3D Studio Max

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3D Studio Max // Roundtable

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Post by memevertical // Aug 2, 2006, 5:36pm

memevertical
Total Posts: 20
I imagine this is not the first time someone asks this question, but, i saw a couple of images done in 3D Studio Max, and i was wondering, how good is it compared to truespace? I imagine one thing, allthough 3D Max seems pretty powerfull, i bealive truespace can do a lot of simillar things but with less effort......


Well, i appreciate the opinion of u guys.......


thanks

Post by Matski007 // Aug 3, 2006, 12:09am

Matski007
Total Posts: 539
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Having not really used Max i couldnt really say, i tried it once and just cried lol, i prefered Maya. Truespace offers affordable solutions which take the best parts of many packages out there and put it into one seamingly easy to use package, and it does it very well, Truespace is probably capable of much more however it still isnt an industry standard piece of software, so 3D max (which is) must be better unfortunatly lol but it doesnt stop me

Post by Asem // Aug 3, 2006, 12:40am

Asem
Total Posts: 255
I had the opurtunity to mess around with max and maya. The way truespace is going I really don't feel like is too far off coming pretty close to what 3ds is. 3ds being an industry standard comes with a lot of tools some that ts7 may not. The particles system in it is pretty advanced as it had a special node like system just for particles. It supports many different rendering engines(comes with mental ray). The interface itself I personally did not like ,but it is one of those mess around until you get the hang of it. Cost a couple of 1000(maybe more?). It also works with video editing as it has been used in movies and other media (live foottage tracker with 3d objects). It has capabilities for those who make games like normal maps for lod or regular and has a lot of tutorial support though if you know your stuff you should be able to translate it to any 3d package (unless its about rendering than not so much). I have been messing with truespace for some time and most differences was its rendering capablilities (which ts7 got better), animation which ts7.5 will offer and interface (which I like soo much). Particles, not so much yet (even though they are there). The lines between all total 3D packages seem to blur and probably come down to personal preference but I decided to go with truespace as it was pretty easy to start and didn't cost over a 1000 even with vray. Images between 3ds and ts can be comparable take a look at Shike's (http://forums1.caligari.com/truespace/showthread.php?t=851&page=24) rendering. There are others too.

Sorry if I missed any type of info or something may be wrong just trying to speak from personal use of 3ds.Oh and Matski I also felt the same way when I messed with 3ds and used maya for a little lol (different schools had one or the other).

Post by Birdnest // Aug 3, 2006, 5:13am

Birdnest
Total Posts: 152
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I wish I could play with 3ds and maya....*sniff*:(

Post by Steinie // Aug 3, 2006, 5:34am

Steinie
Total Posts: 3667
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Birdnest, You ever go fishing and have a great time, you discover you love fishing so you join a fishing tournament. In the tournament you discover you'd rather be fishing for fun and this tournament stuff is more work than fun. That to me is Max vs. TS.

You can have both but what do you really want to do?

Post by chrono // Aug 3, 2006, 6:12am

chrono
Total Posts: 0
I imagine this is not the first time someone asks this question, but, i saw a couple of images done in 3D Studio Max, and i was wondering, how good is it compared to truespace? I imagine one thing, allthough 3D Max seems pretty powerfull, i bealive truespace can do a lot of simillar things but with less effort......


Well, i appreciate the opinion of u guys.......


thanks

It's a superior tool to TS. The older pre-ts7 comparision scale use to be ts6.6 was roughly equal to MAX 3 and LW5. Currently even with all of the pre-existing plug-ins merged into TS it would still be lagging behind MAX v7. The only thing that I've seen that puts TS over MAX is it's polygon handling limit.


But it's a relative to what you want to do with either. Commerical or hobbyist work.

Post by Birdnest // Aug 4, 2006, 1:32pm

Birdnest
Total Posts: 152
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Birdnest, You ever go fishing and have a great time, you discover you love fishing so you join a fishing tournament. In the tournament you discover you'd rather be fishing for fun and this tournament stuff is more work than fun. That to me is Max vs. TS.

You can have both but what do you really want to do?


Have fun and produce stunning work! :D

So I'm guessing TrueSpace is the one!


I just want to try out 3DSmax and Maya to see what they're like.

