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Stereoscopic AW? (Wishlist)
Stereoscopic AW? // Wishlistjim1Jan 11, 2005, 8:52pm
Has anyone ever worked out a stereoscopic AW?
With gaming goggles and a way to coordinate (aw_teleport()?) two avatars, one for each eye's view, one might route each client window to the corresponding goggle eye or maybe put each client window on a separate monitor then route the monitors to the goggles. Is this even possible? Imagine the immersion! scifairJan 17, 2005, 5:53pm
We have done this using SciTech's GLDirect, which can convert OpenGL calls
that are not intended to be viewed stereoscopically into Direct3D calls that are displayed in stereo. SciTech removed the forced stereo option after version 3, and you must use one of their supported cards (which include popular nvidia and ati cards from a couple of years back). Their site is www.scitechsoft.com, and you will probably have to contact them to get the old version that supports this. Maybe with enough demand, they will support that feature again. Last I knew, licenses were about $20. It works very well for the most part, though there are some quirks (for example, skyboxes appear too close). -- Rich [View Quote] |