3.4 bug, facers disappearing (General Discussion)

3.4 bug, facers disappearing // General Discussion

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ferruccio

Jul 6, 2003, 9:04pm
I think facers are sprites, right? anyway, at certain angles, especially
near the edge of my 3d window, sprites just disappear. I am using hardware
d3d 8 with hardware T & L. Are other people having this problem? Has
anyone been able to fix this?

ubermonkey

Jul 6, 2003, 9:20pm
I also experience this at certain angles (though never the same angles...)
GeForce 4 Ti 4400 128mb
Athlon XP 2100+, 512 mb RAM
DX9, T&L enabled

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syntax

Jul 6, 2003, 9:28pm
I have this problem. It seems where there are too many sprites in your
visibility, some disappear.

I have a Geforce 4 440mx.
--
- Syntax -
http://www.swcity.net
http://forum.swcity.net


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alaskanshadow

Jul 6, 2003, 10:22pm
I have that problem as well =/

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the joker sf

Jul 7, 2003, 1:50am
me too

.duo.

Jul 7, 2003, 9:03am
Yup me too. Also light seems to not work at certain angles and positions.
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.duo.

Jul 7, 2003, 9:16am
Go to Options>>Settings>>Chat and there should be a label saying 'Fully
render the *Box with 20* nearest avatars' Change 20 to a higher number and
your problem should be eliminated... unless this is happening outside
crowded areas.

I win! My computer is the worst of us all :-P

Athlon 700 mhz
384MB SD-RAM (
256MB SD-RAM PC133
128MB SD-RAM PC100)
Geforce 2 MX 440
Sound Blaster Live!
1 60 GB 7200 RPM HD (four partions, 10 GB for windows, 10GB for programs,
10GB for documents, and 30GB for games (-:)
1 20 GB 5400 RPM HD (one partition)
40x CD-Read/8x DVD Read Region-free DVD-ROM
8x/4x/6x CD-R/RW/ROM
32x CD-Rom
A whole ton of expansion cards.

Basically my computer is a five-year-old powerspec with a two or three year
old graphics card as well as a year-old hard drive as well as the original,
a DVD-ROM salvaged from a one or two year old dead computer, a three year
old sound card, a six year old (or something like that) CD-Rom drive, three
to five year old CD burner, the original hard drive, new RAM, and expansion
cards amassed from various things. :-P

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.duo.

Jul 7, 2003, 9:17am
See my post in response to syntax, that's where I explain how to fix it.
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shred

Jul 7, 2003, 1:00pm
[View Quote] It could be a problem with a short clipping plane. Short clipping planes will cut things out at certain angles because of their straight-edged nature.

---------------------------
Obj A Obj B

You

Now rotate your position a few degrees to the right and Obj B gets cut out of the scene. Facers are especially susceptible to this phenomenon because they rotate to face the camera and are two-dimensional.

If this is happening in your world, try increasing the max fog limit in World Features (also the clipping plane) to 400 or above. 400 meters was the default clipping plane in 3.3, and most users are comfortable with it. The max clipping plane is around 1200 meters, but you should be forewarned that increasing the clipping plane will reduce Z-buffer accuracy.

If that doesn't help, send a bug report including the details you mentioned here to devteam at activeworlds.com

ferruccio

Jul 7, 2003, 6:48pm
This is happening outside crowded areas, and I am full rendering the nearest
50 avatars (like there will ever be a time when that many people will be
withen 200m radius again, except for maybe awgate), but the sprites are
still disappearing.

ferruccio

Jul 7, 2003, 6:49pm
well unfortunately in 3.3 the facers aren't disappearing. is this only a
problem found in 3.4? (this problem is happening in AW)

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