Thread

Non-Bot Ideas? (Sdk)

Non-Bot Ideas? // Sdk

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=?iso-8859-1?q?eep=b2?=

Oct 6, 1998, 11:44pm
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So what ELSE will one be able to do with the SDK besides bots? You can only do SO much with bots...

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So what ELSE will one be able to do with the SDK besides bots? You can
only do SO much with bots...</HTML>

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jan-willem de bleser

Oct 6, 1998, 11:57pm
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go away

[View Quote] > So what ELSE will one be able to do with the SDK besides bots? You
> can only do SO much with bots...



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edward sumerfield

Oct 7, 1998, 12:53am
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Don't limit the meaning of bot to automated people or animals.

Vegas could install some real slot machines with money pooring out for =
winning combinations. You could see real wheels turning around inside =
for real random results.

Put up a text object with live stock ticker rolling by.

Ask a bot what the weather is in a certain city and it could tell you. =
Just a short hop over to the local weather web sight and its there.

A flock of birds flying by, one could actually experience bird dropings.

The automated doors we see today requiring an object to bump into, and a =
couple to appear and disappear could be replaced by a robotic door whose =
object really moves as you approach. It would of coarse add the chat =
"Welcome to sector 4, sub division 1, enjoy your stay." to anoy those =
who frequent.

Just a couple of ideas. You know one of the frustrating things I am =
dealing with is trying to envision all the 3d work that I will be =
getting into to make these bots really work. Much of the work is on the =
visual side. Building the appropriate gestures, adding new avatars to =
take on new rolls. Adding objects that can be moved by bots. I back =
ground is programming so writting the intellegence is no problem. My =
learning curve is creating objects. Oh well time will tell.

Edward Sumerfield
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<DIV><FONT size=3D2>Don't limit the meaning of bot to automated people =
or=20
animals.</FONT></DIV>
<DIV><FONT size=3D2></FONT>&nbsp;</DIV>
<DIV><FONT size=3D2>Vegas could install some real slot machines with =
money pooring=20
out for winning combinations. You could see real wheels turning around =
inside=20
for real random results.</FONT></DIV>
<DIV><FONT size=3D2></FONT>&nbsp;</DIV>
<DIV><FONT size=3D2>Put up a text object with live stock ticker rolling=20
by.</FONT></DIV>
<DIV><FONT size=3D2></FONT>&nbsp;</DIV>
<DIV><FONT size=3D2>Ask a bot what the weather is in a certain city and =
it could=20
tell you. Just a short hop over to the local weather web sight and its=20
there.</FONT></DIV>
<DIV><FONT size=3D2></FONT>&nbsp;</DIV>
<DIV><FONT size=3D2>A flock of birds flying by, one could actually =
experience bird=20
dropings.</FONT></DIV>
<DIV><FONT size=3D2></FONT>&nbsp;</DIV>
<DIV><FONT size=3D2>The automated doors we see today requiring an object =
to bump=20
into, and a couple to appear and disappear could be replaced by a =
robotic door=20
whose object really moves as you approach. It would of coarse add the =
chat=20
&quot;Welcome to sector 4, sub division 1, enjoy your stay.&quot; to =
anoy those=20
who frequent.</FONT></DIV>
<DIV><FONT size=3D2></FONT>&nbsp;</DIV>
<DIV><FONT size=3D2>Just a couple of ideas. You know one of the =
frustrating things=20
I am dealing with is trying to envision all the 3d work that I will be =
getting=20
into to make these bots really work. Much of the work is on the visual =
side.=20
Building the appropriate gestures, adding new avatars to take on new =
rolls.=20
Adding objects that can be moved by bots. I back ground is programming =
so=20
writting the intellegence is no problem. My learning curve is creating =
objects.=20
Oh well time will tell.</FONT></DIV>
<DIV><FONT size=3D2></FONT>&nbsp;</DIV>
<DIV><FONT size=3D2>Edward Sumerfield</FONT></DIV>
<BLOCKQUOTE=20
style=3D"BORDER-LEFT: #000000 solid 2px; MARGIN-LEFT: 5px; PADDING-LEFT: =
5px">
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=?iso-8859-1?q?eep=b2?=

Oct 7, 1998, 2:27am
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<yawn> Still bots, dude. I'd much rather have REAL AW improvements like better collision detection, TRUE sound mixing, the clipping problems fixed, better 3D card hardware support for faster frame rates, etc. All this bot stuff is just fluff to me. If anything, this bot stuff should be implemented IN AW itself, without having to use an SDK. Any shmoe should be able to do it without having to learn C and have their own world. I should be able to do this stuff in the action field along with everything else.

