I have a few questions.....

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I have a few questions..... // Roundtable

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Post by Birdnest // Jul 6, 2006, 5:52am

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How long did it take you to become an experienced TrueSpace user?

Or basically become experienced in the 3D world? What are the best websites

to learn the main things about the 3D world? All of the 3D software as well?

Did any of you go to school for most of the learning? Would you guys recom-

-mend any other 3D applications along with TrueSpace? Is there a software

created esspecailly for converting objects and scenes into other 3D apps like:

3DSmax, Maya, ZBrush 2, etc.?


Please answer! I need some learning! thanks! :)

Post by splinters // Jul 6, 2006, 6:51am

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How long did it take you to become an experienced TrueSpace user?


Is this directed at anyone in particular?

If I used truespace for 10 years I would be experienced but not necessarily good. Equally, guys like Hemulin have had TS for only a few years (few months with TS6.6) and are pretty damn good at it...then again, his teacher would probably take some credit for that...;)

Post by hemulin // Jul 6, 2006, 7:07am

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Is this directed at anyone in particular?
If I used truespace for 10 years I would be experienced but not necessarily good. Equally, guys like Hemulin have had TS for only a few years (few months with TS6.6) and are pretty damn good at it...then again, his teacher would probably take some credit for that...;)



I am a guy btw, for anyone that hadn't previously realised ;)

Oh yeah, and it's [B]trueSpace....

Post by splinters // Jul 6, 2006, 7:12am

splinters
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Oh yeah, and it's [B]trueSpace....


Ah, the worm turns...Pedant!...just coz I can't reach you doesn't mean you won't get a clip around the ear later...cheeky young sap...;)

Post by splinters // Jul 6, 2006, 7:12am

splinters
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[Blush]



I am a guy btw, for anyone that hadn't previously realised ;)




Ironically..................I hadn't.

Post by hemulin // Jul 6, 2006, 7:14am

hemulin
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Ah, the worm turns...Pedant!...just coz I can't reach you doesn't mean you won't get a clip around the ear later...cheeky young sap...;)

I just knew you'd say something like that....i'm not going to argue cos I think we've taken over too many threads this way...

Ironically..................I hadn't.I'm not going to post what I think about that, however I think you can imagine...

Post by splinters // Jul 6, 2006, 7:30am

splinters
Total Posts: 4148
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I just knew you'd say something like that....i'm not going to argue cos I think we've taken over too many threads this way...



I'm not going to post what I think about that, however I think you can imagine...


Yeah, fair points...both of them...:rolleyes:

Post by TomG // Jul 6, 2006, 10:17am

TomG
Total Posts: 3397
Hi,


Interesting questions!


1. How long did it take you to become an experienced TrueSpace user?


I am still always learning :) There is always more to learn, it never ends. I find it hard to judge my own work, so find it hard to say how "experienced" I actually am in terms of being an artist. I am more of a techical illustrator guy when it comes to the 3D anyway I think, rather than a pure artist :)


2. No, never went to school for 3D (in fact, studied Psychology, then went on to work as an Analyst / Programmer, some time out as a musician, then started on 3D). That's not to say school is a bad thing. There wasn't 3D at school or for the home when I was a young lad, so it was never really an option I guess.


If you can do it, I think it would be a good thing to do. School is always good, and why not make it in the subject you plan to work in :)



3. Other applications alongside trueSpace


Sure, as many as you like or can afford! No one tool does everything, so the addition of specialist tools can help. I find just some free apps are enough to round out my toolset, but each will differ. Things like DAZ 3D and Poser are great for adding characters to scenes for instance. There are plant / tree generators out there that can be useful.


For modeling and all, I just use tS mind you. Others do like to work alongside items such as Z-Brush, Hexagon, and Silo, in conjunction with their copy of tS.


4. Special Conversion Programs


Yes, 3D Exploration (actually I think it is now called Deep Exploration when I think about it... showing my age, remembering when it was called 3D Exploration several years ago hehe) and Polytrans are programs specifically designed to convert between formats. They are not cheap, btw :)


Depends of course on the formats you need - tS natively exports and imports quite a few common formats (and meets most of my needs). Conversion Pack adds in CAD specific formats like DWG, IGES, SAT, etc. gamePak (or gameSpace) adds in some game formats for the game engines.




HTH!

Tom

Post by GraySho // Jul 6, 2006, 1:14pm

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Technically speaking, it depends how quick you get used to a software (or interface). Some say tS has a steep learning curve, but I'd say it's fairly easy to learn (compared to XSI or Houdini :rolleyes: ). I started with low poly models to get familiar with truespace. Then, step by step, I learned texturing, lighting and all the other stuff (except animation).

A little piece of advice: don't start with big, complicated projects, they never get finished.


To become an artist is a bit different. Either you are an artist, or you have to become one by learning from the big guys (and getting inspired). Being an artist isn't something technical, it comes from the heart.


Software? I agree with TomG.


School, nothing bad about that. If you can afford it and think it's the right way for you, go for it. But there are also many selftaught talents out there.


Good luck, whichever way you choose.

Post by splinters // Jul 6, 2006, 1:18pm

splinters
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Schooling;

If you have TS7 you can go online and, depending on who you are in shared space with, you could get all the 'schooling' you need and from a few TS experts at that.

Ever thought of looking through the forums and galleries and approaching those artists/designers whose work inspires you directly?

Post by Birdnest // Jul 7, 2006, 5:07am

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Total Posts: 152
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Splinters: I do look alot on the W.I.P. forums. and the Tech forums, it does indeed

give me alot of good tips and hints!


TomG: All of those answers helped alot tom, thanks! :cool:


GraySho: True, 3D experience can be from self-teaching. I do that alot too.

And yes, I've tried to start MANY large projects and obviously never finished lol.

I think I'll start over from scratch and learn from the basics, though, I'm already

well familiar with poly's and stuff, I just need some good tips on lighting for

some impressive rendering, (I only have TS6.6 no Vray :( ) and tips on

some good looking texturing.
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