|
X Releases (Community)
X Releases // Community
Feb 15, 2001, 3:20pm
From deep in the vaults of the AW Skunkworks, come several new developments
!
After a meeting the other day, I put forth the idea of opening up the Z
objects for building in Alphaworld - and, it was accepted.
Some of the changes outlined below have *already* come into effect, and some
of them will come into effect at any time this afternoon - sorry, there is
no definate time for all of this, except this afternoon...
1) The new objects, are known as the X objects. These are Z objects that
have merely had the Z changed to an X. We have done this, so as not to break
anything existing and to also retaint he ability to let us use protected Z
objects in the future. There are one or two Z objects that have not been
added, due to size etc. The registry addition here is almost exactly the
same as the WildAW object registry in regards to Z objects. As noted, the
new registry should go into effect this afternoon.
2) I updated the Alphaworld objects, textures on the webpage
(http://www.activeworlds.com/tech/objects.html) - this is the most current
package, and it was really due for an update (my, I have been productive)
3) Mars objects have been placed on the webpage. This includes objects,
avatars, sounds and sequences. You may freely use these in your own worlds.
4) Pollen will be opened to public building sometime this afternoon. This is
a dynamic world, things could change whenever..err, really, I want them to.
Climate may change, lighting may change, strange things may emminate fromt
he ground. It is an experimental world - but I have increased its size, and
user limit for anyone interested in experimenting, then you are welcome to
do it in here. The first 50 cords or so are blocked out for special
development, but the rest of it..for for your life. This is still a private
world of mine, not an official AW.com world, but, lets call it a
"semi-official" world - its really just my way of saying "come play at my
house". There are some broken objects (over 4500 objects are in there), some
broken av's..that kind of thing...as I said, its a large scale experimental
environment - but now it'll be open to all =) All that remains is to put in
the registry, and if I can get Andras's reg builder to stop quitting after a
few lines then it'll be done in a jiffy =)
I hope you all like these new developments. I've been working hard on them
to get this stuff done for all of you. I am sure there are going to be
problems associated - jsut let me know as soon as somerhing comes up so I
can get it fixed okay ?
Enjoy =)
Facter
AW Support
Activeworlds.com
Feb 15, 2001, 3:33pm
Holy Cow!...You have been busy!
Thank you Facter and thanks to AWCom folks that approved it:)
Feb 15, 2001, 4:32pm
YAY!
I thought that it would take too long to update the zips? :P
Thank you :)
-Myrth
[View Quote]"facter" <"Facter at AWsupport"> wrote in message
news:3a8c0ff8 at server1.Activeworlds.com...
> From deep in the vaults of the AW Skunkworks, come several new
developments
> !
>
> After a meeting the other day, I put forth the idea of opening up the Z
> objects for building in Alphaworld - and, it was accepted.
>
> Some of the changes outlined below have *already* come into effect, and
some
> of them will come into effect at any time this afternoon - sorry, there is
> no definate time for all of this, except this afternoon...
>
> 1) The new objects, are known as the X objects. These are Z objects that
> have merely had the Z changed to an X. We have done this, so as not to
break
> anything existing and to also retaint he ability to let us use protected Z
> objects in the future. There are one or two Z objects that have not been
> added, due to size etc. The registry addition here is almost exactly the
> same as the WildAW object registry in regards to Z objects. As noted, the
> new registry should go into effect this afternoon.
>
> 2) I updated the Alphaworld objects, textures on the webpage
> (http://www.activeworlds.com/tech/objects.html) - this is the most current
> package, and it was really due for an update (my, I have been productive)
>
> 3) Mars objects have been placed on the webpage. This includes objects,
> avatars, sounds and sequences. You may freely use these in your own
worlds.
>
> 4) Pollen will be opened to public building sometime this afternoon. This
is
> a dynamic world, things could change whenever..err, really, I want them
to.
> Climate may change, lighting may change, strange things may emminate fromt
> he ground. It is an experimental world - but I have increased its size,
and
> user limit for anyone interested in experimenting, then you are welcome to
> do it in here. The first 50 cords or so are blocked out for special
> development, but the rest of it..for for your life. This is still a
private
> world of mine, not an official AW.com world, but, lets call it a
> "semi-official" world - its really just my way of saying "come play at my
> house". There are some broken objects (over 4500 objects are in there),
some
> broken av's..that kind of thing...as I said, its a large scale
experimental
> environment - but now it'll be open to all =) All that remains is to put
in
> the registry, and if I can get Andras's reg builder to stop quitting after
a
> few lines then it'll be done in a jiffy =)
>
> I hope you all like these new developments. I've been working hard on them
> to get this stuff done for all of you. I am sure there are going to be
> problems associated - jsut let me know as soon as somerhing comes up so I
> can get it fixed okay ?