[View Quote] > Just a couple of ideas. You know one of the frustrating things I am dealing with is trying to envision all the 3d work that I will be getting into to make these bots really work. Much of the work is on the visual side. Building the appropriate gestures, adding new avatars to take on new rolls. Adding objects that can be moved by bots. I back ground is programming so writting the intellegence is no problem. My learning curve is creating objects. Oh well time will tell.

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&lt;yawn> Still bots, dude. I'd much rather have REAL AW improvements like
better collision detection, TRUE sound mixing, the clipping problems fixed,
better 3D card hardware support for faster frame rates, etc. All this bot
stuff is just fluff to me. If anything, this bot stuff should be implemented
IN AW itself, without having to use an SDK. Any shmoe should be able to
do it without having to learn C and have their own world. I should be able
to do this stuff in the action field along with everything else.
[View Quote] --------------6D055DAB629D32D7FE589AA3--

cableguy

Oct 7, 1998, 6:02am
ooo yaa, I like the real slot machines idea :)

[View Quote] > Don't limit the meaning of bot to automated people or animals. Vegas
> could install some real slot machines with money pooring out for
> winning combinations. You could see real wheels turning around inside
> for real random results. Put up a text object with live stock ticker
> rolling by. Ask a bot what the weather is in a certain city and it
> could tell you. Just a short hop over to the local weather web sight
> and its there. A flock of birds flying by, one could actually
> experience bird dropings. The automated doors we see today requiring
> an object to bump into, and a couple to appear and disappear could be
> replaced by a robotic door whose object really moves as you approach.
> It would of coarse add the chat "Welcome to sector 4, sub division 1,
> enjoy your stay." to anoy those who frequent. Just a couple of ideas.
> You know one of the frustrating things I am dealing with is trying to
> envision all the 3d work that I will be getting into to make these
> bots really work. Much of the work is on the visual side. Building the
> appropriate gestures, adding new avatars to take on new rolls. Adding
> objects that can be moved by bots. I back ground is programming so
> writting the intellegence is no problem. My learning curve is creating
> objects. Oh well time will tell. Edward Sumerfield
>
[View Quote]

roland vilett

Oct 7, 1998, 2:53pm
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The potential applications of the SDK, even in its relatively simple =
current form, are literally endless. Anything from the simplest greeter =
bot to elaborate multi-player role playing games complete with teams, =
score, and complex puzzles are possible. I know it sounds corny, but =
the limit really is your own imagination. Just to get started, take a =
look at the "Bot Ideas" section of the web page. It is only the tip of =
the iceberg.
=20
You can only do so much in the action field. Try to imagine how you =
might implement a complex role playing game complete with items that can =
be picked up/dropped, and hit points, using the action field. For =
applications like this, you need some form of central "intelligence" =
managing the state of the game, locations of all players, etc. That's =
where the SDK comes in.
=20
That said, I'm not interested in having a discussion here about whether =
or not the SDK is useful. It's clear that most people perceive its =
potential, which is why so many people are already trying to use it even =
in its early beta stage. If you can't see its potential, I'm sorry for =
you, but please don't fill up this particular newsgroup with criticisms =
of the SDK. You are welcome to carry on that discussion in one of the =
general-purpose AW newsgroups such as awcommunity.
=20
-Roland
[View Quote] Just a couple of ideas. You know one of the frustrating things I =
am dealing with is trying to envision all the 3d work that I will be =
getting into to make these bots really work. Much of the work is on the =
visual side. Building the appropriate gestures, adding new avatars to =
take on new rolls. Adding objects that can be moved by bots. I back =
ground is programming so writting the intellegence is no problem. My =
learning curve is creating objects. Oh well time will tell.

