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Top Ten Tips To Township (Community)
Top Ten Tips To Township // Community
May 20, 2001, 2:59am
I got together with my friends and we came up with these Top Ten Tips to
Township (TTTTT). By SW Comit, Syntax, and Captain MAD Mike.
10. Let's face it. Your bound to run into "bad builders" every now and
then. Give them some tips on how to build. You might want to type up a
list of tips and publish it. I did (see below).
9. Being a good leader involves your understanding of AW. Learn about it's
history, current events, it's people, memorize the objects and textures,
stay current with the software abilities.
8. Remember, the town just isn't about getting a ton of builders. Work on
it a bit and grow to like the town. Grow to like building! You must do
something 21 times for it to become a habit! Lots of people are more
impressed with building style and the city size rather than its population.
7. If your going for a highly populated town, don't limit your citizen very
much (like lot limitations or charging VR money for land). People have
hundreds of towns to choose so if they pick yours you should treat them like
kings. Although I limiting lot size or charging VR money is a helpful
control, it's just a turn down when your town is starting out.
6. Get yourself known. A good town involves a good mayor. Chat with the
people at AW GZ, try to meet other mayors and organization leaders. You can
get your name listed for various reasons at certain websites (see below).
Chances are, your friends will end up building in your town and they might
be committed builders (which are pretty much the heart of town growth).
5. Get your town known! There's many advertisements organizations out there
willing to help (see below for links). The more people see your town's name
the more likely they'll go there. A nice logo, slogan, and website helps
too.
4. For the love of Enzo, cover you land! There is nothing more frustrating
than someone building on open land where you planned to build! Make sure you
don't overlap your grass, too. In case you run into garbage or vandal, you
can get GET (Garbage Elimination Team) to help, but it takes a couple weeks.
A nice town perimeter is handy too.
3. Make a town square (or GZ). Town squares are a town's first impression,
so you should really try to make this one of your best builds. It can't
just be some 1 day thing, it should be a well thought out detailed area.
Also, it should be informative about town events or city statistic.
2. Township involves good building, so if you want to impress your visitors,
strive to be a good builder. Try new things out, learn what exactly objects
are for. Keep your roads straight and lined up (unless you know what your
doing), experiment. Avoid any type of grassing overlap in the starting
stages of the town. A small overlap at the get go will send a ripple that
you will always regret right through your town. Watch your animated
textures, they take up cell space and can look unsightly since not many
match. Also, technical builds are great (that being things like a paintball
arena, or bot controlled games).
1. One word: commitment. If there's one thing I don't like, it's people
leaving they're town because it's not moving along fast enough. If your
going to start a serious town you need to know what your getting into to: A
long term project. Most towns really don't start picking up until they're
well developed, so you might have to rough it alone for awhile, and when
people start to leak into your town they'll see how good it is and you can
start from there.
advertisers:
http://www.awcommunity.org/awcomreg/
http://www.awcommunity.org/awec/
http://www.awcommunity.org/awinfo/
http://www.acsu.buffalo.edu/~rar1/utn/utnhome.htm
http://skyscraper.fortunecity.com/liz/1364/thispage.htm
http://awta.cjb.net/
http://www.atuan.com/awdb/index.php3
http://comlinkage.tripod.com/
bots:
http://www.imatowns.com/xelagot/
http://www.imabot.com/
others:
http://www.awcommunity.org/get/
http://www.peacekeeper.net/
http://www.vevo.com/
http://awnews.com/
http://htmlgear.lycos.com/text/control.text?u=comlinkage&i=1&a=render&style=
list
http://tnlc.com/mauz/
--
SW Comit
swcomit at swcity.net
Mayor of SW City
http://www.swcity.net
President of Community Linkage Commission
http://comlinkage.tripod.com
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%05)$#0H`
`
end
May 20, 2001, 3:34pm
For the Love of ENZO! LOL
[View Quote]"sw comit" <swcomit at swcity.net> wrote in message
news:3b074f16 at server1.Activeworlds.com...
> I got together with my friends and we came up with these Top Ten Tips to
> Township (TTTTT). By SW Comit, Syntax, and Captain MAD Mike.
>
> 10. Let's face it. Your bound to run into "bad builders" every now and
> then. Give them some tips on how to build. You might want to type up a
> list of tips and publish it. I did (see below).
