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activate/bump 'once' (Wishlist)
activate/bump 'once' // Wishlist
Feb 22, 2006, 6:08am
I would like an activate flag that would prevent the same action from
occuring on an object clicked multiple times; such as double clicking on
door open buttons and seeing the door jump from wherever it is, back to the
start and then start moving again.
activate move 5 0 0 once, rotate 5 time=1 wait=1 once
--
- Mark Randall
http://www.temporal-solutions.co.uk
http://zetech.swehli.com
"Those people that think they know everything are a great annoyance to those
of us who do"
Isaac Asimov
Feb 22, 2006, 8:31am
For most of it, like the invisible bump to open "Automatic doors", you use
the tags on them so that, as long as the doors are open, the bump object is
below ground level (or elsewhere that cannot be bumped in that time
period).. Gives the effect that they are indeed automatic doors and not some
doors that somehow magically skip close and open again when you move about.
[View Quote]"Strike Rapier" <markyr at gmail.com> wrote in message
news:43fc1c17$1 at server1.Activeworlds.com...
>I would like an activate flag that would prevent the same action from
>occuring on an object clicked multiple times; such as double clicking on
>door open buttons and seeing the door jump from wherever it is, back to the
>start and then start moving again.
>
> activate move 5 0 0 once, rotate 5 time=1 wait=1 once
>
> --
> - Mark Randall
> http://www.temporal-solutions.co.uk
> http://zetech.swehli.com
>
> "Those people that think they know everything are a great annoyance to
> those of us who do"
> Isaac Asimov
>
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Feb 22, 2006, 10:57pm
[View Quote]Strike Rapier wrote:
> I would like an activate flag that would prevent the same action from
> occuring on an object clicked multiple times; such as double clicking on
> door open buttons and seeing the door jump from wherever it is, back to the
> start and then start moving again.
>
> activate move 5 0 0 once, rotate 5 time=1 wait=1 once
>
That's easy to implement assuming you understand the following:
adone, animate, astart, astop and frame.
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Feb 23, 2006, 12:02am
Frame?
[View Quote]RoadKill wrote:
> Strike Rapier wrote:
>
> That's easy to implement assuming you understand the following:
> adone, animate, astart, astop and frame.
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Feb 23, 2006, 2:39am
Steps through astart animation frames 1 by 1 each time its triggered.
Total overkill compared to a 'once' flag.
--
- Mark Randall
http://www.temporal-solutions.co.uk
"We're Systems and Networks..."
"It's our job to know..."
[View Quote]"Gnu32" <simplaza at simplaza.net> wrote in message
news:43fd17ba at server1.Activeworlds.com...
> Frame?
>
> RoadKill wrote:
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Feb 26, 2006, 12:34pm
Does it really working?
[View Quote]"Strike Rapier" <markyr at gmail.com> wrote in message
news:43fc1c17$1 at server1.Activeworlds.com...
>I would like an activate flag that would prevent the same action from
>occuring on an object clicked multiple times; such as double clicking on
>door open buttons and seeing the door jump from wherever it is, back to the
>start and then start moving again.
>
> activate move 5 0 0 once, rotate 5 time=1 wait=1 once
>
> --
> - Mark Randall
> http://www.temporal-solutions.co.uk
> http://zetech.swehli.com
>
> "Those people that think they know everything are a great annoyance to
> those of us who do"
> Isaac Asimov
>
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Feb 26, 2006, 1:01pm
[View Quote]"RedWolf" <redmannh at yahoo.com> wrote in message
news:4401bc62$1 at server1.Activeworlds.com...
> Does it really working?
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No
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