Thread

Thank the Lord - For SDK features? Why not? (Sdk)

Thank the Lord - For SDK features? Why not? // Sdk

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twisted horizon

Dec 29, 2000, 1:21am
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Don't know if any of you botters noticed yet, but I was checking to see =
if there was a function to see if a specific citizen was on (no, darn, =
as i suspected) and stumbled across this in 3.1:

int aw_delete_all_objects (void)
DESCRIPTION
Deletes all of the objects in a world.

CALLBACK
AW_CALLBACK_DELETE_ALL_OBJECTS_RESULT

NOTES
This method is new in Active Worlds 3.1 and requires at least SDK build =
18 and world server build 28.=20

aw_delete_all_objects provide a simple mechanism for deleting all of the =
objects in a world. Only instances owned by a caretaker (i.e. aw_int =
(AW_WORLD_CARETAKER_CAPABILITY) returns TRUE) may use this method.

For a complete description of cells and property in Active Worlds, see =
Property.

EXAMPLE
int rc;

/* delete all objects in the world */
if (rc =3D aw_delete_all_objects ())
printf ("Unable to delete all objects (reason %d)\n", rc);
else
printf ("All objects deleted. I hope you made a backup!\n");
SEE ALSO
aw_object_add
aw_object_change
aw_object_delete
aw_object_load
aw_query





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<META content=3Dtext/html;charset=3Diso-8859-1 =
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<META content=3D'"MSHTML 4.72.3110.7"' name=3DGENERATOR>
</HEAD>
<BODY bgColor=3D#ffffff>
<DIV><FONT color=3D#000000 size=3D2>Don't know if any of you botters =
noticed yet,=20
but I was checking to see if there was a function to see if a specific =
citizen=20
was on (no, darn, as i suspected) and stumbled across this in =
3.1:</FONT></DIV>
<DIV><FONT color=3D#000000 size=3D2></FONT>&nbsp;</DIV>
<DIV><!--mstheme--><FONT face=3D"century gothic, arial, helvetica">
<H3><!--mstheme--><FONT color=3D#000066>int aw_delete_all_objects =
(void)<!--mstheme--></FONT></H3>
<H4><!--mstheme--><FONT =
color=3D#000066>DESCRIPTION<!--mstheme--></FONT></H4>
<P>Deletes all of the objects in a world.</P>
<H4><!--mstheme--><FONT =
color=3D#000066>CALLBACK<!--mstheme--></FONT></H4>
<P>AW_CALLBACK_DELETE_ALL_OBJECTS_RESULT</P>
<H4><!--mstheme--><FONT color=3D#000066>NOTES<!--mstheme--></FONT></H4>
<P><EM>This method is new in Active Worlds 3.1 and requires at least SDK =
build=20
18 and world server build 28.&nbsp;</EM></P>
<P><STRONG>aw_delete_all_objects</STRONG> provide a simple mechanism for =

deleting all of the objects in a world.&nbsp; Only instances owned by a=20
caretaker (i.e. <A =
href=3D"http://activeworlds.com/sdk/aw_int.htm">aw_int</A>=20
(<STRONG>AW_WORLD_CARETAKER_CAPABILITY</STRONG>) returns =
<STRONG>TRUE</STRONG>)=20
may use this method.</P>
<P>For a complete description of cells and property in Active Worlds, =
see <A=20
href=3D"http://activeworlds.com/sdk/property.htm">Property</A>.</P>
<H4><!--mstheme--><FONT =
color=3D#000066>EXAMPLE<!--mstheme--></FONT></H4><!--mstheme--></FONT><PR=
E> int rc;

/* delete all objects in the world */
if (rc =3D <STRONG>aw_delete_all_objects</STRONG> ())
printf (&quot;Unable to delete all objects (reason %d)\n&quot;, rc);
else
printf (&quot;All objects deleted. I hope you made a =
backup!\n&quot;);</PRE><!--mstheme--><FONT=20
face=3D"century gothic, arial, helvetica">
<H4><!--mstheme--><FONT color=3D#000066>SEE =
ALSO<!--mstheme--></FONT></H4>
<P><A=20
href=3D"http://activeworlds.com/sdk/aw_object_add.htm">aw_object_add</A><=
BR><A=20
href=3D"http://activeworlds.com/sdk/aw_object_change.htm">aw_object_chang=
e</A><BR><A=20
href=3D"http://activeworlds.com/sdk/aw_object_delete.htm">aw_object_delet=
e</A><BR><A=20
href=3D"http://activeworlds.com/sdk/aw_object_load.htm">aw_object_load</A=
><BR><A=20
href=3D"http://activeworlds.com/sdk/aw_query.htm">aw_query</A><BR></P><!-=
-mstheme--></FONT></DIV>
<DIV><FONT color=3D#000000 size=3D2></FONT>&nbsp;</DIV>
<DIV><FONT color=3D#000000 size=3D2></FONT>&nbsp;</DIV></BODY></HTML>

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tony56

Dec 29, 2000, 7:38am
Cool!!!!!! It would save a lot of time querying and then deleting it (?)
....

--
- Tony56 (chandler56 at mail.com)
"Freedom: That's What The Government Wants You To Believe!"
____________________________________________________________
[View Quote] int aw_delete_all_objects (void)
DESCRIPTION
Deletes all of the objects in a world.

CALLBACK
AW_CALLBACK_DELETE_ALL_OBJECTS_RESULT

NOTES
This method is new in Active Worlds 3.1 and requires at least SDK build
18 and world server build 28.

aw_delete_all_objects provide a simple mechanism for deleting all of the
objects in a world. Only instances owned by a caretaker (i.e. aw_int
(AW_WORLD_CARETAKER_CAPABILITY) returns TRUE) may use this method.

For a complete description of cells and property in Active Worlds, see
Property.

EXAMPLE
int rc;

/* delete all objects in the world */
if (rc = aw_delete_all_objects ())
printf ("Unable to delete all objects (reason %d)\n", rc);
else
printf ("All objects deleted. I hope you made a backup!\n");
SEE ALSO
aw_object_add
aw_object_change
aw_object_delete
aw_object_load
aw_query

twisted horizon

Dec 29, 2000, 10:42am
You'd better believe it could. Lol.... I've been working on bots that do
that for big worlds, and they're kind of annoying. Thank God we finally got
one of these. Now all we need is those legendary golden
God-I-want-'em-so-badly added attributes to the AW_EVENT_AVATAR_CHANGE:
moved_on_shift
and
moved_on_fly
If Roland ever gets this idea (or HamFon or whoever does the SDK
programming) then.... wow.... we'll have a high-power SDK.... And how about
bots sending sounds? I think I need to make a wishlist page for SDK
features. E-mail me (joshua_trask at capecod.com) if you have any you want.
-Twisted Horizon
[View Quote]

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