>
> 9. Being a good leader involves your understanding of AW. Learn about
it's
> history, current events, it's people, memorize the objects and textures,
> stay current with the software abilities.
>
> 8. Remember, the town just isn't about getting a ton of builders. Work
on
> it a bit and grow to like the town. Grow to like building! You must do
> something 21 times for it to become a habit! Lots of people are more
> impressed with building style and the city size rather than its
population.
>
> 7. If your going for a highly populated town, don't limit your citizen
very
> much (like lot limitations or charging VR money for land). People have
> hundreds of towns to choose so if they pick yours you should treat them
like
> kings. Although I limiting lot size or charging VR money is a helpful
> control, it's just a turn down when your town is starting out.
>
> 6. Get yourself known. A good town involves a good mayor. Chat with the
> people at AW GZ, try to meet other mayors and organization leaders. You
can
> get your name listed for various reasons at certain websites (see below).
> Chances are, your friends will end up building in your town and they might
> be committed builders (which are pretty much the heart of town growth).
>
> 5. Get your town known! There's many advertisements organizations out
there
> willing to help (see below for links). The more people see your town's
name
> the more likely they'll go there. A nice logo, slogan, and website helps
> too.
>
> 4. For the love of Enzo, cover you land! There is nothing more
frustrating
> than someone building on open land where you planned to build! Make sure
you
> don't overlap your grass, too. In case you run into garbage or vandal,
you
> can get GET (Garbage Elimination Team) to help, but it takes a couple
weeks.
> A nice town perimeter is handy too.
>
> 3. Make a town square (or GZ). Town squares are a town's first
impression,
> so you should really try to make this one of your best builds. It can't
> just be some 1 day thing, it should be a well thought out detailed area.
> Also, it should be informative about town events or city statistic.
>
> 2. Township involves good building, so if you want to impress your
visitors,
> strive to be a good builder. Try new things out, learn what exactly
objects
> are for. Keep your roads straight and lined up (unless you know what your
> doing), experiment. Avoid any type of grassing overlap in the starting
> stages of the town. A small overlap at the get go will send a ripple that
> you will always regret right through your town. Watch your animated
> textures, they take up cell space and can look unsightly since not many
> match. Also, technical builds are great (that being things like a
paintball
> arena, or bot controlled games).
>
> 1. One word: commitment. If there's one thing I don't like, it's people
> leaving they're town because it's not moving along fast enough. If your
> going to start a serious town you need to know what your getting into to:
A
> long term project. Most towns really don't start picking up until they're
> well developed, so you might have to rough it alone for awhile, and when
> people start to leak into your town they'll see how good it is and you can
> start from there.
>
> advertisers:
> http://www.awcommunity.org/awcomreg/
>
> http://www.awcommunity.org/awec/
>
> http://www.awcommunity.org/awinfo/
>
> http://www.acsu.buffalo.edu/~rar1/utn/utnhome.htm
>
> http://skyscraper.fortunecity.com/liz/1364/thispage.htm
>
> http://awta.cjb.net/
>
> http://www.atuan.com/awdb/index.php3
>
> http://comlinkage.tripod.com/
>
> bots:
> http://www.imatowns.com/xelagot/
>
> http://www.imabot.com/
>
> others:
> http://www.awcommunity.org/get/
>
> http://www.peacekeeper.net/
>
> http://www.vevo.com/
>
> http://awnews.com/
>
>
http://htmlgear.lycos.com/text/control.text?u=comlinkage&i=1&a=render&style=
> list
>
> http://tnlc.com/mauz/
>
> --
> SW Comit
> swcomit at swcity.net
> Mayor of SW City
> http://www.swcity.net
> President of Community Linkage Commission
> http://comlinkage.tripod.com
>
>
>
>
>
|
May 20, 2001, 6:31pm
By the way if you like and support these tips, feel free to post them on
your website or on signs in AW.
--
SW Comit
swcomit at swcity.net
Mayor of SW City
http://www.swcity.net
President of Community Linkage Commission
http://comlinkage.tripod.com
[View Quote]"sw comit" <swcomit at swcity.net> wrote in message
news:3b074f16 at server1.Activeworlds.com...