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<HTML>
<HEAD>

<META content=3Dtext/html;charset=3Diso-8859-1 =
http-equiv=3DContent-Type><!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 =
Transitional//EN">
<META content=3D'"MSHTML 4.72.2106.6"' name=3DGENERATOR>
</HEAD>
<BODY bgColor=3D#ffffff>
<DIV>
<DIV><FONT size=3D2>The potential applications of the SDK, even in its =
relatively=20
simple current form, are literally endless.&nbsp; Anything from the =
simplest=20
greeter bot to elaborate multi-player role playing games complete with =
teams,=20
score, and complex puzzles are possible.&nbsp; I know it sounds corny, =
but the=20
limit really is your own imagination.&nbsp; Just to get started, take a =
look at=20
the &quot;Bot Ideas&quot; section of the web page.&nbsp; It is only the =
tip of=20
the iceberg.</FONT></DIV>
<DIV><FONT size=3D2></FONT>&nbsp;</DIV>
<DIV><FONT size=3D2>You can only do so much in the action field.&nbsp; =
Try to=20
imagine how you might implement a complex role playing game complete =
with items=20
that can be picked up/dropped, and hit points, using the action =
field.&nbsp; For=20
applications like this, you need some form of central =
&quot;intelligence&quot;=20
managing the state of the game, locations of all players, etc.&nbsp; =
That's=20
where the SDK comes in.</FONT></DIV>
<DIV><FONT size=3D2></FONT>&nbsp;</DIV>
<DIV><FONT size=3D2>That said, I'm not interested in having a discussion =
here=20
about whether or not the SDK is useful.&nbsp; It's clear that most =
people=20
perceive its potential, which is why so many people are already trying =
to use it=20
even in its early beta stage.&nbsp; If you can't see its potential, I'm =
sorry=20
for you, but please don't fill up this particular newsgroup with =
criticisms of=20
the SDK.&nbsp; You are welcome to carry on that discussion in one of the =

general-purpose AW newsgroups such as awcommunity.</FONT></DIV>
<DIV><FONT size=3D2></FONT>&nbsp;</DIV>
<DIV><FONT size=3D2>-Roland</FONT></DIV></DIV>
<BLOCKQUOTE=20
style=3D"BORDER-LEFT: #000000 solid 2px; MARGIN-LEFT: 5px; PADDING-LEFT: =
5px">
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jan-willem de bleser

Oct 7, 1998, 7:05pm
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If you dont have anything constructive to say, go away. this NG is for
sharing info and helping people with sdk.

[View Quote] > <yawn> Still bots, dude. I'd much rather have REAL AW improvements
> like better collision detection, TRUE sound mixing, the clipping
> problems fixed, better 3D card hardware support for faster frame
> rates, etc. All this bot stuff is just fluff to me. If anything, this
> bot stuff should be implemented IN AW itself, without having to use an
> SDK. Any shmoe should be able to do it without having to learn C and
> have their own world. I should be able to do this stuff in the action
> field along with everything else.
>
[View Quote]
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<HTML>
If you dont have anything constructive to say, go away. this NG is for
sharing info and helping people with sdk.

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=?iso-8859-1?q?eep=b2?=

Oct 7, 1998, 7:28pm
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Ah yes...and just HOW many people IS that, hmm? I count 27 different people who've posted messages in this newsgroup since it was first created. Has Roland taken a poll to see just how many people are actually USING the SDK? I doubt it. And I can guarantee you that only a SMALL % of the TOTAL AW population is. Where are the priorities? COF just seems to like to play and not really get any TRUE development done. How long do you think AW will last like this?

[View Quote] > If you dont have anything constructive to say, go away. this NG is for sharing info and helping people with sdk.

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Ah yes...and just HOW many people IS that, hmm? I count 27 different people
who've posted messages in this newsgroup since it was first created. Has
Roland taken a poll to see just how many people are actually USING the
SDK? I doubt it. And I can guarantee you that only a SMALL % of the TOTAL
AW population is. Where are the priorities? COF just seems to like to play
and not really get any TRUE development done. How long do you think AW
will last like this?
[View Quote] --------------FA070580E191BFDC3333AC89--

jan-willem de bleser

Oct 7, 1998, 7:33pm
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[View Quote] > Ah yes...and just HOW many people IS that, hmm? I count 27 different
> people who've posted messages in this newsgroup since it was first
> created. Has Roland taken a poll to see just how many people are
> actually USING the SDK? I doubt it. And I can guarantee you that only
> a SMALL % of the TOTAL AW population is.

Your point?

> Where are the priorities? COF just seems to like to play and not
> really get any TRUE development done. How long do you think AW will
> last like this?

as long as people stay online

>
>
[View Quote] Eep, Go fuck yourself

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