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Minimum Visibility = 200m (Wishlist)
Minimum Visibility = 200m // Wishlistequin0xJul 28, 2006, 1:58am
As crazy as it may sound for some, I believe I should have the right, as a
world owner, to set the minimum visibility to 200m. It is my world. If I have the ability to use such objects and techniques that viewing my world at 200m results in no lag whatsoever, I should be able to set it to maximum visibility. I say this because, AW should be stepping more to a game-development environment for those with such talent, just as Second Life has. This way, the average user has no differences - but the "developers" in AW have more things to work with, therefore - the average user can have a more intense experience in Active Worlds. Now, my computer is far from the best - and I have tested the world with many other people on 200m visibility, everyone reports no lag at all. And my world doesn't have a low number of objects or poly count - it is a p30 filled with real gaming models - and it works great. Due to the nature of the world and the models it contains, we need to keep it at a minimum of 200m visibility (if we could exceed it, it would be way better). As the world grows, we have concepts of how to keep the lag at a minimum with such features as fog and such. sw comitJul 28, 2006, 3:50am
lol you shouldn't need to justify the wish so much. 200m is pretty short in
today's world. I too have built a number of environments where due to their nature, even slower computers can run 200m there. I'd sure be nice if the max vis could be scaled all the way up to render engine's hard limit of 1200m. Not that many people would be running in the several hundreds but its always good to have the option there for the future. - Com [View Quote] strike rapierJul 28, 2006, 4:40am
No you shouldent because the browser GUI and the likes often locks up at
that kinda distance for slower computers. -- - Mark Randall http://www.temporal-solutions.co.uk http://www.awportals.com [View Quote] equin0xJul 28, 2006, 5:47am
Being my world, I may choose to only let the users with a reasonable system
in my world. I could start all new users in a empty area isolated from everything, and give them a warning about how the world may not be suitable for them. You see, it is something that really should be upto the world owner - its not like you have these sort of limitations when making your own program or game. Worlds are not free, nor are they cheap - if I want to limit the world to a handful of users, I should be able to. [View Quote] grimbleJul 28, 2006, 7:23am
Mark, the truth of the matter is that something like AW needs to be pushed
to show it off. Why shouldn't suppliers be able to put higher-end limits on the content they provide? Its the same as for games ... each game has its own set of minimum hardware requirements to achieve an acceptable playing experience. Each world in AW is different, and so these requirements should be fully configurable by the provider. If a consumer (of the content) doesn't posess the stated minimum hardware capabilities, they get dire performance and their experience is compromised - that's their problem. Its like the whole grammar schools thing here - why should one section of a community be held back because other's don't posess the same attributes? In short, they shouldn't - those that are harder working or more gifted should be encouraged and supported at the levels they can achieve. AWI should be encouraging people to create more elaborate content and more cohesive environments. Artificial limits like this have no place here - they serve no purpose. [View Quote] strike rapierJul 28, 2006, 7:32am
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Fine, then the code AWI is looking for is:
if (MessageBox(_T("This world requires high visibility that may not be suitable for all users. Are you sure you wish to enter this world", "Visibility", MB_ICONQUESTION | MB_YESNO) == IDNO) - Mark Randall http://www.temporal-solutions.co.uk http://www.awportals.com andrasJul 28, 2006, 8:00am
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> As crazy as it may sound for some, I believe I should have the right, as a
> world owner, to set the minimum visibility to 200m. > Using the Admin tool: Make an attribute dump of your world, edit the atdump.txt file. Item 72 is the min visibility - change it to 200. Load the attribute back to your world. -- Andras "It's MY computer" (tm Steve Gibson) strike rapierJul 28, 2006, 8:12am
Forgot a ) in there of course :(
-- - Mark Randall http://www.temporal-solutions.co.uk http://www.awportals.com [View Quote] equin0xJul 28, 2006, 10:45am
Thats simple enough, thanks a lot for that.
I guess the only thing now is to have my wish changed to "increased visibility limit". :) [View Quote] oleyoJul 31, 2006, 7:57pm
I agree with you guys here. I often am frustrated by the limit imposed on
developers who have the ability to build discretely and to build efficiently. My greatest desire though is not to simply increase the view limit but to have a level of detail property for objects or at least a definable draw distance. Then you could build say, a large tower with a very long visibility, say 240m which i think is as far as the browser can check for objects, or across a single "zone" of 9 sectors (I think it might be able to check blocks of 5x5 or 20 sectors, but I am foggy in this area). Either way you could save LOTS of resources by making your objects in the tower or details render at only 30m or 20m giving you more flexibility in world construction. It is likely that this will be the form that any change in draw distance will take, though there has only been small experimentation and discusion in this area. That being said, it is strange to me that the minimum view that you can set is less than the maximum that the browser allows you to set your view. After all, you can build your world how you see fit within the scope of the browsers capabilities. For example, we never prevent people from dropping in ugly 40,000 poly 3dsmax objects from the web into their worlds if they are bent on doing so ;) -Oleyo [View Quote] grimbleJul 31, 2006, 9:29pm
I've not played with zones yet, so I'm talking on a subject I know little
about here (beyond what's written in the online help). The tower example raises an interesting possibility - one of setting the *necessary* visivisibility in a zone. For enclosed spaces, such as in a tower stair-well with no windows, caves, etc. Why not enable the world builder to tell the browser that there's not point in considering objects outside the zone. Is this effectively what the far fog distance does? I don't know. Grims [View Quote] equin0xAug 2, 2006, 4:46am
Less than a 1% chance that they will ever use your code.
And for the record - I'm not implying its a bad code. :) [View Quote] strike rapierAug 2, 2006, 6:54am
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You're right of course, they are much more likely to write:
int* pInt = (int*)0x0000004; *pInt = 1; -- - Mark Randall http://www.temporal-solutions.co.uk http://www.awportals.com andrasAug 2, 2006, 10:00am
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> Less than a 1% chance that they will ever use your code.
> And for the record - I'm not implying its a bad code. :) > Thanks god! Otherwise they had to debug his code forever :) -- Andras "It's MY computer" (tm Steve Gibson) strike rapierAug 2, 2006, 1:44pm
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Oh no no, lets not forget that AWI doesnt give a sh*t about the problems of
3rd party developers as AWI themself have access to everything unprotected. One of these days I really will have to see about writing my own set of AW like technologies and free myself from these bad descisions, until then I guess im stuck with them (although I will bloody well complain! an everyone else should too). -- - Mark Randall http://www.temporal-solutions.co.uk http://www.awportals.com strike rapierAug 2, 2006, 1:48pm
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I await the standard sarcastic reply from Andras about people complaining
about me being here. -- - Mark Randall http://www.temporal-solutions.co.uk http://www.awportals.com andrasAug 2, 2006, 7:33pm
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> One of these days I really will have to see about writing my own set of AW
> like technologies and free myself from these bad descisions,... > Waiting for "one of those days" :) -- Andras "It's MY computer" (tm Steve Gibson) |