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Still... (Bots)
Still... // BotsdeanFeb 9, 1999, 4:29am
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<html> want an AWMonopoly bot!!! :-)</html> thierry nabethFeb 9, 1999, 9:44am
Hello,
Just an idea. What about Empire ? http://empire.idlpaper.com/toc.html Empire is a real time, multiplayer, internet-based game, featuring military, diplomatic, and economic goals. (source code is available). Thierry [View Quote] > want an AWMonopoly bot!!! :-) edward sumerfieldFeb 9, 1999, 10:50am
Are you saying that you finished the Monopoly bot or that you want one.
[View Quote] > want an AWMonopoly bot!!! :-) facterFeb 9, 1999, 1:28pm
wow...jsut had a look at this. ..thierry, aer you saying that it could
possibly be incorporated into AW ? IF so . ..then, what kind of help do you need ? =)) Fac. [View Quote] > Hello, > > Just an idea. > What about Empire ? > http://empire.idlpaper.com/toc.html > > Empire is a real time, multiplayer, internet-based game, featuring > military, diplomatic, and economic goals. > (source code is available). > > Thierry > [View Quote] facterFeb 9, 1999, 1:32pm
Reading it again . . .. seriously, i can offer graphical expertise, and
*alot* of web space and server space for something like this if anyone wants it look into it as a bot project, so, now that that part of it is figured, lets go !! I love that kind of thing, and think it would be very very cool to incorporate into an AW style....from what i can see, with the source available, yeah, it would be alot of work, but alot less than doing one from scratch . .and, this one has been play tested to death as well . . . F. [View Quote] > wow...jsut had a look at this. ..thierry, aer you saying that it could > possibly be incorporated into AW ? IF so . ..then, what kind of help do > you need ? =)) > > Fac. > [View Quote] deanFeb 9, 1999, 9:44pm
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<html> Nope, still want one. I don't know anything about bots. [View Quote] deanFeb 9, 1999, 9:45pm
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<html> So, are you thinking about using AW world and community names for the property and stuff? [View Quote] deanFeb 9, 1999, 10:20pm
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<html> What I envision is using world names instead of street names and railroads and Virtual chance cards (or whatever creative names we can come up with) that say stuff like "Go to The Void. Do not collect $200 VR bucks." or "You take a vacation to the Red Planet. Go to Mars. If it is unowned, you may buy it. If it is owned, pay twice the hotel fee." etc, etc, etc. [View Quote] groverFeb 20, 1999, 6:15pm
but would grover world be akin to boarwalk or park place? :-)
[View Quote] > What I envision is using world names instead of street names > and railroads and Virtual chance cards (or whatever creative > names we can come up with) that say stuff like "Go to The > Void. Do not collect $200 VR bucks." or "You take a vacation > to the Red Planet. Go to Mars. If it is unowned, you may buy > it. If it is owned, pay twice the hotel fee." etc, etc, etc. > [View Quote] deanFeb 20, 1999, 7:12pm
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<html> very funny :-) <p>Come to think of it, you have brought up a very good question. How do we make criteria for which worlds are included in the game and which are not? <br> <br> </html> groverFeb 21, 1999, 1:51am
For most community-based Monopoly varients, I think it has to do
with money... after that, I assume it's first-come, first-served ;-) That said, i bid $0, but ask for the "Boardwalk" position <g> grover [View Quote] > very funny :-) > > Come to think of it, you have brought up a very good > question. How do we make criteria for which worlds are > included in the game and which are not? > > deanFeb 21, 1999, 2:20am
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<html> Well, I believe boardwalk position should be reserved for a world that is at least historically significant or a community world or language world or building world. [View Quote] rjinswandFeb 21, 1999, 10:53am
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------=_NextPart_000_00F4_01BE5D56.31BB9460 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable Hah, I'd want Baltic Ave myself! Rjinswand [View Quote] ------=_NextPart_000_00F4_01BE5D56.31BB9460 Content-Type: text/x-vcard; name="Rjinswand.vcf" Content-Transfer-Encoding: 7bit Content-Disposition: attachment; filename="Rjinswand.vcf" BEGIN:VCARD VERSION:2.1 N:;Rjinswand FN:Rjinswand ORG:Rjeneration URL: URL:http://table.jps.net/~rjins/rjeneration EMAIL;PREF;INTERNET:bcnu at psicorps.com REV:19990221T125359Z END:VCARD ------=_NextPart_000_00F4_01BE5D56.31BB9460-- groverFeb 21, 1999, 1:39pm
Naw, AW, meta, yellow & mars would make better railroads, i think...
