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terrain extension (Wishlist)
terrain extension // Wishlist
Sep 21, 2003, 4:16pm
Extend the existing terrain system to include a single bit of information
that describes wether a given terrain cell is passable or impassible.
In conjunction with the existing mechanism to not allow flying or shift
through, this would give a world owner a per cell method to restrict
where visitors may go in the world.
This would allow you to have for example a coastline that will not allow
the visitors to enter the water, or mountains that are too steep for them
to climb.
It's only one extra bit of info per terrain cell. Surely there is an unused
bit in the current scheme that could be put to use for this.
Sep 21, 2003, 4:43pm
Ya would be simple IMO
~John
[View Quote]"codewarrior" <pete at accelr8r.com> wrote in message
news:3f6deaf8$1 at server1.Activeworlds.com...
> Extend the existing terrain system to include a single bit of information
> that describes wether a given terrain cell is passable or impassible.
>
> In conjunction with the existing mechanism to not allow flying or shift
> through, this would give a world owner a per cell method to restrict
> where visitors may go in the world.
>
> This would allow you to have for example a coastline that will not allow
> the visitors to enter the water, or mountains that are too steep for them
> to climb.
>
> It's only one extra bit of info per terrain cell. Surely there is an
unused
> bit in the current scheme that could be put to use for this.
>
>
|
Sep 21, 2003, 5:11pm
Ud be wrong :P Nothing with something like that is simple.. hehe
I like the idea... but why not just use walls?
- Mark
[View Quote]"john" <johnf at 3d-reality.com> wrote in message
news:3f6df155 at server1.Activeworlds.com...
> Ya would be simple IMO
>
> ~John
|
Sep 21, 2003, 5:49pm
Why use walls when it can be built in? :)
~John
[View Quote]"strike rapier" <strike at Rapiercom.freeserve.co.uk> wrote in message
news:3f6df7db at server1.Activeworlds.com...
> Ud be wrong :P Nothing with something like that is simple.. hehe
>
> I like the idea... but why not just use walls?
>
> - Mark
>
> "john" <johnf at 3d-reality.com> wrote in message
> news:3f6df155 at server1.Activeworlds.com...
>
>
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Sep 21, 2003, 7:39pm
because you don't have to add about 100 lines to every single aw-based
client.
- Mark
[View Quote]"john" <johnf at 3d-reality.com> wrote in message
news:3f6e00b2 at server1.Activeworlds.com...
> Why use walls when it can be built in? :)
>
> ~John
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Sep 21, 2003, 8:08pm
>_<
lol
~John
[View Quote]"strike rapier" <strike at Rapiercom.freeserve.co.uk> wrote in message
news:3f6e1aa7 at server1.Activeworlds.com...
> because you don't have to add about 100 lines to every single aw-based
> client.
>
> - Mark
>
> "john" <johnf at 3d-reality.com> wrote in message
> news:3f6e00b2 at server1.Activeworlds.com...
>
>
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Sep 21, 2003, 10:21pm
Because building walls takes a lot of time, and ruins the look I am trying
to acheive. A simple message saying 'you are not allowed to go there' would
be cool, and flipping a bit on a terrain mechanism would let a bot load
a bit mask blocking out where the terrain is navigable. It's amenable to
high leverage with third party tools.
[View Quote]"strike rapier" <strike at Rapiercom.freeserve.co.uk> wrote in message
news:3f6df7db at server1.Activeworlds.com...
>
> I like the idea... but why not just use walls?
>
> - Mark
|
Sep 21, 2003, 10:30pm
Please stop throwing lines of code and megabytes of program size in my face.
I am the customer here, and I don't like having to spend more time than I
have to to make full and efficient use of the product I'm paying for.
Give me real features.. not time consuming workarounds. I don't care how
much code needs to be written or how much bigger the program gets. I
will save the time and bandwidth over and over again if the features help
make working with AW more efficient.
[View Quote]"strike rapier" <strike at Rapiercom.freeserve.co.uk> wrote in message
news:3f6e1aa7 at server1.Activeworlds.com...
> because you don't have to add about 100 lines to every single aw-based
> client.
>
> - Mark
>
> "john" <johnf at 3d-reality.com> wrote in message
> news:3f6e00b2 at server1.Activeworlds.com...
>
>
|
Sep 22, 2003, 5:53am
[View Quote]
> Extend the existing terrain system to include a single bit of information
> that describes wether a given terrain cell is passable or impassible.
>
> In conjunction with the existing mechanism to not allow flying or shift
> through, this would give a world owner a per cell method to restrict
> where visitors may go in the world.
