Thread

Hmm (Bots)

Hmm // Bots

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twisted horizon

Nov 11, 2000, 5:32pm
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Now I KNOW this cannot be done, but I'm going to ask if it could be done =
instead of saying I would like for, because I'm not subscribed to the =
wishlist NG and never will be.

Is it possible for a bot to send a sound? Also, is it possible for, in =
the RWX script, include a sound or bump/activate warp/url/etc...?

Thanks for listining to me pretend to not know if those existed :-)

-Twisted Horizon

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<META content=3D'"MSHTML 4.72.3110.7"' name=3DGENERATOR>
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<BODY bgColor=3D#ffffff>
<DIV><FONT color=3D#000000 size=3D2>Now I KNOW this cannot be done, but =
I'm going to=20
ask if it could be done instead of saying I would like for, because I'm =
not=20
subscribed to the wishlist NG and never will be.</FONT></DIV>
<DIV><FONT color=3D#000000 size=3D2></FONT>&nbsp;</DIV>
<DIV><FONT color=3D#000000 size=3D2>Is it possible for a bot to send a =
sound? Also,=20
is it possible for, in the RWX script, include a sound or bump/activate=20
warp/url/etc...?</FONT></DIV>
<DIV><FONT color=3D#000000 size=3D2></FONT>&nbsp;</DIV>
<DIV><FONT color=3D#000000 size=3D2>Thanks for listining to me pretend =
to not know=20
if those existed :-)</FONT></DIV>
<DIV><FONT color=3D#000000 size=3D2></FONT>&nbsp;</DIV>
<DIV><FONT color=3D#000000 size=3D2>-Twisted =
Horizon</FONT></DIV></BODY></HTML>

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ananas

Nov 11, 2000, 8:02pm
Dies ist eine mehrteilige Nachricht im MIME-Format.
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I think a bot can send a sound in 2 ways, first is used by DJ bots for
example :

- the bot modifies an object action line and adds a "create sound"

The second should work but I never saw it somewhere. It should work not
only with the AW supported sound files but with MP3 as well :

- SDK function aw_url_send() can be used to modify the web window of
a specific user. If you send a sound file (not zipped!) the plugin
to play sounds takes that file and starts playing it.

Ananas
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url:oct31.de
adr:;;Bornheimer Strasse 15;Bonn;;53111;Germany
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email;internet:vha at oct31.de
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twisted horizon

Nov 12, 2000, 12:18am
This way, you're setting it up so the sound gets played, but you aren't
actually SENDING the sound the same way as... well, lets say a long time ago
before the SDK had all its current features
I could mod an object to send someone to a URL, but I couldn't actually SEND
the URL
See what I'm getting at here?
-Twisted Horizon
[View Quote]

the derek

Nov 12, 2000, 5:16am
if i understand what your saying just build an object with create sound
copmmand on it
and to inlude a sound in rwx no and aw cannot add that because the rwx
language is part of the engine owned by renderware
[View Quote] > Now I KNOW this cannot be done, but I'm going to ask if it could be
> done instead of saying I would like for, because I'm not subscribed to
> the wishlist NG and never will be. Is it possible for a bot to send a
> sound? Also, is it possible for, in the RWX script, include a sound or
> bump/activate warp/url/etc...? Thanks for listining to me pretend to
> not know if those existed :-) -Twisted Horizon

twisted horizon

Nov 12, 2000, 1:12pm
How kind of this to be placed by someone who apparently has little or no
programming experience. Perhaps the RWX script is part of Criterion's
RenderWare engine, but the scripts don't go directly to the engine; they
obviously must be fed in by the program to the engine. This is seen done
several times, especially with the #! commands for the new 3.0 features. The
program could easily filter through the script, pay attention to anything
like that, do the results in the AW browser, take those lines out of the
script, and feed the finished script to the RWX engine. That easy.
-Twisted Horizon
[View Quote]

grimble

Nov 12, 2000, 1:35pm
Hey c'mon. We have enough ppl being rude in here without you joining the
fray TH.

I think the point that is being made here is that the RWX file format SHOULD
be proprietary to RenderWare and AW shouldn't be bastardising it. If
additional object features are to be provided within AW, they should be
implemented outside the core object definition, especially with new object
formats being supported (i.e. COBs). Ideally, there should be an AW script
that defines the AW specific information plus some form of server-side
include equivalent to pull in the RWX/COB/etc. file.

I think that boats been missed now though. BTW, does anyone know what
happens to the shabangs when you load the files into RW and save them again?

Grims


[View Quote]

ananas

Nov 12, 2000, 2:23pm
Dies ist eine mehrteilige Nachricht im MIME-Format.
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I'm not sure about having to be fed, excerpt from an old RW API help :

=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=
=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D
RwClump *RwReadShape(char *filename);

Description
Loads a clump from a script (.rwx) file. If filename is not an
absolute path, the library searches for the specified file in all
directories on its shape path.

