When will Final Release be out then please? (Community)

When will Final Release be out then please? // Community

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felix2001

Jan 28, 2001, 3:07am
Does anyone know when the final release will be out then? Thanks for your
help.

j b e l l

Jan 28, 2001, 3:48am
i heard like june.. or was it april/may.. i dunno.. something before july
i'm sure..

--
J B E L L
http://platinum.awjbell.com
G O I N G P L A T I N U M
[View Quote]

wing

Jan 28, 2001, 12:18pm
If it's that long than Roland sure is doing some pretty dumb things skipping
public beta. He has relatively decent reason to skip it IF the children in
charge are forcing a rush job again. I simply can't wait until I get my
hands on a copy of it and can count how many massive, obvious bugs are right
there (similar to the one that made massive portions of AW world unbuildable
that was _NEVER_ fixed.)

--
Wing
This little spot is dedicated to my girl, Jessie.
WHAT TIME IS IT? GAME TIME!
Ravens are goin Festivus Maximus on Purple Sunday
AW Citizen 305004 "Wing"
bathgate at prodigy.net
eyemwing at teleport.com
ICQ #101207433
[View Quote]

col klink

Jan 28, 2001, 1:10pm
He'll probably be done 3.2 by then,He must be just sitting around qITING FOR
BUGS TO COME IN AND SAYS HELL FIX THEM LATER I WONDER IFF WE'LL EVER GET IT
cAUSE I WANNA GET IT BEFORE I GO TO THRE LAKE; )sorry caps
--
--------------Hey,Whats Up
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agent1

Jan 28, 2001, 3:28pm
Which bug is this that "made massive portions of AW world unbuildable"? Plus, quite a few of the obvious bugs have already been
caught by a closed beta. Roland just expanded it a little at the last Tech Talk, in fact.

-Agent1


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nornny

Jan 28, 2001, 4:17pm
what the hell are you talking about?? *sigh* If you KNEW you used caps, why
don't you try to UNcapitalize everything. Learn to spell too.
YOU do not control when 3.1 will come out, and no matter how much you cry
and cry, you're not going to get it any sooner. So just quit it. Not just
complaining, but your whole text speech in general, cuz I can't understand
most of what you're saying. And maybe if you came to a tech talk every once
in a while, you might know what's going on. Apparently, you're just another
selfish consumer. puh.



Nornny

[View Quote]

wing

Jan 28, 2001, 7:59pm
I don't know why nobody except me and Nathan ever notice this but in AW3.0
at very large coordinates, the object placement code is VERY unprecise
missing my a few centimeters. Roland himself even acknowledged this but
essentially, we got a "live with it" response.

--
Wing
This little spot is dedicated to my girl, Jessie.
WHAT TIME IS IT? GAME TIME!
Ravens are goin Festivus Maximus on Purple Sunday
AW Citizen 305004 "Wing"
bathgate at prodigy.net
eyemwing at teleport.com
ICQ #101207433
[View Quote]

agent1

Jan 28, 2001, 9:48pm
It's probably because the floating point numbers that need to be juggled are getting rather large at that point and end up being less precise.

-Agent1


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syntax

Jan 28, 2001, 11:41pm
Try not to hit that shift key too much.. :-p
--
Syntax
syntax at earthcorp.com
www.swcity.net

[View Quote]

eep

Jan 29, 2001, 7:33am
Huh? I've noticed this for months, and have told Roland MANY times, yet he's simply too cluelessly inept to learn how to do floating point math correctly and claims it's a Criterion problem, which I just don't believe. He tried to fix the gap/seam bug when AW3 was released (despite his claim that it also happened in AW 2.2 because I NEVER noticed it before AW3) by adding even smaller object movement increments, but that's a quick-fix for a deeper bug: bad math. Incorrect floating point calculations also account for jerky avatar turning and movement (the latter of which can be easily noticed at high coordinates like in AlphaWorld).

Roland needs to learn math better--PERIOD.