>
> This would allow you to have for example a coastline that will not allow
> the visitors to enter the water, or mountains that are too steep for them
> to climb.
>
> It's only one extra bit of info per terrain cell. Surely there is an unused
> bit in the current scheme that could be put to use for this.
>
>
There is not a single free bit in this architecture :(
--
Andras
"It's MY computer" (tm Steve Gibson)
Sep 22, 2003, 10:41am
Bummer :-(
[View Quote]"andras" <andras at andras.net> wrote in message
news:3f6eaa81$2 at server1.Activeworlds.com...
> codewarrior wrote:
>
> There is not a single free bit in this architecture :(
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Sep 22, 2003, 3:18pm
Egh... if you want I could throw the source code at you instead...
- Mark
[View Quote]"codewarrior" <pete at accelr8r.com> wrote in message
news:3f6e4296 at server1.Activeworlds.com...
> Please stop throwing lines of code and megabytes of program size in my
face.
>
> I am the customer here, and I don't like having to spend more time than I
> have to to make full and efficient use of the product I'm paying for.
>
> Give me real features.. not time consuming workarounds. I don't care how
> much code needs to be written or how much bigger the program gets. I
> will save the time and bandwidth over and over again if the features help
> make working with AW more efficient.
|
Sep 22, 2003, 5:27pm
You throwing the source at me would not change what I wish for.
No more than citing megabytes of code size, or hours of programming
effort does.
I wish for what I stated, and I still do. I will eat the megabyte on my hard
drive for the bigger browser.
[View Quote]"strike rapier" <strike at Rapiercom.freeserve.co.uk> wrote in message
news:3f6f2f01 at server1.Activeworlds.com...
> Egh... if you want I could throw the source code at you instead...
>
> - Mark
|
Sep 22, 2003, 8:49pm
AW should become open source!!
~John
(Stupid ideas as ever)
[View Quote]"codewarrior" <pete at accelr8r.com> wrote in message
news:3f6f4d37$1 at server1.Activeworlds.com...
> You throwing the source at me would not change what I wish for.
>
> No more than citing megabytes of code size, or hours of programming
> effort does.
>
> I wish for what I stated, and I still do. I will eat the megabyte on my
hard
> drive for the bigger browser.
>
> "strike rapier" <strike at Rapiercom.freeserve.co.uk> wrote in message
> news:3f6f2f01 at server1.Activeworlds.com...
>
>
|
Sep 22, 2003, 9:03pm
Im saying, its hard to do... its not as simple as people think. I dare say,
eventually, it will be put in... but things do get put in a queue, and at
the moment its behind 5.0....
- Mark
[View Quote]"codewarrior" <pete at accelr8r.com> wrote in message
news:3f6f4d37$1 at server1.Activeworlds.com...
> You throwing the source at me would not change what I wish for.
>
> No more than citing megabytes of code size, or hours of programming
> effort does.
>
> I wish for what I stated, and I still do. I will eat the megabyte on my
hard
> drive for the bigger browser.
|
Sep 22, 2003, 10:01pm
Fair enough.
It's hard to distinguish the hard to do's from the impossible to do's,
the false it's hard to do's and the it's a dumb ideas.
You did say you liked the idea. If my reply seemed edgy, it was
not completely aimed at you, but in general at the negativism that
greets a lot of the ideas that come up in here.
[View Quote]"strike rapier" <strike at Rapiercom.freeserve.co.uk> wrote in message
news:3f6f7fdd at server1.Activeworlds.com...
> Im saying, its hard to do... its not as simple as people think. I dare
say,
> eventually, it will be put in... but things do get put in a queue, and at
> the moment its behind 5.0....
|
Sep 23, 2003, 2:30am
I agree fully XD. Im sure they would go for it.
[View Quote]"john" <john at 3d-reality.com> wrote in message
news:3f6f7c83 at server1.Activeworlds.com...
> AW should become open source!!
>
> ~John
>
> (Stupid ideas as ever)
>
> "codewarrior" <pete at accelr8r.com> wrote in message
> news:3f6f4d37$1 at server1.Activeworlds.com...
> hard
>
>
|
Sep 23, 2003, 3:42am
Uh, that's like asking Microsoft to give away the windows source code....
Most companies don't go around giving out source to their flagship
products... (minus a few game companies)
-Joe
[View Quote]"scuz" <webmaster at awscape.net> wrote in message
news:3f6fcc7e at server1.Activeworlds.com...
