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Realistic grass using 3ds max as the base.. (Wishlist)
Realistic grass using 3ds max as the base.. // Wishlistaxel the fieryJul 2, 2006, 1:50am
Ok what I'm trying to say here is, I found a tutorial for making
semi-realistic grass with 3ds max.. Instead of having grass models, I think this would be a great thing to add to world features, and be able to turn off from the terrain dialogue when you select a cell of terrain. It would be great yo be able to adjust the height, thickness, gravity, wind direction, and clumpiness. OR you could add all that into the terrain dialogue as well, so you could change each different cell to your liking, and maybe a cool idea would be to be able to select more than one terrain cell at a -Axel sw comitJul 2, 2006, 4:38pm
Yea that'd be pretty spiff. In the meantime though, you can already create
the same grass system that modern top end PC games use like Oblivion. Just create a nice looking grass sprite (eg http://www.swcity.net/tex/flora1.gif), and put it a 2d picture object (like in alphaworld that'd be pictwll2.rwx). Then just build a bunch and put them in a star pattern, and some at lower angles and have them blowing around using rotate commands. Then just select that whole cluster and dupe it all around. Only downside is that its high in the object count. - Com [View Quote] wolvieJul 4, 2006, 9:43pm
That's really nice grass, mind if I try it in my world?
And yes, setting grass through terrain would be great, Would also like to multiply grass through particles, without it fading in and out. [View Quote] |