>
> Enjoy =)
>
> Facter
> AW Support
> Activeworlds.com
>
>
|
Feb 15, 2001, 5:42pm
COOL!!!! Mars avs!!!! I wanted one a month ago but got a no!!!!
KAH
[View Quote]facter <"Facter at AWsupport"> wrote in message
<3a8c0ff8 at server1.Activeworlds.com>...
>From deep in the vaults of the AW Skunkworks, come several new developments
>!
>
>After a meeting the other day, I put forth the idea of opening up the Z
>objects for building in Alphaworld - and, it was accepted.
>
>Some of the changes outlined below have *already* come into effect, and
some
>of them will come into effect at any time this afternoon - sorry, there is
>no definate time for all of this, except this afternoon...
>
>1) The new objects, are known as the X objects. These are Z objects that
>have merely had the Z changed to an X. We have done this, so as not to
break
>anything existing and to also retaint he ability to let us use protected Z
>objects in the future. There are one or two Z objects that have not been
>added, due to size etc. The registry addition here is almost exactly the
>same as the WildAW object registry in regards to Z objects. As noted, the
>new registry should go into effect this afternoon.
>
>2) I updated the Alphaworld objects, textures on the webpage
>(http://www.activeworlds.com/tech/objects.html) - this is the most current
>package, and it was really due for an update (my, I have been productive)
>
>3) Mars objects have been placed on the webpage. This includes objects,
>avatars, sounds and sequences. You may freely use these in your own worlds.
>
>4) Pollen will be opened to public building sometime this afternoon. This
is
>a dynamic world, things could change whenever..err, really, I want them to.
>Climate may change, lighting may change, strange things may emminate fromt
>he ground. It is an experimental world - but I have increased its size, and
>user limit for anyone interested in experimenting, then you are welcome to
>do it in here. The first 50 cords or so are blocked out for special
>development, but the rest of it..for for your life. This is still a private
>world of mine, not an official AW.com world, but, lets call it a
>"semi-official" world - its really just my way of saying "come play at my
>house". There are some broken objects (over 4500 objects are in there),
some
>broken av's..that kind of thing...as I said, its a large scale experimental
>environment - but now it'll be open to all =) All that remains is to put in
>the registry, and if I can get Andras's reg builder to stop quitting after
a
>few lines then it'll be done in a jiffy =)
>
>I hope you all like these new developments. I've been working hard on them
>to get this stuff done for all of you. I am sure there are going to be
>problems associated - jsut let me know as soon as somerhing comes up so I
>can get it fixed okay ?
>
>Enjoy =)
>
>Facter
>AW Support
>Activeworlds.com
>
>
|
Feb 15, 2001, 6:31pm
I would like to deeply thank you for letting citizens be able to use the
X objects, updating the AW zip files, letting citizens build in your
personal world, and (especially) releasing the Mars objects, avatars,
etc. for download. *cheers for Facter* =)
-Builderz
Feb 15, 2001, 6:32pm
Wow, you sure do know how to suck up to me :)
Can't wait to get my grubby little fingers on those former z objects.
--
Wing
This little spot is dedicated to my girl, Jessie.
She paints her nails, and she dont know, he's got her best friend on the
phone,
She'll wash her hair, his dirty clothes, for all he gives to her. And he's
got posters on the wall
Of all the girls he wish she was, and he means everything to her. Her
boyfriend, he dont know,
Anything, about her... She's just the flavor of the week.
AW Citizen 305004 "Wing"
bathgate at prodigy.net
eyemwing at teleport.com
ICQ #101207433
[View Quote]facter <"Facter at AWsupport"> wrote in message
news:3a8c0ff8 at server1.Activeworlds.com...
> From deep in the vaults of the AW Skunkworks, come several new
developments
> !
>
> After a meeting the other day, I put forth the idea of opening up the Z
> objects for building in Alphaworld - and, it was accepted.