[View Quote] > I don't know why nobody except me and Nathan ever notice this but in AW3.0
> at very large coordinates, the object placement code is VERY unprecise
> missing my a few centimeters. Roland himself even acknowledged this but
> essentially, we got a "live with it" response.

rolu

Jan 29, 2001, 9:23am
Why floating point? Doesn't make sense to me. A bunch of (large) integers
would have done the job, at exact precision.

Rolu

[View Quote]

andras

Jan 29, 2001, 11:20am
[View Quote] <snip>

image

Jan 29, 2001, 11:48am
Thanks for the math session Eep, Roland will not release a version of AW
until hes sure he is ready to do so, just be patient, usually its for the
better when its closed. About the gap bug your talking about, I say the
same of whoever told that to wing, live with it!

image
image2 at uswest.net
www.imagebot.net

[View Quote]

rolu

Jan 29, 2001, 1:39pm
[View Quote] "live with it" is extremely lame. What, it doesn't work? Well, live with it!
(because we aren't going to fix it). It's a bug, it must be fixed.

Rolu

>
> image
> image2 at uswest.net
> www.imagebot.net
>
[View Quote]

eep

Jan 29, 2001, 3:00pm
Oh yea, "live with it". You (and Roland) obviously don't build much or very detailed then because if so those gaps/seams would REALLY annoy the shit out of you, ESPECIALLY when doing precision object placement. It really kills the realism when objects can't be PERFECTLY flush against each other.

[View Quote] > Thanks for the math session Eep, Roland will not release a version of AW
> until hes sure he is ready to do so, just be patient, usually its for the
> better when its closed. About the gap bug your talking about, I say the
> same of whoever told that to wing, live with it!
>
[View Quote]

eep

Jan 29, 2001, 3:03pm
[View Quote] [View Quote] The same could be said for your spelling and English language comprehension. Anyway, you KNOW what I mean by "60m²" so get the fuck over it, Andras. So I don't put the damn parantheses around "60"--sue me. That still doesn't negate the fact that Roland sucks at floating point calculations.

aasmund1

Jan 29, 2001, 5:47pm
Well different 3d cards handles AW differently. I've tried quite a few and some of them do show annoying gaps, but some don't. I don't think this can be blamed on Roland. Perhaps we should yell at the code because it should *know* what Roland mean!!

[View Quote] [View Quote]

image

Jan 29, 2001, 8:06pm
Actually ive never encountered it, maby it was the way the objects were
designed, if in AW, most AW objects were created back like in 2.1/2.2 give
Roland a break their are more important things that need to be done to keep
AW up to date (T&L support) which im sure he has been harassed about
considering a lot of people on AW have a geforce.

image
image2 at uswest.net
www.imagebot.net

[View Quote]

felix2001

Jan 30, 2001, 12:50am
Well, thanks, j b e l l , at least you answered my question :-)
[View Quote]

eep

Jan 30, 2001, 1:39pm
Which cards have you tried that don't show gaps? I'd like some comparison screenshots and proof, please.

[View Quote] > Well different 3d cards handles AW differently. I've tried quite a few and some of them do show annoying gaps, but some don't. I don't think this can be blamed on Roland. Perhaps we should yell at the code because it should *know* what Roland mean!!
>
[View Quote]

eep

Jan 30, 2001, 1:43pm
[View Quote] > Actually ive never encountered it,

Thank you for proving that you don't build intenstively enough to have seen them.

> maby it was the way the objects were designed,

nope

> if in AW, most AW objects were created back like in 2.1/2.2 give
> Roland a break their are more important things that need to be done to keep
> AW up to date (T&L support) which im sure he has been harassed about
> considering a lot of people on AW have a geforce.

While I agree T&L support would be nice, I would rather have this seam problem fixed first. T&L support would be a new feature while the seams are an EXISTING bug. These are the priorities Roland, Rick, and JP don't understand. If anything, Roland should be giving US a break and fix all his damn bugs.

[View Quote]

nova n@n.com

Jan 30, 2001, 9:40pm
um 60 square meters thats a easy one :)
[View Quote]

j b e l l

Jan 30, 2001, 10:21pm
lol, your welcome.. i can find out a more precise date if you'de like..

--
J B E L L
http://platinum.awjbell.com
G O I N G P L A T I N U M
[View Quote]

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