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RPG suggestions, anyone? (General Discussion)
RPG suggestions, anyone? // General Discussion
Jul 25, 2001, 2:25am
Well, Peril Mountain is driving me nuts, after working on it for long. I
was really considering to take a break and make an RPG. Anyone have any
general suggestions, themes, etc?
Jul 25, 2001, 10:12pm
Scantily clad women.
Okay, that was uncalled for. Try:
1) masked dirt pathways
2) hybrid high/low tech
3) VERY engrossing alternate timeline
4) Do NOT reveal background story in linear fashion, just fragments here, fragments there, (Computer terminals and papers make great
ways to do this) and leave some gaps that are up to the imagination or inference to fill in.
[View Quote]"sw comit" <sam64 at jps.net> wrote in message news:3b5e4a36 at server1.Activeworlds.com...
> Well, Peril Mountain is driving me nuts, after working on it for long. I
> was really considering to take a break and make an RPG. Anyone have any
> general suggestions, themes, etc?
>
>
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Jul 26, 2001, 1:06am
sounds like my game. =D
SW Chris
[View Quote]"wing" <bathgate at prodigy.net> wrote in message
news:3b5f605e$1 at server1.Activeworlds.com...
> Scantily clad women.
>
> Okay, that was uncalled for. Try:
> 1) masked dirt pathways
> 2) hybrid high/low tech
> 3) VERY engrossing alternate timeline
> 4) Do NOT reveal background story in linear fashion, just fragments here,
fragments there, (Computer terminals and papers make great
> ways to do this) and leave some gaps that are up to the imagination or
inference to fill in.
>
> "sw comit" <sam64 at jps.net> wrote in message
news:3b5e4a36 at server1.Activeworlds.com...
I
>
>
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Jul 26, 2001, 6:50am
what about "Save the world from the nukes"?
KAH
[View Quote]"sw comit" <sam64 at jps.net> wrote in message
news:3b5e4a36 at server1.Activeworlds.com...
> Well, Peril Mountain is driving me nuts, after working on it for long. I
> was really considering to take a break and make an RPG. Anyone have any
> general suggestions, themes, etc?
>
>
|
Jul 26, 2001, 3:36pm
Hehe, Peril Mountain only reveals the information bit by bit =)
[View Quote]"wing" <bathgate at prodigy.net> wrote in message
news:3b5f605e$1 at server1.Activeworlds.com...
> Scantily clad women.
>
> Okay, that was uncalled for. Try:
> 1) masked dirt pathways
> 2) hybrid high/low tech
> 3) VERY engrossing alternate timeline
> 4) Do NOT reveal background story in linear fashion, just fragments here,
fragments there, (Computer terminals and papers make great
> ways to do this) and leave some gaps that are up to the imagination or
inference to fill in.
>
> "sw comit" <sam64 at jps.net> wrote in message
news:3b5e4a36 at server1.Activeworlds.com...
I
>
>
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