>
> Some of the changes outlined below have *already* come into effect, and
some
> of them will come into effect at any time this afternoon - sorry, there is
> no definate time for all of this, except this afternoon...
>
> 1) The new objects, are known as the X objects. These are Z objects that
> have merely had the Z changed to an X. We have done this, so as not to
break
> anything existing and to also retaint he ability to let us use protected Z
> objects in the future. There are one or two Z objects that have not been
> added, due to size etc. The registry addition here is almost exactly the
> same as the WildAW object registry in regards to Z objects. As noted, the
> new registry should go into effect this afternoon.
>
> 2) I updated the Alphaworld objects, textures on the webpage
> (http://www.activeworlds.com/tech/objects.html) - this is the most current
> package, and it was really due for an update (my, I have been productive)
>
> 3) Mars objects have been placed on the webpage. This includes objects,
> avatars, sounds and sequences. You may freely use these in your own
worlds.
>
> 4) Pollen will be opened to public building sometime this afternoon. This
is
> a dynamic world, things could change whenever..err, really, I want them
to.
> Climate may change, lighting may change, strange things may emminate fromt
> he ground. It is an experimental world - but I have increased its size,
and
> user limit for anyone interested in experimenting, then you are welcome to
> do it in here. The first 50 cords or so are blocked out for special
> development, but the rest of it..for for your life. This is still a
private
> world of mine, not an official AW.com world, but, lets call it a
> "semi-official" world - its really just my way of saying "come play at my
> house". There are some broken objects (over 4500 objects are in there),
some
> broken av's..that kind of thing...as I said, its a large scale
experimental
> environment - but now it'll be open to all =) All that remains is to put
in
> the registry, and if I can get Andras's reg builder to stop quitting after
a
> few lines then it'll be done in a jiffy =)
>
> I hope you all like these new developments. I've been working hard on them
> to get this stuff done for all of you. I am sure there are going to be
> problems associated - jsut let me know as soon as somerhing comes up so I
> can get it fixed okay ?
>
> Enjoy =)
>
> Facter
> AW Support
> Activeworlds.com
>
>
|
Feb 15, 2001, 6:46pm
[View Quote]"wing" <bathgate at prodigy.net> wrote in message
news:3a8c3cde at server1.Activeworlds.com...
> Wow, you sure do know how to suck up to me :)
> Can't wait to get my grubby little fingers on those former z objects.
|
Go for it - they became available about 2 minutes ago - please guys, post in
here the moment you notice anything funky at all okay?
Thanks
Pollen up next =)
F.
Feb 15, 2001, 8:05pm
Hiya...
Is it just me... of all the z turned x objects that I have tried in AW the
only one that I can see so far is the xiggy4.rwx. All of the others just
stay little black triangles.
Jynx
:o)
[View Quote]"facter" <"Facter at AWsupport"> wrote in message
news:3a8c4013$1 at server1.Activeworlds.com...
>
> "wing" <bathgate at prodigy.net> wrote in message
> news:3a8c3cde at server1.Activeworlds.com...
>
>
> Go for it - they became available about 2 minutes ago - please guys, post
in
> here the moment you notice anything funky at all okay?
>
> Thanks
>
> Pollen up next =)
>
> F.
>
>
|
Feb 15, 2001, 8:06pm
There's hope for you guys yet! ;) Hopefully, everyone will be this willing to listen in the future.
-Agent1
[View Quote]"facter" <"Facter at AWsupport"> wrote in message news:3a8c0ff8 at server1.Activeworlds.com...
> From deep in the vaults of the AW Skunkworks, come several new developments
> !
>
> After a meeting the other day, I put forth the idea of opening up the Z
> objects for building in Alphaworld - and, it was accepted.
>
> Some of the changes outlined below have *already* come into effect, and some
> of them will come into effect at any time this afternoon - sorry, there is
> no definate time for all of this, except this afternoon...
>
> 1) The new objects, are known as the X objects. These are Z objects that
> have merely had the Z changed to an X. We have done this, so as not to break
> anything existing and to also retaint he ability to let us use protected Z
> objects in the future. There are one or two Z objects that have not been
> added, due to size etc. The registry addition here is almost exactly the
> same as the WildAW object registry in regards to Z objects. As noted, the
> new registry should go into effect this afternoon.
