sound fadeing controll (Wishlist)

sound fadeing controll // Wishlist

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dlp anne

Mar 4, 2003, 8:47am
A way to let users choose if they want the sound to fade out as you walk
from it or not.
The reason I want this is because I was forced to run all my background
music to a web page midi player activated with bump url's just so it would
not fade :-(

Ex.
create sound music.mid fade=no
create sound music.wav fade=no
create sound music.mp3 fade=no
create noise music.mid fade=no
create noise music.wav fade=no
create noise music.mp3 fade=no

create sound music.mid fade=yes
create sound music.wav fade=yes
create sound music.mp3 fade=yes
create noise music.mid fade=yes
create noise music.wav fade=yes
create noise music.mp3 fade=yes

And if you don't tell it yes or no, its yes by default.

technozeus

Mar 4, 2003, 10:08am
The sound command was designed to act as a part of the 3D environment, fade with distance, and move left or right depending on the angle you're facing. The noise command was designed to do exactly what you're asking for the ability to do.

http://www.ActiveWorlds.com/help/noise_command.html

TechnoZeus

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dlp anne

Mar 4, 2003, 10:53am
I know that but there is still some major flaws with using that setup.

create noise music.mid
will not loop even if you add loop after it.
once started it won't stop unless you change worlds, even removing it from
the object will not stop it.
any other mid's in the area will not start up till the 1st one you saw
finishes.

I want this.
I want it to loop
I want it to stop when you run into another one that is different and start
the new one up.
If you run into a copy of the same one, it should not restart the song.



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dlp anne

Mar 4, 2003, 11:00am
Basically I want my mid's to play like they did in version 2.2 and add the
loop to it.



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grimble grimble2000@btinternet:com

Mar 4, 2003, 4:18pm
As I believe most would (i.e. work as expected) ... even if some people do
choose to assume that no-one else knows jack about AW. Midis have been
predictably unpredictable for some time ... it would be nice to see them
back to a consistent state.

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technozeus

Mar 5, 2003, 7:40am
Yes, the addition of a "loop=" or "repeat=" parameter to the noise command was actually suggested even before the noise command was extended to play MIDI files, and I still think it's a good suggestion. It is possible to stop a MIDI file started with the Noise command. Take a look in my Index (AW 25000n 15000w) if you want to see one way it can be done. It is also possible to use animate timers to repeat the noise command at specific intervals, but this is no more of a reasonable substitute for a good command enhancement than being able to do accomplish it with a bot is... in my opinion.

TechnoZeus

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