Post by GraySho // Aug 4, 2006, 2:53pm

GraySho
Total Posts: 695
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I've tried Houdini, Softimage XSI and Maya (Houdini Apprentice, Softimiage XSI Essentials Demo and Maya PLE). To be honest, I don't have the time and motivation to get into those extremly powerful, yet overwhelming packages (with quite steep learning curve).


So, compare the price tag and what you really want to do (or what you are able to do). If you take 3DS Max for example, it costs about 3,500.00 $, you can most likely upgrade trueSpace for a lifetime for that price and won't even have used all of it's features.

Post by brianalldridge // Aug 4, 2006, 6:26pm

brianalldridge
Total Posts: 397
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Have fun and produce stunning work! :D

So I'm guessing TrueSpace is the one!


I just want to try out 3DSmax and Maya to see what they're like.I was lucky enough to try some high end programs, and I can't say I'm very impressed, even though they have powerful tools, they lack a quality interface. I haven't ever met anyone with maya yet though.

Post by Asem // Aug 4, 2006, 7:44pm

Asem
Total Posts: 255
Maya's interface is waaaaay better in my opinion to the other "big boys" (I prefer the ts interface) with a not so steep learning curve. Basically since I messed with ts it amazingly didn't take long to mess with maya when I took a graphics course though the course was extremely boring (the teacher also would make sure I didn't do the work in ts lol:rolleyes:). I would play games online and then only pay attention when he went over a tool that was maya specific or one that I didn't really know of. :)

There is always the PLE edition of maya to just see what it's like; it's free. I also faintly remember 3ds having a free version but I guess not anymore.

Oh well, ts7.5 is going to be great when it comes out anyway and at that point I really will not care very much about 3ds or maya (except to keep up on whats new). I'm really interested in the fact that cloth was mentioned. hmmmm......

On the side I almost thought AutoDesk would combine them to make MaxiMaya lol.

Post by Shike // Aug 4, 2006, 9:59pm

Shike
Total Posts: 511
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The only thing that I've seen that puts TS over MAX is it's polygon handling limit.

That makes trueSpace the right choise for me then ;)



Hm, it was years ago since I where comparing 3Ds and trueSpace(4.3 I think) to see wich would be best at work for rendering CAD models...and at least back then I didn't like the 3Ds interface...and it couldn't import the formats I could produce in the CAD system.

But hey, that was ages ago and both 3Ds and tS has improved a lot. :D

Post by KeithC // Aug 5, 2006, 2:14am

KeithC
Total Posts: 467
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On the side I almost thought AutoDesk would combine them to make MaxiMaya

There was a lot of talk about combining the two when the merger happened. Autodesk announced Maya 8 a short while ago; since they also took on most of the team from Alias, I'm assuming they plan on keeping them separate...for now.


also faintly remember 3ds having a free version but I guess not anymore

I think you're talking about Gmax.


-Keith

Post by Asem // Aug 5, 2006, 2:45am

Asem
Total Posts: 255
There was a lot of talk about combining the two when the merger happened. Autodesk announced Maya 8 a short while ago; since they also took on most of the team from Alias, I'm assuming they plan on keeping them separate...for now.



Yeah it seems that 3ds 9 has been announced also.



I think you're talking about Gmax.



Yep that's what it was.

Post by Garion // Aug 5, 2006, 3:44am

Garion
Total Posts: 116
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As has been mentioned before the price of Max makes it prohibitivly expensive for most people, especially here in the UK where VAT is added on top.


The cost of ownership must be concidered when comparing the pro's and con's of various applications.


If you are a company that can afford the asking price and/or need it to fit into an established pipeline then Fairy Nuff.


If Caligari get their act together and fix the issues with TS that have been reported here and elsewhere ie: Direct X export and stabilty etc.. Then I personally will be a lot happier and will start using TS7 more.


As a tighfisted Scot who has moaned on the boards about the TS upgrade price hike, cost is always a factor for me.... erm well my wife actually. :)


Cheers


Garion

Post by chrono // Aug 5, 2006, 5:08am

chrono
Total Posts: 0
That makes trueSpace the right choise for me then ;)

Yeah well you can render at that maximum if you have enough RAM and the renders are fast also. Personally I was kinda stunned that it have a cap of 1.8 million! Heck ts 4.3 supported over 10 million and 6.6 abit over 15 million. But those numbers cut in half for anything beyond a simple shader and single point light. :(
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