The big list of everything (Wishlist)

The big list of everything // Wishlist

1  |  

c p

Dec 6, 2003, 4:10pm
Here are some things id love to see in aw;

1)weather: id love to have it snow and rain and stuff and have it accumulate
onto the ground over time and if you walked on certain surfaces (mud after
rain) (fresh snow) it would leave footprints.

2) Fly/shift as a right/cell: if it was a right or let you have it cell by
cell editable thatd be great!

3) Avatar attachable objects/inventory: if you could click an obejct and
have iut attacvh to your object , lets say you goto the supermarket and
click on a cheese, you could query with a bot whether you buy it or not, and
then yit atatchwes to your avatar on the name of the tagged part. Also the
inventory coudl be a part it would go onto the top above the chat window and
be smal lit woudl use thumbnails 64x64 big. and have arrows on either end,
it woudl have 50 slots. you coudl click stuff have it carried with you then
set it down or whatever, it would be great for seeding objects or just for
rpgs :-)

4)Activate console: just text that you click an object with activate console
"hello" that person would see the console hello.

5) ragdoll physics at least, and a pyshics engine too.

6) gif,png,bmp support; allows alot of customisation!

Add yours to the thread, will be sent to awi when completed

jacob the m hero

Dec 6, 2003, 8:40pm
7) Your Avatar Can Have Object in your hand.
8) 4.0 can have Realistic Light and Shadow



Jacob The M Hero
[View Quote]

lady nighthawk

Dec 6, 2003, 10:29pm
Something I see in *another chat* is that you can hope in a dune buggy and
drive it around, hope on a hoverboard and hover around, more realistic to
have vehicles to get around in LOL.

LNH


[View Quote]

zeofatex

Dec 6, 2003, 10:59pm
Do you use There by any chance? lol

[View Quote]

jacob the m hero

Dec 7, 2003, 12:44am
9) New Avatar Seq called "clap"
Sorry for a bother....I Try to make a Idea...well that my idea
Jacob The M hero
[View Quote]

kenneth

Dec 7, 2003, 1:10am
What would be awesome is a "fluid" object that changes shapes wherever it
falls too, just like real water does. You can also add different textures to
it. And you can set it so the gravity makes it drip and splash downhill or
just no gravity. Maybe you can even make it anti-gravity to shoot up in a
realistic fountain or geyser and then it falls back down again or something.
Maybe that could be some "power" or "force" or "anti-gravity" power to give
it. But don't make it too big when it hits flat surface or it would flood
everything LOL. People can just add as much as they want. Or maybe you can
set it to gallons=# or something.

-Kenneth




[View Quote]

calhoun

Dec 7, 2003, 1:49am
Translation

7) your avatar can "hold" an object
8) V4.0 needs have Dynamic Lighting and Soft Shadows

[View Quote]

calhoun

Dec 7, 2003, 1:50am
this is the same thing (pretty much): "activate URL about: hello
target=aw_3d"

--
Calhoun
[View Quote]

lady nighthawk

Dec 7, 2003, 4:18am
Who me? LOL

LNH


[View Quote]

lady nighthawk

Dec 7, 2003, 4:27am
More ideas ...

When you select an object to move it up or down, or side to side, have in
the object box it's coords and altitude. That way if I want to move an
object from -45 to 0 I can tell right in the object box how much higher I
have to go. In other words, have the object box show as I'm raising object
where it is in altitude (same as you see with your avatar when you fly up,
down or go side to side)!

It would be nice to have avatars *gravitate* to the object they are standing
on. For instance, I have a floating dock in my sea. When I stand on it the
dock goes up and down but my av does not. I would be nice if would could
sync avs to objects so when I walk from solid ground to a floating dock, I
float in sync with the dock.

LNH



[View Quote]

sweets

Dec 7, 2003, 5:35am
Wanted - - - ultra-Huge cell limit size (for privately owned worlds
especially).....Huge is not big enough anymore....our computers can take
more now, give us more to work with.
sweets

lady nighthawk

Dec 7, 2003, 8:53am
LOL I'll second that emotion!

LNH


[View Quote]

zeofatex

Dec 7, 2003, 10:54am
If only AW started using the unreal engine.

[View Quote]

c p

Dec 7, 2003, 6:25pm
Physics is the most wanted thing as far as i can see, id love to see
rideable obejcts too can you imagine hopping in a car and your avvi speed
would increase like 50% or in a jet 200% ya know

zeofatex

Dec 7, 2003, 11:47pm
Yeah if AW became like second life and you could import objects and create
custom scripts for them. *Drools*

[View Quote]

c p

Dec 8, 2003, 3:15am
*puts cup under zeofatex*
[View Quote]

c p

Dec 8, 2003, 4:11am
Cache dump button would be great, inside browser, either a refresh button,
and/or a cache dump button

strike rapier

Dec 8, 2003, 5:58pm
You think Shamus and Grimm could make something like Second Life? Chances
are the SDK coders would end up making all the ruddy physics code! (Or
stealing it from somewhere else)

- MR
[View Quote]

c p

Dec 8, 2003, 6:34pm
Indeed master Randall
[View Quote]

zeofatex

Dec 9, 2003, 12:48am
What's wrong with us coding things? As soon as we find bugs we fix them...
and you can distribute codes as you want if AW supported it... it'd have to
be in-browser scripting language designed by AW powerful enough to pretty
much do anything yet not everything (like stealing passwords...) if they
implemeted a _SIMPLE_ physics engine (I know they're not simple...) and an
in browser scripting language we could pretty much customise AW and it would
be well worth the price. Update the graphics and some other GUI related
stuff and I'd be willing to pay maybe even a bit more.

[View Quote]

codewarrior

Dec 9, 2003, 1:22pm
I'd like to see an overhaul of the triggers and commands. They essentially
*are* the scripting language for the browser already.

e.g. some of us have asked for a console command so we can print console
messages. That's pretty much browser scripting.

The URL command replaces your 3D with a webpage.. browser scripting.

Teleports and warps... browser scripting just like links on a webpage that
take you to another part of the page.

Using the name command on an object and changing it's properties from
another object using the name= extension is like having code in one frame
on your website change the information in another frame.

If you think about it.. the entire trigger and command system is the browser
scripting language. It's the HTML or the Javascript if you will that lets
you make your world behave the way you want.

So imagine where standard web browsers would be if all the websites out
there still used the original version of HTML.

The browser is as lame as the scripting language that drives it.

Update the commands and triggers please....

[View Quote]

matt888

Dec 12, 2003, 6:45pm
some stuff i would like to see in aw: (i may add junk)

1) members of AWI responding to people's telegrams, instead of ignoring
them -.-

2) clean up all the junk in alphaworld! if someone sends you cords to clean
something up well i would recommend you go do it, or at least put some trust
into some people that proove they can handle it, and then you can have
people to help that out, and then it will be nice and clean instead of
vandalized from like 1996 >_<

3) cheaper pricing, no wonder aw is loosing money, geesh

4) i agree greatly with CP's comment about attaching objects to people,
think of the wonders that could do


[View Quote]

1  |  
Awportals.com is a privately held community resource website dedicated to Active Worlds.
Copyright (c) Mark Randall 2006 - 2024. All Rights Reserved.
Awportals.com   ·   ProLibraries Live   ·   Twitter   ·   LinkedIn