>
> 2) I updated the Alphaworld objects, textures on the webpage
> (http://www.activeworlds.com/tech/objects.html) - this is the most current
> package, and it was really due for an update (my, I have been productive)
>
> 3) Mars objects have been placed on the webpage. This includes objects,
> avatars, sounds and sequences. You may freely use these in your own worlds.
>
> 4) Pollen will be opened to public building sometime this afternoon. This is
> a dynamic world, things could change whenever..err, really, I want them to.
> Climate may change, lighting may change, strange things may emminate fromt
> he ground. It is an experimental world - but I have increased its size, and
> user limit for anyone interested in experimenting, then you are welcome to
> do it in here. The first 50 cords or so are blocked out for special
> development, but the rest of it..for for your life. This is still a private
> world of mine, not an official AW.com world, but, lets call it a
> "semi-official" world - its really just my way of saying "come play at my
> house". There are some broken objects (over 4500 objects are in there), some
> broken av's..that kind of thing...as I said, its a large scale experimental
> environment - but now it'll be open to all =) All that remains is to put in
> the registry, and if I can get Andras's reg builder to stop quitting after a
> few lines then it'll be done in a jiffy =)
>
> I hope you all like these new developments. I've been working hard on them
> to get this stuff done for all of you. I am sure there are going to be
> problems associated - jsut let me know as soon as somerhing comes up so I
> can get it fixed okay ?
>
> Enjoy =)
>
> Facter
> AW Support
> Activeworlds.com
>
>
|
Feb 15, 2001, 8:11pm
[View Quote]"jynx" <jynx at my.activeworlds.com> wrote in message
news:3a8c52c3$1 at server1.Activeworlds.com...
> Hiya...
> Is it just me... of all the z turned x objects that I have tried in AW the
> only one that I can see so far is the xiggy4.rwx. All of the others just
> stay little black triangles.
> Jynx
|
Try killing your cache, logging in and out, force it to download.
The machine is unix, so it may have some case-sensitivity problems, but it
*shouldnt*....there are some objects that have different cases...I might
tomorrow go through and lower case everything =)
Facter.
--
Fletcher Anderson
Active Worlds Support
Activeworlds.com
support at activeworlds.com
Feb 15, 2001, 8:23pm
Hi again...
I closed AW, deleted the whole cache and came back in. I redownloaded
everything but I still can't see the x objects except for the xiggy4 and
xcart. I tried bouncing several times and restarting AW a few times. Is
this happening to anyone else?
Thanx,
Jynx
:o)
[View Quote]"facter" <"Facter at AWsupport"> wrote in message
news:3a8c53fd$1 at server1.Activeworlds.com...
>
> "jynx" <jynx at my.activeworlds.com> wrote in message
> news:3a8c52c3$1 at server1.Activeworlds.com...
the
just
>
> Try killing your cache, logging in and out, force it to download.
>
> The machine is unix, so it may have some case-sensitivity problems, but it
> *shouldnt*....there are some objects that have different cases...I might
> tomorrow go through and lower case everything =)
>
> Facter.
> --
> Fletcher Anderson
> Active Worlds Support
> Activeworlds.com
> support at activeworlds.com
>
>
|
Feb 15, 2001, 8:33pm
I've been trying to download the marsavs.zip but it says the page cannot be
found. I was able to get to the downloads for the other zip files. Is the
page down or is it just me?
Thanx again,
Jynx
:o)
[View Quote]"facter" <"Facter at AWsupport"> wrote in message
news:3a8c0ff8 at server1.Activeworlds.com...
> From deep in the vaults of the AW Skunkworks, come several new
developments
> !
>
> After a meeting the other day, I put forth the idea of opening up the Z
> objects for building in Alphaworld - and, it was accepted.
>
> Some of the changes outlined below have *already* come into effect, and
some
> of them will come into effect at any time this afternoon - sorry, there is
> no definate time for all of this, except this afternoon...
>
> 1) The new objects, are known as the X objects. These are Z objects that
> have merely had the Z changed to an X. We have done this, so as not to
break
> anything existing and to also retaint he ability to let us use protected Z
> objects in the future. There are one or two Z objects that have not been
> added, due to size etc. The registry addition here is almost exactly the
> same as the WildAW object registry in regards to Z objects. As noted, the
> new registry should go into effect this afternoon.
