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minimum visibility (Wishlist)
minimum visibility // Wishlist
Jul 6, 2003, 6:12pm
Why is there need for such things? It ruins the ambience of a world,
how? If I don't see half a building, it should be _my_ choice if I want
to care.
It's my slow ass machine, why should some weirdo (in a world I want to
visit actually) want to make me lag off my ass -- or have the right to
dictate the distance my computer can render? Yeah yeah, I don't have to
visit it... but you also didn't have to read/reply to this. ;)
--
--Bowen--
Jul 6, 2003, 9:46pm
In certain worlds you can see through builds... if you're in a paintball
world 30 as minimum visibility is extremely stupid. You kill people who are
inside buildings (or on the other side of buildings) from the other side of
a wall. That's not fair O_O...
[View Quote]"bowen" <Bowen at andras.net> wrote in message
news:3f0882b5 at server1.Activeworlds.com...
> Why is there need for such things? It ruins the ambience of a world,
> how? If I don't see half a building, it should be _my_ choice if I want
> to care.
>
> It's my slow ass machine, why should some weirdo (in a world I want to
> visit actually) want to make me lag off my ass -- or have the right to
> dictate the distance my computer can render? Yeah yeah, I don't have to
> visit it... but you also didn't have to read/reply to this. ;)
>
> --
> --Bowen--
>
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Jul 7, 2003, 3:20am
I disagree, it is very fair remember you can also use your thirdperson view
to cheat so it is very fair and in some worlds I lag and the minimum
distance is like 200 and my computer crashes, so I agree there should be no
minimum visibility
[View Quote]"zeofatex" <gzanone at optonline.net> wrote in message
news:3f08b4c2$1 at server1.Activeworlds.com...
> In certain worlds you can see through builds... if you're in a paintball
> world 30 as minimum visibility is extremely stupid. You kill people who
are
> inside buildings (or on the other side of buildings) from the other side
of
> a wall. That's not fair O_O...
> "bowen" <Bowen at andras.net> wrote in message
> news:3f0882b5 at server1.Activeworlds.com...
>
>
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Jul 7, 2003, 10:00am
Yes, but in third person you have to turn around and move right up to the
build... if someone has an invisible walls on their side of the build most
of the time they can shoot you before you get to them... especially if they
make their ceiling really low >=D. The thing is you can shoot them from far
away ALSO while they are inside a building with no windows at all, which is
extremely unfair.
[View Quote]"calhoun" <coen at charter.net> wrote in message
news:3f09031d$1 at server1.Activeworlds.com...
> I disagree, it is very fair remember you can also use your thirdperson
view
> to cheat so it is very fair and in some worlds I lag and the minimum
> distance is like 200 and my computer crashes, so I agree there should be
no
> minimum visibility
> "zeofatex" <gzanone at optonline.net> wrote in message
> news:3f08b4c2$1 at server1.Activeworlds.com...
> are
> of
want
to
>
>
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Jul 7, 2003, 10:18pm
Which brings up a point I've been meaning to make .... option to disable 3rd
person in your world. Game worlds can be seriously harmed by the way the 3rd
person cams currently work.
And, IMO, minimum vis is extremely important to some worlds. I don't think
people who aren't running games should have any reason to use it though,
that's just irritating.
[View Quote]"calhoun" <coen at charter.net> wrote in message
news:3f09031d$1 at server1.Activeworlds.com...
> I disagree, it is very fair remember you can also use your thirdperson
view
> to cheat so it is very fair and in some worlds I lag and the minimum
> distance is like 200 and my computer crashes, so I agree there should be
no
> minimum visibility
> "zeofatex" <gzanone at optonline.net> wrote in message
> news:3f08b4c2$1 at server1.Activeworlds.com...
> are
> of
want
to
>
>
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Jul 8, 2003, 1:31am
Yes, if it's none game I agree.
[View Quote]"ubermonkey" <henry at wcalliance.com> wrote in message
news:3f0a0dc9 at server1.Activeworlds.com...
> Which brings up a point I've been meaning to make .... option to disable
3rd
> person in your world. Game worlds can be seriously harmed by the way the
3rd
> person cams currently work.