> I agree fully XD. Im sure they would go for it.
>
>
>
> "john" <john at 3d-reality.com> wrote in message
> news:3f6f7c83 at server1.Activeworlds.com...
my
>
>
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Sep 23, 2003, 8:05am
Ya, lets ask microsoft to do that to windows!
Then somebody cud correct all the bugs!!!
~John
[View Quote]"joeman" <john at fakeplastic.com> wrote in message
news:3f6fdd53$1 at server1.Activeworlds.com...
> Uh, that's like asking Microsoft to give away the windows source code....
> Most companies don't go around giving out source to their flagship
> products... (minus a few game companies)
>
> -Joe
>
> "scuz" <webmaster at awscape.net> wrote in message
> news:3f6fcc7e at server1.Activeworlds.com...
> my
>
>
|
Sep 23, 2003, 5:52pm
Yes... tell me why you haven't gone away yet?
-Joe
[View Quote]"john" <johnf at 3d-reality.com> wrote in message
news:3f701b04$1 at server1.Activeworlds.com...
> Ya, lets ask microsoft to do that to windows!
>
> Then somebody cud correct all the bugs!!!
>
> ~John
>
> "joeman" <john at fakeplastic.com> wrote in message
> news:3f6fdd53$1 at server1.Activeworlds.com...
code....
programming
on
message
instead...
>
>
|
Sep 23, 2003, 5:57pm
'cause yer here Joe :)
[View Quote]"joeman" <john at fakeplastic.com> wrote in message news:3f70a463$1 at server1.Activeworlds.com...
> Yes... tell me why you haven't gone away yet?
>
> -Joe
>
> "john" <johnf at 3d-reality.com> wrote in message
> news:3f701b04$1 at server1.Activeworlds.com...
> code....
> programming
> on
> message
> instead...
>
>
|
Sep 23, 2003, 6:07pm
[View Quote]joeman wrote:
> Uh, that's like asking Microsoft to give away the windows source code....
> Most companies don't go around giving out source to their flagship
> products... (minus a few game companies)
|
I think Microsoft has given out source for Windows to a few
investigative companies to search for backdoors purposefully installed.
--
--Bowen--
http://bowen.homelinux.com/sys/
Yeah, it's that good.
(Maybe an AW section in the near future?)
Sep 23, 2003, 7:01pm
This might be. But, those were -private- companies... John and skuz want to
give it out -publicly- ... There's some major differences... As, publicly,
everyone and there mom gets it...
-Joe
[View Quote]"bowen" <Bowen at andras.net> wrote in message
news:3f70a7f2$2 at server1.Activeworlds.com...
> joeman wrote:
code....
>
> I think Microsoft has given out source for Windows to a few
> investigative companies to search for backdoors purposefully installed.
>
> --
> --Bowen--
> http://bowen.homelinux.com/sys/
> Yeah, it's that good.
> (Maybe an AW section in the near future?)
>
|
Sep 23, 2003, 7:08pm
This might be. But those were -private- companies... John and Scuz want to
give it out -publically- ... there's some major differences... as,
publically, everyone and their Mum gets it.
~John correcting Joe
[View Quote]"joeman" <john at fakeplastic.com> wrote in message
news:3f70b497$1 at server1.Activeworlds.com...
> This might be. But, those were -private- companies... John and skuz want
to
> give it out -publicly- ... There's some major differences... As, publicly,
> everyone and there mom gets it...
>
> -Joe
>
> "bowen" <Bowen at andras.net> wrote in message
> news:3f70a7f2$2 at server1.Activeworlds.com...
> code....
>
>
|
Sep 23, 2003, 7:17pm
You just decapilolized things and make it horrible British. That's not a
correction. Go back to grammar school. But, on the other hand, the ways
you try to get back at me for shooting down your ideas, or proving how
they're all created by the overactive imagination of a 13-year-old. All you
do is use shrewd little ways, like saying "Yeah... so?!" or correcting my
punctuation, or perhaps even threatening me with violence. Wow... Real
mature there john.
-Joe
[View Quote]"john" <johnf at 3d-reality.com> wrote in message
news:3f70b651 at server1.Activeworlds.com...
> This might be. But those were -private- companies... John and Scuz want
to
> give it out -publically- ... there's some major differences... as,
> publically, everyone and their Mum gets it.
>
> ~John correcting Joe
>
> "joeman" <john at fakeplastic.com> wrote in message
> news:3f70b497$1 at server1.Activeworlds.com...
want
> to
publicly,
installed.