>
> 2) I updated the Alphaworld objects, textures on the webpage
> (http://www.activeworlds.com/tech/objects.html) - this is the most current
> package, and it was really due for an update (my, I have been productive)
>
> 3) Mars objects have been placed on the webpage. This includes objects,
> avatars, sounds and sequences. You may freely use these in your own
worlds.
>
> 4) Pollen will be opened to public building sometime this afternoon. This
is
> a dynamic world, things could change whenever..err, really, I want them
to.
> Climate may change, lighting may change, strange things may emminate fromt
> he ground. It is an experimental world - but I have increased its size,
and
> user limit for anyone interested in experimenting, then you are welcome to
|
> do it in here. The first 50 cords or so are blocked out for special
> development, but the rest of it..for for your life. This is still a
private
> world of mine, not an official AW.com world, but, lets call it a
> "semi-official" world - its really just my way of saying "come play at my
> house". There are some broken objects (over 4500 objects are in there),
some
> broken av's..that kind of thing...as I said, its a large scale
experimental
> environment - but now it'll be open to all =) All that remains is to put
in
> the registry, and if I can get Andras's reg builder to stop quitting after
a
> few lines then it'll be done in a jiffy =)
>
> I hope you all like these new developments. I've been working hard on them
> to get this stuff done for all of you. I am sure there are going to be
> problems associated - jsut let me know as soon as somerhing comes up so I
> can get it fixed okay ?
>
> Enjoy =)
>
> Facter
> AW Support
> Activeworlds.com
>
>
Feb 15, 2001, 8:42pm
MARS OBJECTS!!! <worships facter> YAY! I wanted this for like, 2 years, I
emailed AW asked if I could like buy them, geeze I've wanted these for so
long...thank you facter! lol
--
-Xero
IM: o0 Xero
xero at darkvapor.com
http://www.darkvapor.com
Feb 15, 2001, 8:57pm
[View Quote]"facter" <"Facter at AWsupport"> wrote in message
news:3a8c0ff8 at server1.Activeworlds.com...
> From deep in the vaults of the AW Skunkworks, come several new
developments
> !
>
> After a meeting the other day, I put forth the idea of opening up the Z
> objects for building in Alphaworld - and, it was accepted.
>
> Some of the changes outlined below have *already* come into effect, and
some
> of them will come into effect at any time this afternoon - sorry, there is
> no definate time for all of this, except this afternoon...
>
> 1) The new objects, are known as the X objects. These are Z objects that
> have merely had the Z changed to an X. We have done this, so as not to
break
> anything existing and to also retaint he ability to let us use protected Z
> objects in the future. There are one or two Z objects that have not been
> added, due to size etc. The registry addition here is almost exactly the
> same as the WildAW object registry in regards to Z objects. As noted, the
> new registry should go into effect this afternoon.
|
<snipped>
Thanks Facter :o)
However I can't see most of them...most of them just remain triangles and
thats it. :o(
I Deleted the cache
Exit and re-entered
Still the same problem
Exited
Deleted the cache again
Rebooted the computer
Entered
And still the same problem
As with jynx, I can only see the xiggy4.rwx and the xcart.rwx in Alphaworld
so far
Feb 15, 2001, 9:17pm
yes, me, I can't download xdome1 for example..
-Myrth
[View Quote]"jynx" <jynx at my.activeworlds.com> wrote in message
news:3a8c56e2$1 at server1.Activeworlds.com...
> Hi again...
> I closed AW, deleted the whole cache and came back in. I redownloaded
> everything but I still can't see the x objects except for the xiggy4 and
> xcart. I tried bouncing several times and restarting AW a few times. Is
> this happening to anyone else?
> Thanx,
> Jynx
> :o)
>
> "facter" <"Facter at AWsupport"> wrote in message
> news:3a8c53fd$1 at server1.Activeworlds.com...
> the
> just
it
>
>
|
Feb 15, 2001, 9:51pm
[View Quote]"lord perception" <yangh1 at hotmail.com> wrote in message
news:3a8c5ed9 at server1.Activeworlds.com...
>
> "facter" <"Facter at AWsupport"> wrote in message
> news:3a8c0ff8 at server1.Activeworlds.com...
