Joe's is undergoing de-renovation

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Joe's is undergoing de-renovation // Work in Progress

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Post by brianalldridge // Aug 8, 2006, 10:32am

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Ok, as suggested by splinters, I'm making this a WIP thread so that people don't mind criticising. Here's the last image I posted in the image gallery. I didn't find trebs' post very offensive btw, I need my own whip used on me I thinkhttp://i90.photobucket.com/albums/k270/funnysmiles/Smileys/thviolent-smiley-031.gif:p

Post by splinters // Aug 8, 2006, 10:36am

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Bit if DOF on the grass should put the focus on the diner. You need a better background sky as well-perhaps some cloud and a bit of blue in there. I just google image for mine.

Good move by the way...:D

Post by daybe // Aug 8, 2006, 10:43am

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Well, that's the way it goes sometimes been there myself. A few things that you may want to have another go at are, the starfield background isn't helping the image, as it's to blurry and distorted, perhaps if you find a cleaner image that might help, The lighting could use a little help, you might want to consider adding an infinite light to brighten the image up to reveal a little detail in the shadow areas try make it cast a blue color and place opposite of the main light that doesn't have shadows enabled. By using a blue light you can actually turn up the intensity a little more as well if you wish. Just a few things to get you started.

HTH

Post by JPSofCA // Aug 8, 2006, 10:52am

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And I'd throw some tables in there, too...not many folks gonna eat at Joe's if they have no place to sit.


:banana:

Post by TomG // Aug 8, 2006, 11:08am

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Although it is night time, it is "town night time" - that means there are always light sources around, so we would see the building. It is too dark at the moment (I think people think this is indoors sometimes even).


So throw in some lighting - either general lighting so that we see the building exterior etc, or even street lamps.


For instance the outside of the building - usually it is glass in a diner, so we should be able to make that out. Some reflection on there.


There seems to be light coming through the glass door, with an interesting shadow. I like that :) However, that comes from looking at the ground, looking at the door itself, all looks dark inside the diner. Maybe some light in there, just a few hints of tables, a counter, etc inside?


I'd actually take out the grass in the foreground - seems odd that the cameraman / photographer / person we are meant to be / etc is laying down on the ground to look at the diner. I also think it distracts from the content of the shot.


I would give the shot one, or maybe two, attention focusing areas. One would be the sign (which I would make brighter), and the second I would make the glass door with the brighter light inside and its shadow on the ground. So although I've said make it lighter, I wouldn't do it TOO much, just enough to see what we are looking at, but dark enough that it doesn't grab our interest. This is another reason to take out the grass, it distracts from the focus of the shot.


The sky has already been mentioned, definitely change that :)


The hint of texturing on the door and roof looks like the building might be interestingly textured, so would be nice to see that brought out a little if so.


And those are my helpful hints on what I would do next :)


Glad to see you took encouragement and not discouragement from Rob's post (I understand Rob's intention, but I would have been more diplomatic in my phrasing ;) )


Looking forward to seeing this progress!


Thanks!

Tom

Post by TheWickedWitchOfTheWeb // Aug 8, 2006, 2:11pm

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The thing that most catches my eye is the ground itself. To smooth and shiny! A bit of irregularity/seams/debris needed methinks to stop it looking like a marble worktop surface. And some lights on the tower block in the distance as Tom mentioned (even if there was a power cut we'd still see 'some' detail).


Looking forward to watching this progress.

Post by splinters // Aug 8, 2006, 2:24pm

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Get the Simbiont plug-in Brian-it has some nice dirty textures as well as some great buidling materials. Do you like your asphalt...;) :p :D

Post by brianalldridge // Aug 8, 2006, 3:51pm

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Get the Simbiont plug-in Brian-it has some nice dirty textures as well as some great buidling materials. Do you like your asphalt...;) :p :D

Is itt for ts3?

