A question.

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A question. // Roundtable

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Post by chrono // Aug 20, 2006, 6:21pm

chrono
Total Posts: 0
Recently someone attempted to make the HomeWorld FTL hyperspace gate effect in MAX, which got me thinking of how to go about it within TS6.6.


Intially I try'ed out simple scaling in one axis, and while the test worked out well enough it didn't give the same effect. I then thought maybe using the same method but on a smaller scale, but gave up on that quickly because it required far too much keyframing, even at game level poly numbers. So far the only method that I think would work would be a dense Deform Pipe, possibly a Physical Simulation setup.


Anyone have any thoughts on doing this effect?
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