Face selecting problem

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Face selecting problem // Roundtable

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Post by DeaconTS // Jun 23, 2006, 3:35pm

DeaconTS
Total Posts: 5
Hey all,


I'm haveing a problem with selecting faces on this mesh I've made. To start I've Sub-D the mesh. Then when I go to select the faces everything is fine, all the sub-D polys are there. When I start selecting alot of those faces the mesh converts to how it looks not sub-Divided. When I exit the selector view it looks fine.


What's going on?

Post by Tiles // Jun 23, 2006, 8:41pm

Tiles
Total Posts: 1037
pic
You cannot select and point exit sds faces. They are controlled by the non SDS ground object.


Tweaking the non SDS ground object´s faces is the solution. There is also a way to adjust the sharpness and influence of SDS. 3D Controls have to be on for this. Then you may notice a few little yellow balls besides your SDS mesh. With them you can navigate between the SDS levels. Choose the ground layer, your non SDS mesh. Then select a face and have a look into point edit. There must be a slider that comes up when in SDS mode. And with this slider you adjust the sharpness ...


When you really explicitely want to tweak faces of the SDS level, you first have to convert it to poly. But think twice before you convert. You cannot go back then :)

Post by Alien // Jun 23, 2006, 10:37pm

Alien
Total Posts: 1231
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You cannot select and point exit sds faces.

Yes you can, I 've been doing exactly that for the last few days.


The thing you can't do is edit a lower SDS level [or the original poly level] without losing any changes you made to a higher SDS level.


DeaconTS: have a look in Display Options, & check that the Detail Level is set to Render All - that might be causing what you describe.

Post by chrono // Jun 24, 2006, 3:28am

chrono
Total Posts: 0
The thing you can't do is edit a lower SDS level [or the original poly level] without losing any changes you made to a higher SDS level.


Huh!? You mean they still keep that failed system in place! You woulda thought that they would've removed it at the least! The system had potential, but without it keeping the edits on it's levels it's of no functional use. Now if it actually keep those edits and TS had fast mass poly handling tools it would be a keeper and worth using!

Post by Alien // Jun 24, 2006, 3:42am

Alien
Total Posts: 1231
pic
Huh!? You mean they still keep that failed system in place! You woulda thought that they would've removed it at the least! The system had potential, but without it keeping the edits on it's levels it's of no functional use. Now if it actually keep those edits and TS had fast mass poly handling tools it would be a keeper and worth using!
It keeps the edits on lower levels when you edit a higher level, just not the other way around. This is the Model side I'm talking about, as I've stated elsewhere, my graphics card isn't fast enough for the Player, so I've barely used it. The model side, as has been mentioned numerous times, basically is 6.6, acting as a plugin for 7.x.

I've just tried fiddling about with Player side SDS, & it's... different. Without reading up on it & experimenting more I'm not really in a position to comment on it, & I won't be really doing much of anything with the Player until I get my new graphics card.

Post by chrono // Jun 24, 2006, 1:01pm

chrono
Total Posts: 0
I know that. I was just surprised that they hadn't changed it by now, because TS doesn't have the native tools to use it more then primitively. Also they really should get it up to date by having it keep the edits regardless of the direction and levels editted. But I don't think that'll happen because there isn't really much use for it, because of the displacement painting, newer 'open' modeller, lack of tools that make it useful, and lack of need and support for it(the option not the subd itself).

Post by Humdinger // Jun 25, 2006, 6:02am

Humdinger
Total Posts: 319
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Deacon...


What version of TS are you using...?
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