Post by TheWickedWitchOfTheWeb // Aug 9, 2006, 2:37am

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Is itt for ts3?


tS5 and upwards, unfortunately. I thought ShaderLab might work but that's 4.3 onwards.


Still, not to worry, there's plenty of excellent texture and bump maps around that you can utilise and the big plus with that is that you can modify them to exactly how you want! You'll build up a huge supply of textures and bumps before you realise it that you can reference and use again and again if you back them up to a disc. Have fun with them!

Post by Steinie // Aug 9, 2006, 3:10am

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Brian,

You only have a few days to take advantage of the $19.95 TS 4.3 . I would get that plus you get a $20.00 gift certificate. Then I would grab for free...

Shader Lab Pro:

http://forums1.caligari.com/truespace/showthread.php?t=1027&highlight=shader

and

http://www.lunadude.com/tS/tS-shadrsNmlbs.htm

and

http://www.mayang.com/textures/


You'll be set for awhile untill you save for TS7.5


It'll be the best 20 bucks you'll ever spend.

Post by hemulin // Aug 9, 2006, 9:59am

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Brian, I would seriously recommend you try and get 4.3, however if not 3 still has lots of potential, I have quite a few renders from 3.2. You really do need to change that background as it is too pixelated and it scaled too large for the rest of the scene, erm, lighting (as has been said) is something that needs work, you may want to model a light above the coke poster, obviously to light up the poster.

Post by stan // Aug 9, 2006, 10:22am

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Brian..get ts4.3 if possible..it's a great deal..and there are still lots of free plugins and shaders around for it..:D

Post by brianalldridge // Aug 10, 2006, 12:41pm

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Brian..get ts4.3 if possible..I would have bought it five day's ago if it was.

I've decided to to put Joe's in the county as you can have better sky images and that I'm quite familiar as to how that looks:D I think I'm getting closer to what I want now, needs some weeds in the cracks next

Post by JPSofCA // Aug 10, 2006, 4:42pm

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Joe's is definitely headed in the right direction. That background is much nicer, and I like the rain too.

Post by mrbones // Aug 10, 2006, 4:51pm

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I liked the first one, but this one is looking much better.

Post by frootee // Aug 10, 2006, 4:51pm

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looking better... the floor is still looking quite shiny though, like a polished marble floor.


keep it up!


Frootee

Post by brianalldridge // Aug 10, 2006, 4:55pm

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looking better... the floor is still looking quite shiny though, like a polished marble floor.


keep it up!


Frootee

Are you refering to the asphalt or is your moniter set bright enough to see the inside of the resteraunt clearly?

Post by hemulin // Aug 10, 2006, 8:51pm

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Are you refering to the asphalt or is your moniter set bright enough to see the inside of the resteraunt clearly?

It is slightly shiny. Add a bump map and scale it down to add realism.

Post by W!ZARD // Aug 11, 2006, 2:22am

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Good work here Brian! Some excellent improvements - I made some suggestions over on your original thread (before I realised you'd moved over here). Your work on the ground certainly is a major improvement but as I said I'd like to see some different levels to the ground - even a hotmixed carpark still has higher spots and lower spots and a kerb could help to break up allthat foreground and add some visual interest.

The rain is a clever touch but it can't replace good textures for creating the right feel of solidity.

Your moon maybe should also reflect in the wet concrete...

Post by TheWickedWitchOfTheWeb // Aug 11, 2006, 3:24am

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The rain is a brilliant addition and suits the image well and one of the neons being out is a nice touch (though I would imagine that in reality it's just be the one tube for the whole sign)


The ground is looking much better (good move on the 'cracks') but is still too flat and shiny. You're using tS3, yes? If that takes plug-ins (can't remember) then get yourself a copy of CoolPowers2 (free), (quad divide accordingly and use Wiggeldy on the ground to give it some random irregularity. Tune down the shinyness of the ground (maybe not a pinkish colour either, more towards grey?) and I think you're there.


