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Programming avatar through sdk (Sdk)
Programming avatar through sdk // Sdkriccardo antoniniMar 3, 1999, 7:43am
We need to know if it is possible to programme, through SDK,
the avatar representing the real user (for instance, to change the external aspect, to make it move in the direction we want, to make it act the way we want and so on...) - we have already used SDK to programme the bot , but would like to do the same with the real user Thank you nick dangerMar 3, 1999, 7:59am
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You don't need an SDK, you need a television network. :)
walter knupeMar 3, 1999, 6:26pm
Using the SDK you cannot influence any other avatar, except for for ejecting
it. Thats sad, because it would have many advantages.. but i guess the protocol needed to "Push" your changes to other ppl just isn't there. Walter aka Faber Riccardo Antonini schrieb in Nachricht <36DD0454.55DBD44D at UniRoma2.it>... >We need to know if it is possible to programme, through SDK, >the avatar representing the real user (for instance, to change the >external >aspect, to make it move in the direction we want, to make it act the way >we >want and so on...) >- we have already used SDK to programme the bot , but would like to do >the >same with the real user >Thank you > > rjinswandMar 3, 1999, 8:44pm
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------=_NextPart_000_0087_01BE6584.47444EE0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable Nope not yet. This is a vital feature that we need to have in a = future SDK... not too far future I hope. In the meantime you'll have to = make do with "patch" methods of creating bump teleport/warp panels = dynamically, which isn't the same or as reliable. Rjinswand [View Quote] ------=_NextPart_000_0087_01BE6584.47444EE0 Content-Type: text/x-vcard; name="Rjinswand.vcf" Content-Transfer-Encoding: 7bit Content-Disposition: attachment; filename="Rjinswand.vcf" BEGIN:VCARD VERSION:2.1 N:;Rjinswand FN:Rjinswand ORG:Rjeneration URL: URL:http://table.jps.net/~rjins/rjeneration EMAIL;PREF;INTERNET:bcnu at psicorps.com REV:19990303T224401Z END:VCARD ------=_NextPart_000_0087_01BE6584.47444EE0-- walter knupeMar 4, 1999, 3:05pm
I was thinking about it. Put a box around the guy having "bump warp..." as
action, but if that guy is running fast, you end up chasing him with "a borg cubicle" in order to make him go as you want :) Walter aka Fbaer Rjinswand schrieb in Nachricht <36ddbc4d.0 at homer>... Nope not yet. This is a vital feature that we need to have in a future SDK... not too far future I hope. In the meantime you'll have to make do with "patch" methods of creating bump teleport/warp panels dynamically, which isn't the same or as reliable. Rjinswand [View Quote] edward sumerfieldMar 4, 1999, 4:51pm
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<html> Sounds like a great game. Penalty of capture is not so much assimilation but ejection? [View Quote] |