Dinner Time At The Bottom Of The Sea!

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Dinner Time At The Bottom Of The Sea! // Work in Progress

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Post by TheWickedWitchOfTheWeb // Aug 13, 2006, 2:48pm

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Started this a while back but just got round to finishing it off. Any comments, suggestions or crits welcome. I'm fed up with it now so I'd like to get it finished and move on!!


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Post by spacekdet // Aug 13, 2006, 3:40pm

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I'll have the all you can eat fish & chips, with a bottle of malt vinegar.

Post by b_scotty // Aug 13, 2006, 3:50pm

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I love the octopus holding the umbrella. That sort of whimsical image makes my inner child just giggle. :)

Post by splinters // Aug 13, 2006, 9:55pm

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Needs a tuch of blue in the background...and maybe a little fog?

Post by MadMouse // Aug 13, 2006, 11:48pm

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Needs a tuch of blue in the background...and maybe a little fog?

Yep thats all I would add to. Great image Kate.:)

Post by Rareth // Aug 14, 2006, 3:22am

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Looks great :jumpy:

Post by W!ZARD // Aug 14, 2006, 3:29am

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I'm a little surprised that you're fed up with this - I imagine you did a lot of giggling while you made it! I certainly got a lot of giggles from looking at it! :D :D

Post by TomG // Aug 14, 2006, 3:57am

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I'd definitely go with the blue background, still dark, but blue rather than black, and maybe with some variation in it rather than solid.


What I'd be tempted to try would be using a Projector light or similar to make a caustic pattern of light across the creatures - I know this is not a realistic image, but I thought that mix of something realistic with our "clay" friends would be kind of interesting :) May end up too distracting from the look though, but I couldn't resist trying it if I had the scene to render.


It's a great image though, as all these clay style images are, always great to look at technically, but also very funny and full of character too! Thanks for sharing, and I hope you get unfed-up with it sometime (I know that can happen, I generally hated every piece of artwork I made once I had finished it, just because I was fed-up working on it and looking at it haha - in time though that can wear off, and I hope you find this image fun and funny again :) )


Thanks!

Tom

Post by Délé // Aug 14, 2006, 6:29am

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Gotta love that Kate clay! :D Nice work Kate. I like how you always incorporate some humor and fun into your projects. The only suggestion I would make is to create a more "underwater" look to the atmosphere. Maybe a slight fogginess and bluish hue. Looks great though Kate. Your renders always make me chuckle. :)

Post by TheWickedWitchOfTheWeb // Aug 14, 2006, 6:58am

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Thanks for the feedback guys. Well, a blue-ish background seems to be popular. Problem is, how to get the back end of the ground plane to match? Any ideas?


TomG - there are caustics being transmitted onto the scene (the large brown rock shows it the most). I had a projector light in there initially and it worked well but they don't have fall-off so it gave a harsh edge rather than the fade like in the pic. I've ended up with an alpha-mapped plane and a spotlight above it to replicate it but with fall-off. Course, then I have to have raytraced shadows rather than mapped but that's preferrable over the harsh edge line. I'm quite pleased with my home-made version! Projector lights good for stained glass windows, etc... not so good in this instance! I tried fog and volumetrics but without stuff for the light to 'shine through' it just looked kinda grubby so took them out again.


Anyway, enough of my waffle - anyone any ideas on how to get the back of the ground plane to match a blue background? I'm eager to put this one to bed as I've had the idea for the next one and I'm itching to get on with it!

Post by stan // Aug 14, 2006, 7:21am

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Anyway, enough of my waffle - anyone any ideas on how to get the back of the ground plane to match a blue background? I'm eager to put this one to bed as I've had the idea for the next one and I'm itching to get on with it!

maybe a gradient would work..this quicky example was done in photoshop..

Post by Rareth // Aug 14, 2006, 7:40am

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the depth cue foreground shader should do a nice job of fading out the ground plane into the distance. might have to play round with it to get the proper effect.


something like this...

Post by splinters // Aug 14, 2006, 8:20am

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This is how I would go...best I can do without the original scene;

Post by Steinie // Aug 14, 2006, 8:49am

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Underwater scene with no bubbles? Hint hint

Post by daybe // Aug 14, 2006, 9:04am

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Looks good, you may want to think about a boat sitting on top of the water close to the line if you decide to zoom out , bubbles are a good idea as well.

Post by TheWickedWitchOfTheWeb // Aug 15, 2006, 6:24am

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Some of you wanted my table-top models to look more like they were actually underwater. So just for you I put them underwater. And they all dissolved. I hope you're happy with yourselves... :)


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Post by Steinie // Aug 15, 2006, 6:34am

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I think you flattened our male egos too......does anyone have a tissue?