> I got together with my friends and we came up with these Top Ten Tips to
> Township (TTTTT). By SW Comit, Syntax, and Captain MAD Mike.
>
> 10. Let's face it. Your bound to run into "bad builders" every now and
> then. Give them some tips on how to build. You might want to type up a
> list of tips and publish it. I did (see below).
>
> 9. Being a good leader involves your understanding of AW. Learn about
it's
> history, current events, it's people, memorize the objects and textures,
> stay current with the software abilities.
>
> 8. Remember, the town just isn't about getting a ton of builders. Work
on
> it a bit and grow to like the town. Grow to like building! You must do
> something 21 times for it to become a habit! Lots of people are more
> impressed with building style and the city size rather than its
population.
>
> 7. If your going for a highly populated town, don't limit your citizen
very
> much (like lot limitations or charging VR money for land). People have
> hundreds of towns to choose so if they pick yours you should treat them
like
> kings. Although I limiting lot size or charging VR money is a helpful
> control, it's just a turn down when your town is starting out.
>
> 6. Get yourself known. A good town involves a good mayor. Chat with the
> people at AW GZ, try to meet other mayors and organization leaders. You
can
> get your name listed for various reasons at certain websites (see below).
> Chances are, your friends will end up building in your town and they might
> be committed builders (which are pretty much the heart of town growth).
>
> 5. Get your town known! There's many advertisements organizations out
there
> willing to help (see below for links). The more people see your town's
name
> the more likely they'll go there. A nice logo, slogan, and website helps
> too.
>
> 4. For the love of Enzo, cover you land! There is nothing more
frustrating
> than someone building on open land where you planned to build! Make sure
you
> don't overlap your grass, too. In case you run into garbage or vandal,
you
> can get GET (Garbage Elimination Team) to help, but it takes a couple
weeks.
> A nice town perimeter is handy too.
>
> 3. Make a town square (or GZ). Town squares are a town's first
impression,
> so you should really try to make this one of your best builds. It can't
> just be some 1 day thing, it should be a well thought out detailed area.
> Also, it should be informative about town events or city statistic.
>
> 2. Township involves good building, so if you want to impress your
visitors,
> strive to be a good builder. Try new things out, learn what exactly
objects
> are for. Keep your roads straight and lined up (unless you know what your
> doing), experiment. Avoid any type of grassing overlap in the starting
> stages of the town. A small overlap at the get go will send a ripple that
> you will always regret right through your town. Watch your animated
> textures, they take up cell space and can look unsightly since not many
> match. Also, technical builds are great (that being things like a
paintball
> arena, or bot controlled games).
>
> 1. One word: commitment. If there's one thing I don't like, it's people
> leaving they're town because it's not moving along fast enough. If your
> going to start a serious town you need to know what your getting into to:
A
> long term project. Most towns really don't start picking up until they're
> well developed, so you might have to rough it alone for awhile, and when
> people start to leak into your town they'll see how good it is and you can
> start from there.
>
> advertisers:
> http://www.awcommunity.org/awcomreg/
>
> http://www.awcommunity.org/awec/
>
> http://www.awcommunity.org/awinfo/
>
> http://www.acsu.buffalo.edu/~rar1/utn/utnhome.htm
>
> http://skyscraper.fortunecity.com/liz/1364/thispage.htm
>
> http://awta.cjb.net/
>
> http://www.atuan.com/awdb/index.php3
>
> http://comlinkage.tripod.com/
>
> bots:
> http://www.imatowns.com/xelagot/
>
> http://www.imabot.com/
>
> others:
> http://www.awcommunity.org/get/
>
> http://www.peacekeeper.net/
>
> http://www.vevo.com/
>
> http://awnews.com/
>
>
http://htmlgear.lycos.com/text/control.text?u=comlinkage&i=1&a=render&style=
> list
>
> http://tnlc.com/mauz/
>
> --
> SW Comit
> swcomit at swcity.net
> Mayor of SW City
> http://www.swcity.net
> President of Community Linkage Commission
> http://comlinkage.tripod.com
>
>
>
>
>
|
May 21, 2001, 3:47am
If I can offer one more tip? He kinda hit it with #7, but I would like to
expand on it a little... I think that if you have town rules, keep them
very simple. If you have many complex rules, i.e. building rules, you will
be hard pressed during the enforcement of them. Good points Comit..
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