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Question: Walking Speed (General Discussion)
Question: Walking Speed // General Discussion
Aug 30, 2002, 10:32pm
Just a quick question.. does anyone know why the typical walking speed for aw is about 5m/s, and the only way to get realistic speed is to hold down the 5 button (num lock off) to "pause" you as you move ? It just seems strange
- Mark
Aug 30, 2002, 10:40pm
Well considering everything in AW is way off scale the 5 m/s rule doesn't apply, I
walk just about as fast as the AV does.
--Bowen--
[View Quote]"strike rapier" <strike at Rapiercom.freeserve.co.uk> wrote in message
news:3d700eb4 at server1.Activeworlds.com...
> Just a quick question.. does anyone know why the typical walking speed for aw is
about 5m/s, and the only way to get realistic speed is to hold down the 5 button (num
lock off) to "pause" you as you move ? It just seems strange
>
> - Mark
>
>
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Aug 30, 2002, 11:38pm
normal walking speed is 14.4 km/h (4 m/s)
ctrl walking speed is 57.6 km/h (16 m/s)
Aug 31, 2002, 12:20am
so when you're walking, you're running and when you're sprinting, you have a
jet pack strapped to your butt?
[View Quote]"ncc 72897" <NCC-71854 at USS-Venture.Starfleet.UFP> wrote in message
news:3d701e14$1 at server1.Activeworlds.com...
> normal walking speed is 14.4 km/h (4 m/s)
> ctrl walking speed is 57.6 km/h (16 m/s)
>
>
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Aug 31, 2002, 1:03am
ROFL
[View Quote]"syko" <sykoaw at hotmail.com> wrote in message
news:3d7027f1$1 at server1.Activeworlds.com...
> so when you're walking, you're running and when you're sprinting, you have
a
> jet pack strapped to your butt?
> "ncc 72897" <NCC-71854 at USS-Venture.Starfleet.UFP> wrote in message
> news:3d701e14$1 at server1.Activeworlds.com...
>
>
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Aug 31, 2002, 2:16am
Would you not get bored and impatient if walking were any slower in AW? :)
As has been decided, it's a game.. walking is slow enough in real life, lol,
and we don't have the use of cars.. so why not let us be able to walk as if
we WERE cars?
Poseidon
[View Quote]"strike rapier" <strike at Rapiercom.freeserve.co.uk> wrote in message
news:3d700eb4 at server1.Activeworlds.com...
> Just a quick question.. does anyone know why the typical walking speed for
aw is about 5m/s, and the only way to get realistic speed is to hold down
the 5 button (num lock off) to "pause" you as you move ? It just seems
strange
>
> - Mark
>
>
|
Aug 31, 2002, 5:39am
I want a faster car then :P
[View Quote]"poseidon" <doubleagentjsr at aol.com> wrote in message
news:3d704321 at server1.Activeworlds.com...
> Would you not get bored and impatient if walking were any slower in AW? :)
> As has been decided, it's a game.. walking is slow enough in real life,
lol,
> and we don't have the use of cars.. so why not let us be able to walk as
if
> we WERE cars?
>
> Poseidon
>
> "strike rapier" <strike at Rapiercom.freeserve.co.uk> wrote in message
> news:3d700eb4 at server1.Activeworlds.com...
for
> aw is about 5m/s, and the only way to get realistic speed is to hold down
> the 5 button (num lock off) to "pause" you as you move ? It just seems
> strange
>
>
|
Aug 31, 2002, 2:49pm
Hold shift and ctrl, go into mouse mode (not freelook mode) and move your
mouse sideways. That's what I like to call fighter jet fast. :-P Have fun.
--
- Syntax -
http://www.swcity.net
http://forum.swcity.net
[View Quote]"ncc 72897" <NCC-71854 at USS-Venture.Starfleet.UFP> wrote in message
news:3d70729a$1 at server1.Activeworlds.com...
> I want a faster car then :P
>
> "poseidon" <doubleagentjsr at aol.com> wrote in message
> news:3d704321 at server1.Activeworlds.com...
:)
> lol,
> if
> for
down
|
Aug 31, 2002, 4:03pm
Not Really, we have the problem that AW is majorly out of ratio, if everything was slowed down people would have to build objects smaller and increase CDL to compensate. But just look at pot.rwx its as big as a car.
- Mark
[View Quote]"poseidon" <doubleagentjsr at aol.com> wrote in message news:3d704321 at server1.Activeworlds.com...
> Would you not get bored and impatient if walking were any slower in AW? :)
> As has been decided, it's a game.. walking is slow enough in real life, lol,
> and we don't have the use of cars.. so why not let us be able to walk as if
> we WERE cars?
>
> Poseidon
>
> "strike rapier" <strike at Rapiercom.freeserve.co.uk> wrote in message
> news:3d700eb4 at server1.Activeworlds.com...
> aw is about 5m/s, and the only way to get realistic speed is to hold down
> the 5 button (num lock off) to "pause" you as you move ? It just seems
> strange
>
>
|
Aug 31, 2002, 4:05pm
I call that subwarp :P I just make it so it does it forward
[View Quote]"syntax" <syn at swcity.net> wrote in message news:3d70f385 at server1.Activeworlds.com...
> Hold shift and ctrl, go into mouse mode (not freelook mode) and move your
> mouse sideways. That's what I like to call fighter jet fast. :-P Have fun.
> --
> - Syntax -
> http://www.swcity.net
> http://forum.swcity.net
>
> "ncc 72897" <NCC-71854 at USS-Venture.Starfleet.UFP> wrote in message
> news:3d70729a$1 at server1.Activeworlds.com...
