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this thing called "lag"? (Community)
this thing called "lag"? // Communitybright ageJul 10, 2000, 11:21am
Serveral people have mentioned to me that some of my builds cause them lag.
I am curious as to what is actuallty meant and what is experienced? People saying that they take 3mins to move or something? Internet connection pausing every now and again? Many Thanks if I could be enlightened on this "Lag" thing. goober kingJul 10, 2000, 5:36pm
lag - v. 1. To fail to keep up a pace; straggle.
2. To proceed or develop with comparative slowness: "The electric current lags behind the voltage." lag - n. the time between one event, process, or period and another Basically lag is when you try to do something, and it takes you longer than it is supposed to. For instance, you build something in AW, and when you close the OP box it takes a second or two before the changes you made to the object show up. That's lag. Or, when you're walking around a crowded area in AW and, instead of the view scrolling smoothly, it skips frames and looks like a very bad stop-frame animation. That's lag. Hope this helps :) [View Quote] -- Goober King Lag's Partner in Crime... rar1 at acsu.buffalo.edu max headroomJul 10, 2000, 5:36pm
Most likely what people are refering to is the ammount of cell data in your
area or simply that it's over built. It could also mean that someone around you has over built their area and causing yours to "lag". Each cell in the world can contain a certain ammount of data that must be downloaded to a users computer and processed in order to see the objects. The more data to process the slower your movement becomes. The help files explain this to some degree. Of course your internet connection plays a part in this also , so several things come into play. [View Quote] nornnyJul 11, 2000, 11:40pm
Also, say you're talking. You want to reply right away, but 10 seconds
later, what you wrote shows up. :) It's extremely enduring for a person to go through, basically. :) Nornny [View Quote] datamanJul 14, 2000, 7:44pm
More likely it's the amount of stuff that intersects with the ground, which
causes major slowdown in rendering in AW. Or objects with high polygon count... DM [View Quote] > Most likely what people are refering to is the ammount of cell data in your > area or simply that it's over built. It could also mean that someone around > you has over built their area and causing yours to "lag". Each cell in the > world can contain a certain ammount of data that must be downloaded to a > users computer and processed in order to see the objects. The more data to > process the slower your movement becomes. The help files explain this to > some degree. Of course your internet connection plays a part in this also , > so several things come into play. > [View Quote] |