Post by Rareth // Aug 15, 2006, 7:06am

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:o I was just trying to give an example of how to blurr the background so the ground plane blended with it.. it just looks under water because the one area light has a blue color.. the one infinite light is white but its at a much lower intensity..


now I just need to learn how to do caustics in TS 6.6

Post by TheWickedWitchOfTheWeb // Aug 15, 2006, 7:12am

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Oh, crikey. This seems to be being taken the wrong way. It's just a joke, hence the smiley face. The actual scene is still being worked on taking in all the suggestions. This was just a quick giggle of an idea. Certainly not meant to offend anyone.

Post by GraySho // Aug 15, 2006, 7:17am

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Maybe that sense of humor is not understood on the other side of the pond :D


I believe I'm seeing some weak caustic effect already, but needs to be more visible. Keep it going (somehow sponge bob comes to my mind :) )

Post by Steinie // Aug 15, 2006, 7:18am

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I LOVED IT!...I just got tired of using the rolled eyes, smiling crazy hiding behind shades because I didn't mean what I should have said "Smilies".......


do you still have that tissue? :( :o :rolleyes: :cool: ;)

Post by TomG // Aug 15, 2006, 7:43am

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Looks like there was more DEPTH to this picture than I had thought, and the poor animals couldn't take the PRESSURE any more. I almost dissolved into tears of laughter on seeing it hehe.


You're right about the caustics being already there, doh, silly me! Good technique for making them too (interesting, never realised projector lights have hard edges only - I guess you could use an image that fades to the sides, but I don't see any benefit to that compared to your approach).


I was thinking on why I didn't notice them, I have to admit I thought they were a pattern in the sand itself, and yes the stone is what shows them up. To my thinking, they should be a larger pattern, about three times as large, they seem a little small at the moment for "deep down". And I'd make them brighter, just to see how it looks.


Course, it may look terrible :) We don't want to distract from the main elements in the scene, and underwater effects are not really what this scene is about.


Anyway, looking forward to more! I hope it doesn't take too long to re-assemble the poor little guys and gals.


Thanks!

Tom

Post by TheWickedWitchOfTheWeb // Aug 16, 2006, 4:53pm

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Owen and the gang have been carefully reshaped and are ready to get back to work! :)


I've twiddled with the lighting and introduced some volumetrics. The Depth Cue thing as suggested was a cool idea but it can't be used as well as the volumetrics (grrr) so the background is still dark but hopefully OK. And before I hit the render button, Bird dived in! Had no idea he could swim...


What ya think now?


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Post by W!ZARD // Aug 16, 2006, 7:06pm

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Maybe that sense of humor is not understood on the other side of the pond :D

Chuckle! Shouldn't that be the bottom of the pond?!


Witchy - it's not often I have to actually get out of my chair through laughing so much! Your deflated characters had me in fits of laughter - you have a totally delightful sense of humour, please keep sharing it with us!!


As another suggestion for your fading to blue whilst retaining volumetrics I would suggest the excellent Zrender.tsx (from CKGamefactory). This neat little plugin gives you a greyscale render based on depth into the picture - the further away from the camera the darker it gets. I think this will simply see right past the volumetrics and allow you to add the background colour in your favourite 2d graphics editor (PSP, photoshop, GIMP etc) by blending layers.

Another option using a similar approach which may be even easier - first render your scene without volumetrics then paint everything flat black, insert volumetrics and re-render - this will give you an image that has nothing BUT the volumetric light effects which can then be blended onto your first render, again using the layer functions in your favourite 2d graphic editor.

The downside is that you can't do it all in one go in trueSpace, the upside is that it gives you excellent precision in controlling the various effects. This is exactly the technique I used in my recent 'Throneroom' picture in this months caligallery.


Hope this helps and thanks again for a brilliant laugh!

Post by Rareth // Aug 17, 2006, 3:03am

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Wow that looks great.. I see you tweaked the caustics on the sea floor, looks awesome.


yeah sorry I forgot to mention that the depth cue and volumetrics won't play together since it seems you can only have one foreground shader going at a time.


another way to have the ground plane fade into the background is to use plane set perpendicular to the camera and use a gradiant transparency mask to make it appear to fade to black into the distance.


Wizard's suggestion is better.. but since I don't have photoshop (gasp OMG!) I try to think of ways to get the effects I need in truespace since my 2d software (Picture Publisher 8 its around 10 years old) doesn't come close to the power of photoshop.

Post by Shike // Aug 19, 2006, 8:34am

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Coming back from work after a week and seeing these images was just what I needed. Looks awesome as usual ! :D
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