> developments
> some
is
> break
Z
the
>
> <snipped>
>
> Thanks Facter :o)
>
> However I can't see most of them...most of them just remain triangles and
> thats it. :o(
>
> I Deleted the cache
> Exit and re-entered
> Still the same problem
> Exited
> Deleted the cache again
> Rebooted the computer
> Entered
> And still the same problem
>
> As with jynx, I can only see the xiggy4.rwx and the xcart.rwx in
Alphaworld
> so far
Bugger. Sorry guys, it seems that on some ISP's there *might* be a problem
with the case sensitive nature of the object - tis quite wierd - I wont be
able to work on them until tomorrow, but I'll do them asap.
|
Facter
AW Support.
Activeworlds.com
support at activeworlds.com
Feb 15, 2001, 10:01pm
Just a run down
There are some problems, I believe they are associated to the case-sensitive
nature of some ISP's and the fact that the objects are on a Solaris machine.
I'll have to go thorugh tomorrow morning and fix them all up by hand.
The other thing, is I made a typo on the mars avatars - my apologies, it
will be fixed first thing in the morning.
Pollen is now open for building - with all of its flaws =)
F.
[View Quote]"facter" <"Facter at AWsupport"> wrote in message
news:3a8c0ff8 at server1.Activeworlds.com...
> From deep in the vaults of the AW Skunkworks, come several new
developments
> !
>
> After a meeting the other day, I put forth the idea of opening up the Z
> objects for building in Alphaworld - and, it was accepted.
>
> Some of the changes outlined below have *already* come into effect, and
some
> of them will come into effect at any time this afternoon - sorry, there is
> no definate time for all of this, except this afternoon...
>
> 1) The new objects, are known as the X objects. These are Z objects that
> have merely had the Z changed to an X. We have done this, so as not to
break
> anything existing and to also retaint he ability to let us use protected Z
> objects in the future. There are one or two Z objects that have not been
> added, due to size etc. The registry addition here is almost exactly the
> same as the WildAW object registry in regards to Z objects. As noted, the
> new registry should go into effect this afternoon.
>
> 2) I updated the Alphaworld objects, textures on the webpage
> (http://www.activeworlds.com/tech/objects.html) - this is the most current
> package, and it was really due for an update (my, I have been productive)
>
> 3) Mars objects have been placed on the webpage. This includes objects,
> avatars, sounds and sequences. You may freely use these in your own
worlds.
>
> 4) Pollen will be opened to public building sometime this afternoon. This
is
> a dynamic world, things could change whenever..err, really, I want them
to.
> Climate may change, lighting may change, strange things may emminate fromt
> he ground. It is an experimental world - but I have increased its size,
and
> user limit for anyone interested in experimenting, then you are welcome to
> do it in here. The first 50 cords or so are blocked out for special
> development, but the rest of it..for for your life. This is still a
private
> world of mine, not an official AW.com world, but, lets call it a
> "semi-official" world - its really just my way of saying "come play at my
> house". There are some broken objects (over 4500 objects are in there),
some
> broken av's..that kind of thing...as I said, its a large scale
experimental
> environment - but now it'll be open to all =) All that remains is to put
in
> the registry, and if I can get Andras's reg builder to stop quitting after
a
> few lines then it'll be done in a jiffy =)
>
> I hope you all like these new developments. I've been working hard on them
> to get this stuff done for all of you. I am sure there are going to be
> problems associated - jsut let me know as soon as somerhing comes up so I
> can get it fixed okay ?
>
> Enjoy =)
>
> Facter
> AW Support
> Activeworlds.com
>
>
|
Feb 15, 2001, 10:19pm
i don't know if this is the reason or not, but i know the following to be
true from when i was messing with my AV files... seems some servers keep a
cache of what's available.. perhaps it's not cached correctly.. maybe before
you go to bed tonight, dump your aw cache, then when you log on the next day
see if it works, that'll give your isp a chance to del their cache or update
it or whatnot.. (they don't seem to hold onto their cache for more then a
few hours)
--
J B E L L
http://platinum.awjbell.com
G O I N G P L A T I N U M
[View Quote]"myrth" <myrth at myrthco.com> wrote in message
news:3a8c6372 at server1.Activeworlds.com...
: yes, me, I can't download xdome1 for example..
:
: -Myrth
:
: "jynx" <jynx at my.activeworlds.com> wrote in message
: news:3a8c56e2$1 at server1.Activeworlds.com...
: > Hi again...
: > I closed AW, deleted the whole cache and came back in. I redownloaded
: > everything but I still can't see the x objects except for the xiggy4 and
: > xcart. I tried bouncing several times and restarting AW a few times.