>
> And, IMO, minimum vis is extremely important to some worlds. I don't think
> people who aren't running games should have any reason to use it though,
> that's just irritating.
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Jul 10, 2003, 11:56pm
I think you might have missed the point. The idea is that if someone wants their world to work a certain way, they have the choice it to reliably do so. For example, if a person wanted to make their world a giant amusement park, and planned to use commands on certain objects to control the actions of other objects, allowing the visibility range to go too low could break the functionality of their builds and ruin the experience. Not all builds are just for looks.
TechnoZeus
[View Quote]"calhoun" <coen at charter.net> wrote in message news:3f09031d$1 at server1.Activeworlds.com...
> I disagree, it is very fair remember you can also use your thirdperson view
> to cheat so it is very fair and in some worlds I lag and the minimum
> distance is like 200 and my computer crashes, so I agree there should be no
> minimum visibility
> "zeofatex" <gzanone at optonline.net> wrote in message
> news:3f08b4c2$1 at server1.Activeworlds.com...
> are
> of
>
>
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Jul 11, 2003, 12:01am
There may be many reasons to want the ability to set restrictions or minimums on visibility in worlds, other than gaming. As a simple example, a world owner may want the walls in a maze to tell an interactive story that changes based on which route you take through the maze, and they may be using commands that set sign text in the distance, or may want to keep someone from "reading ahead" as they go.
TechnoZeus
[View Quote]"ubermonkey" <henry at wcalliance.com> wrote in message news:3f0a0dc9 at server1.Activeworlds.com...
> Which brings up a point I've been meaning to make .... option to disable 3rd
> person in your world. Game worlds can be seriously harmed by the way the 3rd
> person cams currently work.
>
> And, IMO, minimum vis is extremely important to some worlds. I don't think
> people who aren't running games should have any reason to use it though,
> that's just irritating.
>
> "calhoun" <coen at charter.net> wrote in message
> news:3f09031d$1 at server1.Activeworlds.com...
> view
> no
> want
> to
>
>
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Jul 11, 2003, 3:56am
[View Quote]technozeus wrote:
> There may be many reasons to want the ability to set restrictions or minimums on visibility in worlds, other than gaming. As a simple example, a world owner may want the walls in a maze to tell an interactive story that changes based on which route you take through the maze, and they may be using commands that set sign text in the distance, or may want to keep someone from "reading ahead" as they go.
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Most games allow you to cheat, for those of us less patient.
--
--Bowen--
Jul 11, 2003, 10:22am
But also as he said up there, you can easily go into 3rd person view and
look around lol....
[View Quote]"technozeus" <TechnoZeus at usa.net> wrote in message
news:3f0e1945$1 at server1.Activeworlds.com...
> I think you might have missed the point. The idea is that if someone
wants their world to work a certain way, they have the choice it to reliably
do so. For example, if a person wanted to make their world a giant
amusement park, and planned to use commands on certain objects to control
the actions of other objects, allowing the visibility range to go too low
could break the functionality of their builds and ruin the experience. Not
all builds are just for looks.
>
> TechnoZeus
>
> "calhoun" <coen at charter.net> wrote in message
news:3f09031d$1 at server1.Activeworlds.com...
view
no
paintball
who
side
world,
want
to
to
have to
>
>
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Jul 20, 2003, 7:55am
yep... and world worners should be able to restrict that within their world as well. In fact, it may even be a good idea to allow some such restrictions to be set (or cleared) with a building Action command also.
TechnoZeus
[View Quote]"zeofatex" <gzanone at optonline.net> wrote in message news:3f0eac17$1 at server1.Activeworlds.com...
> But also as he said up there, you can easily go into 3rd person view and
> look around lol....
>
> "technozeus" <TechnoZeus at usa.net> wrote in message
> news:3f0e1945$1 at server1.Activeworlds.com...
> wants their world to work a certain way, they have the choice it to reliably
> do so. For example, if a person wanted to make their world a giant
> amusement park, and planned to use commands on certain objects to control
> the actions of other objects, allowing the visibility range to go too low
> could break the functionality of their builds and ruin the experience. Not
> all builds are just for looks.
> news:3f09031d$1 at server1.Activeworlds.com...
> view
> no
> paintball
> who
> side
> world,
> want
> to
> to
> have to
>
>
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