i want boardwalk! waaaaaaaaa!!! (you can keep baltic, rjin- mind if i camp out in your hotel lobby for a few years? here's $6 to cover the rent :-) grover [View Quote] > Hah, I'd want Baltic Ave myself! > > Rjinswand > [View Quote] byte meFeb 21, 1999, 4:28pm
Hmmm... maybe teleport worlds would make great rail roads like AWGate
and a few others :) [View Quote] > Naw, AW, meta, yellow & mars would make better railroads, i think... > i want boardwalk! waaaaaaaaa!!! (you can keep baltic, rjin- mind if > i camp out in your hotel lobby for a few years? here's $6 to cover > the rent :-) > > grover > [View Quote] deanFeb 21, 1999, 5:13pm
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<html> hhhhmmmm, that is also something to consider. Maybe the prices should be more realistic. What do you think? [View Quote] tyrell - alpha primeFeb 21, 1999, 5:54pm
You may wish to consider grouping the worlds using a 'theme' approach
and not 'which is the better' (which would be different for most) Worlds... There shouldn't be a penalty placed on Worlds based on the skill of the Builder but on what they are attempting to 'say' with their world... Everyone... even the Master World Builders... were at one time fumbling with default objects, making 4 walls and a tree AND were dam proud of it when it was done... The Monopoly Board Game has classes of properties BUT it has ALL classes... Sure there should be some thot' for those Worlds that are outstanding. The Worlds that are 'a work in progress' shouldn't be dismissed out-a hand tho'... Not that you seemed to be going in that direction... Just wanted to get my 2 cents in before you started to make any decisions... :-) [View Quote] > hhhhmmmm, that is also something to consider. Maybe the prices should > be more realistic. What do you think? > [View Quote] groverFeb 21, 1999, 6:24pm
perhaps a lottery then, to determine placement after the groupings are made?
[View Quote] > You may wish to consider grouping the worlds using a 'theme' approach > and not 'which is the better' (which would be different for most) > Worlds... There shouldn't be a penalty placed on Worlds based on the > skill of the Builder but on what they are attempting to 'say' with their > world... Everyone... even the Master World Builders... were at one time > fumbling with default objects, making 4 walls and a tree AND were dam > proud of it when it was done... > > The Monopoly Board Game has classes of properties BUT it has ALL > classes... Sure there should be some thot' for those Worlds that are > outstanding. The Worlds that are 'a work in progress' shouldn't be > dismissed out-a hand tho'... > > Not that you seemed to be going in that direction... Just wanted to get > my 2 cents in before you started to make any decisions... :-) > [View Quote] deanFeb 21, 1999, 7:00pm
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<html> Just brainstorming here so if I tend to contradict myself, pay no attention--- <p>How about the monopolies being called systems (i.e., solar system, etc), but named after earthly equivalents to the major theme of the worlds included in it? For example, shopping worlds could be in the Rodeo Drive System. <p>There would have to be a limit to the number of worlds in each system and each world must add some flavor to the game. I am not trying to be exclusive, but we can't let just every Tom, Dick and Harry who tinkers with building a world join. There should be some time limit to how long the world has been established, or if the theme is sufficiently developed enough to be included. For example, I believe that Outland would be an excellent addition to the game because it had a vision and succeeded in carrying out that vision through hard work and good planning. On the other hand, I believe that Bubba's party place (to grab a name out of the air), which only has a few randomly placed objects and maybe a street or two and does not really enhance the nuance of the universe, should not be included. <br>Perhaps when it has evolved past the tinkering stage and has a clear vision, then would be a good time to seriously consider it for acceptance into the game. <p>There should be some clear guidelines which will protect the integrity of the game and be fair to the world builders who have worked hard to make a wonderful place for visitors. I think it would be unfair to Fyrene to be left out because the place was taken by Bubba's world. She and her friends worked hard on the world but would have to be displaced by a tinkerer? That is what I call unfair. <p>That is an extreme example (we could accommodate them both by having a separate system for each type), but you know what I mean. The tinkerer worlds system would have to be "first apply first placed". The themed systems would have to have stricter criteria for admittance. <p>Certain type systems for worlds having a clear theme and/or motif should have guidelines such as level of development, longevity, etc, etc With clear guidelines, the chances of partiality will be slimmer. [View Quote] rjinswandFeb 22, 1999, 9:49am
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------=_NextPart_000_0065_01BE5E16.5B7A8480 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable [View Quote] Hey sure, mind if I take your watch while you're sleeping? :^) Rjinswand ------=_NextPart_000_0065_01BE5E16.5B7A8480 Content-Type: text/x-vcard; name="Rjinswand.vcf" Content-Transfer-Encoding: 7bit Content-Disposition: attachment; filename="Rjinswand.vcf" BEGIN:VCARD VERSION:2.1 N:;Rjinswand FN:Rjinswand ORG:Rjeneration URL: URL:http://table.jps.net/~rjins/rjeneration EMAIL;PREF;INTERNET:bcnu at psicorps.com REV:19990222T114932Z END:VCARD ------=_NextPart_000_0065_01BE5E16.5B7A8480-- groverFeb 23, 1999, 10:24pm
Baudwalk, hehehe.... that's almost too great a pun to let slip by!
[View Quote] > It's BaudWalker...thankyou > [View Quote] |