>
>
|
Sep 23, 2003, 9:39pm
[View Quote]john wrote:
> This might be. But those were -private- companies... John and Scuz want to
> give it out -publically- ... there's some major differences... as,
> publically, everyone and their Mum gets it.
|
Commas denote a pause. The comma after But was place if he pause
shortly after but (as quite some people do). Publically and publicly are
synonyms. As for capitalize as, you need to capitalize everything right
after an ellipses if you're going to do it to one of the sentence
fragments. By the way, that's a huge no no -- sentence fragments that
is. Mum, that's a personal adjective and should only be used to
describe one person, not many people. For example; "My mum is very
special." or "Our mom is a special woman." Not to be confused with "Our
mum is a very special lady." Many British people make this mistake.
But hey, leave it to the British to use slang and try to make it
"proper." ;)
For a British person you sure have a loosem "Correct" English. But,
you're not the only Briton here that goes wacky about the American
dialect of English then goes right around and uses "ur" and "i". Or
will put a list as "this, this and this." I do so much enjoy doing
this. By the way, hurrah, my English is far from perfect but it's
hardly as bad as some peoples.
--
--Bowen--
http://bowen.homelinux.com/sys/
Yeah, it's that good.
(Maybe an AW section in the near future?)
Sep 24, 2003, 11:34am
Lol, not my fault I hate joeman, lol
~John
[View Quote]"bowen" <Bowen at andras.net> wrote in message
news:3f70d9ac$2 at server1.Activeworlds.com...
> john wrote:
to
>
> Commas denote a pause. The comma after But was place if he pause
> shortly after but (as quite some people do). Publically and publicly are
> synonyms. As for capitalize as, you need to capitalize everything right
> after an ellipses if you're going to do it to one of the sentence
> fragments. By the way, that's a huge no no -- sentence fragments that
> is. Mum, that's a personal adjective and should only be used to
> describe one person, not many people. For example; "My mum is very
> special." or "Our mom is a special woman." Not to be confused with "Our
> mum is a very special lady." Many British people make this mistake.
> But hey, leave it to the British to use slang and try to make it
> "proper." ;)
>
> For a British person you sure have a loosem "Correct" English. But,
> you're not the only Briton here that goes wacky about the American
> dialect of English then goes right around and uses "ur" and "i". Or
> will put a list as "this, this and this." I do so much enjoy doing
> this. By the way, hurrah, my English is far from perfect but it's
> hardly as bad as some peoples.
>
> --
> --Bowen--
> http://bowen.homelinux.com/sys/
> Yeah, it's that good.
> (Maybe an AW section in the near future?)
>
|
Sep 24, 2003, 11:34am
13-year-old?
5:50 PM GMT, May 11 1988... 13 yr old??
~John
[View Quote]"joeman" <john at fakeplastic.com> wrote in message
news:3f70b86e at server1.Activeworlds.com...
> You just decapilolized things and make it horrible British. That's not a
> correction. Go back to grammar school. But, on the other hand, the ways
> you try to get back at me for shooting down your ideas, or proving how
> they're all created by the overactive imagination of a 13-year-old. All
you
> do is use shrewd little ways, like saying "Yeah... so?!" or correcting my
> punctuation, or perhaps even threatening me with violence. Wow... Real
> mature there john.
>
> -Joe
>
> "john" <johnf at 3d-reality.com> wrote in message
> news:3f70b651 at server1.Activeworlds.com...
> to
> want
> publicly,
> installed.
>
>
|
Sep 24, 2003, 11:35am
Btw, Ashton Under Lyne nr Manchester, UK
:P
~John
[View Quote]"john" <johnf at 3d-reality.com> wrote in message
news:3f719d76 at server1.Activeworlds.com...
> 13-year-old?
>
> 5:50 PM GMT, May 11 1988... 13 yr old??
>
> ~John
>
> "joeman" <john at fakeplastic.com> wrote in message
> news:3f70b86e at server1.Activeworlds.com...
a
ways
> you
my
want
flagship
>
>
|
Sep 24, 2003, 1:31pm
O that was in case u wanted 2 do my astrology chart!
[View Quote]"john" <johnf at 3d-reality.com> wrote in message
news:3f719d8a at server1.Activeworlds.com...
> Btw, Ashton Under Lyne nr Manchester, UK
>
> :P
>
> ~John
>
> "john" <johnf at 3d-reality.com> wrote in message
> news:3f719d76 at server1.Activeworlds.com...
not
> a
> ways
All
> my
Real
> want
skuz
source
> flagship
>
>
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