Arguments
filename Pointer to the filename string.

Return Value
A pointer to the new clump if successful, and NULL otherwise

Comments
The clump is added to the default scene.

=A9Criterion Software 1993-1995
=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=
=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D

Ananas
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Content-Description: Visitenkarte für Volker Hatzenberger
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filename="vha.vcf"

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n:Hatzenberger;Volker
x-mozilla-html:FALSE
url:oct31.de
adr:;;Bornheimer Strasse 15;Bonn;;53111;Germany
version:2.1
email;internet:vha at oct31.de
end:vcard

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twisted horizon

Nov 12, 2000, 2:44pm
Sorry :-(
[View Quote]

twisted horizon

Nov 12, 2000, 3:05pm
Still AW could take in the file, read the lines, spit it to *filename, and
call RwClump to that.
-Twist
[View Quote] ===========================================
RwClump *RwReadShape(char *filename);

Description
Loads a clump from a script (.rwx) file. If filename is not an
absolute path, the library searches for the specified file in all
directories on its shape path.

Arguments
filename Pointer to the filename string.

Return Value
A pointer to the new clump if successful, and NULL otherwise

Comments
The clump is added to the default scene.

©Criterion Software 1993-1995
===========================================

Ananas

agent1

Nov 12, 2000, 4:48pm
The ".rwx" file format isn't supported by Criterion anymore. Roland (and team :]) had to rewrite the loader by from scratch.

-Agent1


[View Quote]

grimble

Nov 12, 2000, 5:40pm
I stand corrected. Sorry.

[View Quote]

the derek

Nov 12, 2000, 6:52pm
i have asked aw to do all kinds of stuff and thier reply was they cannot ad
things into rwx script ONLY the "action" command on the objects and you have no
place to say i have little programming expierence

[View Quote] > How kind of this to be placed by someone who apparently has little or no
> programming experience. Perhaps the RWX script is part of Criterion's
> RenderWare engine, but the scripts don't go directly to the engine; they
> obviously must be fed in by the program to the engine. This is seen done
> several times, especially with the #! commands for the new 3.0 features. The
> program could easily filter through the script, pay attention to anything
> like that, do the results in the AW browser, take those lines out of the
> script, and feed the finished script to the RWX engine. That easy.
> -Twisted Horizon
[View Quote]

twisted horizon

Nov 13, 2000, 7:01pm
Well it surely would appear that you have no programming experience by the
way that you said that AW couldn't effect Criterion's engine. However, by
the saying "you have no place to say" are you implying that I have less
programming experience than you? Because if so, you are sadly mistaken. Want
proof? DOMINATION OPENS SOON!!!!

-Twisted Horizon

[View Quote]

jeiden

Nov 14, 2000, 1:50am
Oh no now we have two Eeps! Heaven help us!=20





btw j/k

[View Quote]

the derek

Nov 14, 2000, 2:17am
what hte hell are you tlaking about.....

[View Quote] > Well it surely would appear that you have no programming experience by the
> way that you said that AW couldn't effect Criterion's engine. However, by
> the saying "you have no place to say" are you implying that I have less
> programming experience than you? Because if so, you are sadly mistaken. Want
> proof? DOMINATION OPENS SOON!!!!
>
> -Twisted Horizon
>
[View Quote]

the derek

Nov 14, 2000, 2:17am
nah heaven wont help but hell will.....

[View Quote] > Oh no now we have two Eeps! Heaven help us!
>
> btw j/k
>
[View Quote]

the derek

Nov 14, 2000, 2:29am
Facter: its harder thant hat, it has to do with object collision - and, AW
commands wont work within wx scriptinbg, two seperate processes

Facter: we cant make rwx commands - the rwx scripting language is actually a
part of the renderware engine
HA!
[View Quote] > Well it surely would appear that you have no programming experience by the
> way that you said that AW couldn't effect Criterion's engine. However, by
> the saying "you have no place to say" are you implying that I have less
> programming experience than you? Because if so, you are sadly mistaken. Want
> proof? DOMINATION OPENS SOON!!!!
>
> -Twisted Horizon
>
[View Quote]

twisted horizon

Nov 14, 2000, 10:21am
You calling ME an Eep? I sure hope not. Please let me not be the person you
called an Eep... PLEASE
-Twist
[View Quote]



btw j/k

[View Quote]

twisted horizon

Nov 14, 2000, 10:22am
Trust me, with the things I program, had I known and understood the whole AW
source code and how it works, I could easily add something that adds rwx
commands.
-Twisto
[View Quote]

the derek

Nov 15, 2000, 10:58pm
whatever man i was just trying to help and tell you why it couldnt be done
www.renderware.com if ya wanna know how the engine works

[View Quote] > Trust me, with the things I program, had I known and understood the whole AW
> source code and how it works, I could easily add something that adds rwx
> commands.
> -Twisto
[View Quote]

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