard to be simulated.. ill see if i can get something like gold.. (can be good to have FX loader and DOF in realtime) ;)


http://www.zona.com.uy/myimages/statuescene_player_1.jpg



http://www.zona.com.uy/myimages/statuescene_player_2.jpg





http://www.zona.com.uy/myimages/statuescene_player_3.jpg



http://www.zona.com.uy/myimages/statuescene_player_4.jpg




http://www.zona.com.uy/myimages/statuescene_player_5.jpg

Post by Rareth // Aug 31, 2006, 9:09am

Rareth
Total Posts: 149
you used a different renderer for the player images didn't you..

Post by robertouy // Aug 31, 2006, 9:36am

robertouy
Total Posts: 30
pic
The only thing i've changed was the lights, and added 2 extra walls on the left and right to enclose the lights... The rest, is just the same thing on player, now im looking if there's a way to integrate or simulate the gold.. etc ...

Greetings.

Post by TomG // Aug 31, 2006, 9:54am

TomG
Total Posts: 3397
Hi Rareth,


The Player IS the renderer :) The previous images were an offline renderer, and these are images taken from the Player, that is, the real-time renderer.


Yes, materials that feature reflection or refraction can be tricky to get working in the Player (since those are more generally offline renderer effects due to the math involved). Environment mapping etc would be good for those, if we had that as a realtime shader. I'd sure like to see one of those developed!


HTH!

Tom

Post by Rareth // Aug 31, 2006, 11:12am

Rareth
Total Posts: 149
Hi Tom, well I've only got 6.6 not 7.## or any of the new fangled stuff.
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