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Static SEQ's (Wishlist)
Static SEQ's // WishlisttalisanMar 9, 2006, 12:41am
Well, I wish we could have SEQ's work until they are canceled deliberately.
As in the example of a SIT seq. Click on a chair/etc and click on the SIT button... and you remain seated... possibly with some movement while sitting like checking nails, looking to the left, etc... and not standing until your SIT seq is terminated by the user... maybe by pressing another SEQ button... like STAND. wolvieMar 9, 2006, 2:22am
Did you try Stagecoach Island? There, you just click on the chair, and you
are sitting. Although, no movement, stuck with one view and can't even look around. I don't know if maybe that's adjustable in mover properties. Click the chair again and you are standing. An object bump= sit command would be more natural, then a seq. to stand, or just move forward to stand up again. [View Quote] sw comitMar 9, 2006, 4:13pm
The sit seq is static, actually. But the wait sequence kicks in if you
don't move in 30 seconds or so, so it interupts it. The only workaround is to either remove that or put yourself in flight mode before you sit, because the wait seq doesn't work in fly mode. - Com [View Quote] dm mercuryMar 13, 2006, 7:20am
You could create a SDK bot application to sit indefinantly, or which ever
action(s) you want to hold. You can have bots react to when gestures like sit, dance, kick, etc... are used. So basically just have it detect if the "sit" sequence was used, and have it continue to set their gesture continually as "sit" until they send a "stand" gesture, or attempt to move which would change the avatar movement type. It's very doable, it just doesnt serve much purpose. As far as how SI does it, I have no idea, but this would be a possible solution. DM [View Quote] |