Sticky Objects (Wishlist)

Sticky Objects // Wishlist

1  |  

kenneth

Jul 21, 2005, 5:28pm
A great way to line up objects when building would have something called
sticky objects where people can move them and feel them connect to each
other. AW can also use this later on whenever we get automobiles and trains
to have them "follow" a road or track wherever it goes.

-Kenneth

themask

Jul 21, 2005, 5:30pm
[View Quote] Not a bad idea.. Maybe even stick to cells? Hmm.

legion

Jul 21, 2005, 6:01pm
Interesting idea. It might also be possible for world owners to define what
objects is used if intersection is made between two roads.

Example (just lame one I guess):

Define=street2.rwx,astreet2.rwx,bstreet2.rwx

street2.rwx = street1.rwx,street3,street4.rwx,street5.rwx,street6.rwx

astreet2.rwx =
astreet1.rwx,astreet3.rwx,astreet4.rwx,astreet5.rwx,astreet6.rwx

bstreet2.rwx =
bstreet1.rwx,bstreet3.rwx,bstreet4.rwx,bstreet5.rwx,bstreet6.rwx

Side= street2.rwx

Ahh, I give up! But those fragments should give you some idea. :p

[View Quote]

kingsmallguy

Jul 21, 2005, 9:44pm
An example

Build an invisible track above the road that has the action "create track
name=car" and have the car as "create name car" so when you move the car it
will move to the nearest object with "create track name=car" this also
enables you to have more than one car/track and not interfear with each
other
[View Quote]

ewasx

Jul 22, 2005, 1:55am
Cool idea! Personally, I'd like to see any kind of system that allows
objects and avatars to sync to the uniserver clock so we could have objects
follow us faithfully in warp rides. I wouldn't mind how it can be achieved,
as long as it can be done with building commands.

[View Quote]

1  |  
Awportals.com is a privately held community resource website dedicated to Active Worlds.
Copyright (c) Mark Randall 2006 - 2021. All Rights Reserved.
Awportals.com   ·   ProLibraries Live   ·   Twitter   ·   LinkedIn