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Build 13 upgrade reminder (Sdk)
Build 13 upgrade reminder // Sdkroland vilettFeb 16, 1999, 1:47am
Hi folks,
this is a gentle reminder that you should upgrade all of your SDK applications to use build 13 of the SDK as soon as possible. I can see from the server logs that there are a lot of bots running out there that are still using builds from 10 through 12. Builds 12 and earlier will be disabled very soon, probably before the end of this week. -Roland canopusFeb 17, 1999, 1:27pm
When 2.1 is officially released this week, and the SDK beta period comes to an
end, can we expect to use SDK bots on the public-building COF worlds, where the people are? Will the COF worlds like Atlantis, Mars, Meta, and Yellowstone be opened to bots, now that we've tested them out? Or should we expect to buy our own worlds, if we want to run our bots at home? [View Quote] > Hi folks, > > this is a gentle reminder that you should upgrade all of your SDK > applications to use build 13 of the SDK as soon as possible. I can see from > the server logs that there are a lot of bots running out there that are > still using builds from 10 through 12. Builds 12 and earlier will be > disabled very soon, probably before the end of this week. > > -Roland roland vilettFeb 17, 1999, 3:15pm
I am not sure what the plans are yet in this department. I will have to
check with mgmt and get back to you on that...allowing bots in these worlds isn't so much related to whether the SDK is beta or released, it's related to the potential for bot abuse in these worlds (e.g. massive robo building projects) and whether or not people are actually going to abuse them. -Roland [View Quote] the wandererFeb 17, 1999, 3:55pm
Just as with every other tool, abuse will happen as a given and probably
involve more things than just massive building. The question really is how to manage/minimize that abuse? 1. Maintain COF worlds as is. 2. Implement a broader form of bot rights on the world server level. 3. Some other wise and wonderful solution. Not having time to jump into the SDK yet, allow me to make one other comment. This group is a perfect example of what the other newsgroups hoped to achieve. Beta does a good job as well and the other two are debatable. SDK, however, not only fills the need for beta testing/feedback but also has encouraged better more efficient development and use of the SDK. The tone here is almost always upbeat and mutually supportive. If the mood here could just permeate to the other non-technical groups what a change. Anyway, enough rambling and thank you for your time. [View Quote] canopusFeb 17, 1999, 4:46pm
Well, I was just interrupted, while building on a COF world, to receive an
update to Version 2.1. And I can report that one COF public-building world, at least, does allow bots! :o) Thanks, Roland. [View Quote] > I am not sure what the plans are yet in this department. I will have to > check with mgmt and get back to you on that...allowing bots in these worlds > isn't so much related to whether the SDK is beta or released, it's related > to the potential for bot abuse in these worlds (e.g. massive robo building > projects) and whether or not people are actually going to abuse them. > > -Roland > [View Quote] decastro@cable.a2000.nl (xelag)Feb 17, 1999, 11:57pm
On Wed, 17 Feb 1999 09:15:44 -0800, "Roland Vilett"
[View Quote] >I am not sure what the plans are yet in this department. I will have to >check with mgmt and get back to you on that...allowing bots in these worlds >isn't so much related to whether the SDK is beta or released, it's related >to the potential for bot abuse in these worlds (e.g. massive robo building >projects) and whether or not people are actually going to abuse them. > >-Roland Roland, You will always have cases of citizen / tourist abuse. Even without sdk bots, anyone can use a keyboard accelerator, even tourists. The problem is being examined, in my humble but firm opinion, from the wrong angle. I think one should seriously start to consider ways to control human misbehaviour in a more effective way. This becomes more urgent when tools become better and more elaborate. At the moment, control on human abuse is not being implemented well, maybe due to lack of resources. It's illogical to develop new techniques only to ban them because they might be missused, when it is technically perfectly possible, in the case of bots, to trace the owner of the bot. Only, unluckily, the sdk itself can't do that at the present moment. As we all know, a bot logs in identifying its owner at the universe level. Therefore, if a person uses a bot to build in an undesirable way, get that person, but not the bots in general. One step in the good direction would be to have the sdk producing automatically the citizen number of the owner of the bot, as a companion attribute to the session number. This would help world owners and bot makers to identify the culprits. I don't know how 'banning' is implemented, but it seems to me that a list like the rights list (255 chars i believe) is totally inadequate. Some way must be found at universe and world level to register and implement negative rights. In short, concentrate in solving *human* abuse. We wouldn't have cars, airplanes nor computers if the current trend of 'ban the bot' had prevailed in those areas. Congrats for the launching of the 2.1 browser! XelaG :o) > [View Quote] -- Xelagot 46ADB [Delph] creator: XelaG email: decastro at cable.a2000.nl roland vilettFeb 18, 1999, 12:41am
Hi Xela,
I agree on all points. These problems must ultimately corrected by adding new functionality (e.g. building quotas to defeat robo-building) not blocking the existing functionality. However, with all new features we will have interim phases where the potential for abuse will outpace our ability to restrict that abuse, and during such phases we have to proceed cautiously. The last thing I want to be doing for the next three months is chasing after and banning people who abuse the SDK in public building worlds...I'd much rather be working on new stuff, like the improvements you suggested. -Roland [View Quote] |