Is
: > this happening to anyone else?
: > Thanx,
: > Jynx
: > :o)
: >
: > "facter" <"Facter at AWsupport"> wrote in message
: > news:3a8c53fd$1 at server1.Activeworlds.com...
: > >
: > > "jynx" <jynx at my.activeworlds.com> wrote in message
: > > news:3a8c52c3$1 at server1.Activeworlds.com...
: > > > Hiya...
: > > > Is it just me... of all the z turned x objects that I have tried in
AW
: > the
: > > > only one that I can see so far is the xiggy4.rwx. All of the others
: > just
: > > > stay little black triangles.
: > > > Jynx
: > >
: > > Try killing your cache, logging in and out, force it to download.
: > >
: > > The machine is unix, so it may have some case-sensitivity problems,
but
: it
: > > *shouldnt*....there are some objects that have different cases...I
might
: > > tomorrow go through and lower case everything =)
: > >
: > > Facter.
: > > --
: > > Fletcher Anderson
: > > Active Worlds Support
: > > Activeworlds.com
: > > support at activeworlds.com
: > >
: > >
: >
: >
:
:
|
Feb 15, 2001, 10:49pm
KICKASS!
Now if you excuse me, I have some building to do ^_^
-CMM
[View Quote]facter <"Facter at AWsupport"> wrote in message
news:3a8c0ff8 at server1.Activeworlds.com...
> From deep in the vaults of the AW Skunkworks, come several new
developments
> !
>
> After a meeting the other day, I put forth the idea of opening up the Z
> objects for building in Alphaworld - and, it was accepted.
>
> Some of the changes outlined below have *already* come into effect, and
some
> of them will come into effect at any time this afternoon - sorry, there is
> no definate time for all of this, except this afternoon...
>
> 1) The new objects, are known as the X objects. These are Z objects that
> have merely had the Z changed to an X. We have done this, so as not to
break
> anything existing and to also retaint he ability to let us use protected Z
> objects in the future. There are one or two Z objects that have not been
> added, due to size etc. The registry addition here is almost exactly the
> same as the WildAW object registry in regards to Z objects. As noted, the
> new registry should go into effect this afternoon.
>
> 2) I updated the Alphaworld objects, textures on the webpage
> (http://www.activeworlds.com/tech/objects.html) - this is the most current
> package, and it was really due for an update (my, I have been productive)
>
> 3) Mars objects have been placed on the webpage. This includes objects,
> avatars, sounds and sequences. You may freely use these in your own
worlds.
>
> 4) Pollen will be opened to public building sometime this afternoon. This
is
> a dynamic world, things could change whenever..err, really, I want them
to.
> Climate may change, lighting may change, strange things may emminate fromt
> he ground. It is an experimental world - but I have increased its size,
and
> user limit for anyone interested in experimenting, then you are welcome to
> do it in here. The first 50 cords or so are blocked out for special
> development, but the rest of it..for for your life. This is still a
private
> world of mine, not an official AW.com world, but, lets call it a
> "semi-official" world - its really just my way of saying "come play at my
> house". There are some broken objects (over 4500 objects are in there),
some
> broken av's..that kind of thing...as I said, its a large scale
experimental
> environment - but now it'll be open to all =) All that remains is to put
in
> the registry, and if I can get Andras's reg builder to stop quitting after
a
> few lines then it'll be done in a jiffy =)
>
> I hope you all like these new developments. I've been working hard on them
> to get this stuff done for all of you. I am sure there are going to be
> problems associated - jsut let me know as soon as somerhing comes up so I
> can get it fixed okay ?
>
> Enjoy =)
>
> Facter
> AW Support
> Activeworlds.com
>
>
|
Feb 16, 2001, 12:26am
Here's a list of working x objects (for me at least)
xcart
xiggy
xaw28 - xaw36 (all clouds)
xaw27
xaw26
xbeam1
Feb 16, 2001, 12:27am
forgot this one...
xlogo1
Feb 16, 2001, 9:44am
ok, I got that prob...had xDAAP01.rwx uploaded to another OP and it didn't
seem to like those upper cases...lower case it all, that's the best
KAH
[View Quote]sw comit wrote in message <3a8c9027$1 at server1.Activeworlds.com>...
>forgot this one...
>
>xlogo1
>
>
|
|