The only other little niggle is the mooon. Don't know whether it's the position, size, clarity or something else but to me it looks like a big sphere sitting on the roof.


You're getting there, and quickly. This is a major improvement so far on the original, think how good it'll be when you finally call 'finished'!

Post by Rareth // Aug 11, 2006, 4:46am

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Wow looks alot better Brian! I agree wtih TWWW in that the moon needs some tweaking, big stormy night the moon shouldn't be that clearly seen.. maybe try hiding it behind some clouds or making it fuzzy/hazy to simulate it being behind clouds...


and yes the ground is too shiny looks like a kitchen floor. I believe TS3 has a cement shader try that with some tweaking.



Cheers though its coming along great much much improvement.

Post by brianalldridge // Aug 11, 2006, 9:45pm

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I think I'm getting the hang of making thing look dirty:) , the building comes next.

Post by TheWickedWitchOfTheWeb // Aug 12, 2006, 1:19am

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The moon is much better. Think you may have gone slightly overboard on the bit of ground you've distressed - unless you're going for the post-earthquake feel? I still have a problem with the colour as well. It's just too pinky for my liking.

Post by brianalldridge // Aug 12, 2006, 9:10am

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The moon is much better. Think you may have gone slightly overboard on the bit of ground you've distressed - unless you're going for the post-earthquake feel? I still have a problem with the colour as well. It's just too pinky for my liking.Or it could be Oregon ground:p , I agree it looks a little too distressed, back to render!

Post by Délé // Aug 12, 2006, 10:29am

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It's definitely improved Brian. Nice job! The sign is looking good, I like the moon, and overall it's easier to see what's in the scene. I think the glass could maybe be a bit more glossy and reflective and perhaps a couple small puddles would look good. You're doing a great job with this though Brian. Keep it coming. :)

Post by Rareth // Aug 14, 2006, 3:15am

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oh much better. if the concrete is going to be that cracked.. maybe a few tuffs of grass/weeds should be showing..


looks to me like the pink tint on the ground is coming from the neon sign.. if there IS a light source there you might want to adjust the fall off.

Post by W!ZARD // Aug 14, 2006, 5:32am

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Definitly coming along nicely Brian. One mistake I made when I started 3d work was not using reference images - I think that if you look at photos of rain on the ground at night you will see more lines of reflection - similar to the lines we see on the sea from the sun or a bright moon. We can see this effect in your picture already, from the light inside the building and from the highlights on the columns but I feel this effect should be more emphasised and should also apply to the light from the neon sign (which could be a bit brighter too).


I'd be tempted to experiment a bit with low-level spotlights pointing at the camera in line with (and the same colour as) the 'JO S' sign to simulate that effect (try it with shadows off). You can also add a line of red-coloured pointlights (shadows off, very rapid fall-off and quite bright) along the line between sign and camera to emphasize the light trail. It takes a bit of tweaking but can create some really good results. tS 3 is easily capable of this sort of thing.

Post by brianalldridge // Aug 21, 2006, 8:05pm

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I think that if you look at photos of rain on the ground at night you will see more lines of reflection..... - It takes a bit of tweaking but can create some really good results. tS 3 is easily capable of this sort of thing.

The entire reason I wanted to do this image was the light in the rain from one of those old 50's oil paintings of diners back in the heyday, so I guess I better get the lighting right:rolleyes:. I just got back from camping last night and am leaving for another week on saturday, so I've got to do as much trueSpacing as I can(horrible, I know:rolleyes: )


Thanks for all the comments

Brian

Post by Rareth // Aug 22, 2006, 3:08am

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Oh much better Brian, looks great. the Neon sign still needs to be tweaked, they just don't output that much light.. something to try is to have a puddle of water reflect the sign (roughly bump mapped of course).

Post by brianalldridge // Aug 22, 2006, 10:20am

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Ok, I think it's about finished, any crits?

The sign isn't blurry in the full version btw
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