> :)
> down
>
>
|
Aug 31, 2002, 7:57pm
i call it "hold down all them buttons and slide amd go really fast"
[View Quote]"strike rapier" <strike at Rapiercom.freeserve.co.uk> wrote in message
news:3d710571 at server1.Activeworlds.com...
> I call that subwarp :P I just make it so it does it forward
> "syntax" <syn at swcity.net> wrote in message
news:3d70f385 at server1.Activeworlds.com...
your
fun.
AW?
life,
walk as
speed
seems
>
>
|
Aug 31, 2002, 11:35pm
An identity claiming to be known as "poseidon" <doubleagentjsr at aol.com> scribed the following <3d704321 at server1.Activeworlds.com>:
>Would you not get bored and impatient if walking were any slower in AW? :)
>As has been decided, it's a game.. walking is slow enough in real life, lol,
>and we don't have the use of cars.. so why not let us be able to walk as if
>we WERE cars?
Well, some worlds do have Car avatars, so it suits them :)
,,,,,
(o o)
/--------------ooO--(_)--Ooo--------------\
| Anduin (317281) |
| o The Gorean Scribe |
| o http://www.anduin-lothario.com |
| o World: GorSJ (18+ Only) |
\--------------ooO-------Ooo--------------/
Sep 1, 2002, 1:05am
You just can't fly a straight line by doing so, it's a zig-zag course.
[View Quote]"syntax" <syn at swcity.net> wrote in message
news:3d70f385 at server1.Activeworlds.com...
> Hold shift and ctrl, go into mouse mode (not freelook mode) and move your
> mouse sideways. That's what I like to call fighter jet fast. :-P Have
fun.
> --
> - Syntax -
> http://www.swcity.net
> http://forum.swcity.net
>
> "ncc 72897" <NCC-71854 at USS-Venture.Starfleet.UFP> wrote in message
> news:3d70729a$1 at server1.Activeworlds.com...
AW?
> :)
life,
as
speed
> down
>
>
|
Sep 2, 2002, 6:03pm
Theres a baby cradel in AWTeen, thats bigger then the biggest avatar...
--
Athnex ~
www.athnex.com
www.lejendz.com
DONT SEND SPAM!
[View Quote]"strike rapier" <strike at Rapiercom.freeserve.co.uk> wrote in message
news:3d7104e7 at server1.Activeworlds.com...
> Not Really, we have the problem that AW is majorly out of ratio, if
everything was slowed down people would have to build objects smaller and
increase CDL to compensate. But just look at pot.rwx its as big as a car.
>
> - Mark
>
> "poseidon" <doubleagentjsr at aol.com> wrote in message
news:3d704321 at server1.Activeworlds.com...
:)
lol,
if
for
down
>
>
|
Sep 3, 2002, 12:40am
i think the real reason that everything looks bigger is because the field
of view in aw is alot smaller then it should be, since its only about 80
degrees, when it should be around 150-180 i believe, cant remeber, maybe its
120-150?
[View Quote]"strike rapier" <strike at Rapiercom.freeserve.co.uk> wrote in message
news:3d7104e7 at server1.Activeworlds.com...
> Not Really, we have the problem that AW is majorly out of ratio, if
everything was slowed down people would have to build objects smaller and
increase CDL to compensate. But just look at pot.rwx its as big as a car.
>
> - Mark
>
> "poseidon" <doubleagentjsr at aol.com> wrote in message
news:3d704321 at server1.Activeworlds.com...
:)
lol,
if
for
down
>
>
|
Sep 3, 2002, 4:39am
ummm....why did AW reverse the compass? Like 90 for west instead of east?
This is really confusing when you're used to the real one.
[View Quote]"swe" <swe at emptyco.com> wrote in message
news:3d742102 at server1.Activeworlds.com...
> i think the real reason that everything looks bigger is because the field
> of view in aw is alot smaller then it should be, since its only about 80
> degrees, when it should be around 150-180 i believe, cant remeber, maybe
its
> 120-150?
> "strike rapier" <strike at Rapiercom.freeserve.co.uk> wrote in message
> news:3d7104e7 at server1.Activeworlds.com...
> everything was slowed down people would have to build objects smaller and
> increase CDL to compensate. But just look at pot.rwx its as big as a car.
> news:3d704321 at server1.Activeworlds.com...
AW?
> :)
life,
> lol,
as
> if
speed
> for
> down
>
>
|
Sep 3, 2002, 9:48am
> ummm....why did AW reverse the compass? Like 90 for west instead of east?
> This is really confusing when you're used to the real one.
It's called a circle Jeeves. Wherever they want to start North is really only their
concern. If you want to use their software you should learn their system. Not that
I don't agree with you, 90 should be north not east by the way. If 0 were to equal
north (following the standards of measuring a circle) west would be 90.
--Bowen--
Sep 3, 2002, 12:59pm
A compass shows different. Clock-wise. But ok....
[View Quote]"bowen" <thisguyrules at 7k2.4mg.com> wrote in message
news:3d74a1a3 at server1.Activeworlds.com...
east?
>
> It's called a circle Jeeves. Wherever they want to start North is really
only their
> concern. If you want to use their software you should learn their system.
Not that
> I don't agree with you, 90 should be north not east by the way. If 0 were
to equal
> north (following the standards of measuring a circle) west would be 90.
>
> --Bowen--
>
>
|
Sep 10, 2002, 4:44pm
"swe" <swe at emptyco.com> wrote in news:3d742102 at server1.Activeworlds.com:
> i think the real reason that everything looks bigger is because the
> field of view in aw is alot smaller then it should be, since its only
> about 80 degrees, when it should be around 150-180 i believe, cant
> remeber, maybe its 120-150?
Actually, it should be around 45-50 degrees. That's the FOV of a human.
When I asked Roland about custom FOV he told me that he wasn't sure if he
at all could do it, and that RW does it based on the viewport's size.
KAH
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