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Statue scene
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Statue scene // Work in Progress
Post by robertouy // Aug 29, 2006, 3:07pm
robertouy
Total Posts: 30
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Just posted here the work in progress im doing with the dino statue; now im creating a chain with a cross around the dino statue.. No library based textures, all composed, all object modeled by hand, and placed the chain parts one by one on the scene.. still need to work, lets see how this ends... :)
http://www.zona.com.uy/myimages/alienestatuachain9.jpg
Greetings. |
Post by trueBlue // Aug 29, 2006, 3:33pm
trueBlue
Total Posts: 1761
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That is the best looking gold I have ever seen. Great work! You rendered this with? What do you mean composed? |
Post by TomG // Aug 29, 2006, 3:34pm
TomG
Total Posts: 3397
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Looks good! I especially like the materials, those stand out to me as being very well done. I look forward to seeing more!
Thanks,
Tom |
Post by robertouy // Aug 29, 2006, 6:48pm
robertouy
Total Posts: 30
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Thanks guys.
Yes i've rendered this with lightworks.
With composed i mean i did textures doing tests until got something, didnt use library... :)
BTW, just finished the chain around the statue.. but still need to improve the scene...
Thank's again.
Greetings. |
Post by robertouy // Aug 29, 2006, 8:32pm
robertouy
Total Posts: 30
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Another render.. the camera is not well aligned... i know there are needs of some detailing in the cross and things.. let see...
http://www.zona.com.uy/myimages/alienestatuachain11.jpg
The same in another point of view...
http://www.zona.com.uy/myimages/alienestatuachain13.jpg
Greets... |
Post by robertouy // Aug 31, 2006, 5:03am
robertouy
Total Posts: 30
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Just rendered some player images :)
Only the gold is hard to be simulated.. ill see if i can get something like gold.. (can be good to have FX loader and DOF in realtime) ;)
http://www.zona.com.uy/myimages/statuescene_player_1.jpg
http://www.zona.com.uy/myimages/statuescene_player_2.jpg
http://www.zona.com.uy/myimages/statuescene_player_3.jpg
http://www.zona.com.uy/myimages/statuescene_player_4.jpg
http://www.zona.com.uy/myimages/statuescene_player_5.jpg |
Post by Rareth // Aug 31, 2006, 9:09am
Rareth
Total Posts: 149
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you used a different renderer for the player images didn't you.. |
Post by robertouy // Aug 31, 2006, 9:36am
robertouy
Total Posts: 30
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The only thing i've changed was the lights, and added 2 extra walls on the left and right to enclose the lights... The rest, is just the same thing on player, now im looking if there's a way to integrate or simulate the gold.. etc ...
Greetings. |
Post by TomG // Aug 31, 2006, 9:54am
TomG
Total Posts: 3397
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Hi Rareth,
The Player IS the renderer :) The previous images were an offline renderer, and these are images taken from the Player, that is, the real-time renderer.
Yes, materials that feature reflection or refraction can be tricky to get working in the Player (since those are more generally offline renderer effects due to the math involved). Environment mapping etc would be good for those, if we had that as a realtime shader. I'd sure like to see one of those developed!
HTH!
Tom |
Post by Rareth // Aug 31, 2006, 11:12am
Rareth
Total Posts: 149
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Hi Tom, well I've only got 6.6 not 7.## or any of the new fangled stuff. |
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