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Browser + Server + SDK DataString command (Wishlist)
Browser + Server + SDK DataString command // Wishlist
Nov 12, 2002, 8:24pm
Ive noticed allot of the time that the browser, sdk, servers etc depend allot on the aw protocal, which while cute, requires allot of updating for each feature.
Id like to see a DataString command incorporated into the main AW system that would allow a large ammount of data to be set, sent, or recieved about a world, avatar etc in a single string.
For example, Custom Avatars...
You have a standard rick avatar with its textures applied onto its models.
'[<cAv(shirt=av_skin9.jpg,trousers=psy2.jpg)><msg(message='A security guard with flashy trousers')>]
The browser can take this single string, and then interprit its data directly saying that the avatar has a av_skin9.jpg texture for its body, and psy2.jpg for its trousers, while if you mouve your move over this Av it could say "A security guard with flashy trousers"...
Seems a decent idea, possable or not.. im unsure? The basic idea is for the string to be transfered, the clients at either end interprit it saving a tonne of protocal updates for every single feature.
- Mark
Nov 13, 2002, 1:21pm
Omg, that protocol has a *lot* of overhead :).
-Joe
[View Quote]"strike rapier" <strike at rapiercom.freeserve.co.uk> wrote in message
news:3dd17faf at server1.Activeworlds.com...
> Ive noticed allot of the time that the browser, sdk, servers etc depend
allot on the aw protocal, which while cute, requires allot of updating for
each feature.
>
> Id like to see a DataString command incorporated into the main AW system
that would allow a large ammount of data to be set, sent, or recieved about
a world, avatar etc in a single string.
>
> For example, Custom Avatars...
>
> You have a standard rick avatar with its textures applied onto its models.
>
> '[<cAv(shirt=av_skin9.jpg,trousers=psy2.jpg)><msg(message='A security
guard with flashy trousers')>]
>
> The browser can take this single string, and then interprit its data
directly saying that the avatar has a av_skin9.jpg texture for its body, and
psy2.jpg for its trousers, while if you mouve your move over this Av it
could say "A security guard with flashy trousers"...
>
> Seems a decent idea, possable or not.. im unsure? The basic idea is for
the string to be transfered, the clients at either end interprit it saving a
tonne of protocal updates for every single feature.
>
> - Mark
>
>
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Nov 15, 2002, 3:30pm
keep in mind information is broadcasted/recieved bit by bit. :-)
[View Quote]"strike rapier" <strike at rapiercom.freeserve.co.uk> wrote in message
news:3dd17faf at server1.Activeworlds.com...
> Ive noticed allot of the time that the browser, sdk, servers etc depend
allot on the aw protocal, which while cute, requires allot of updating for
each feature.
>
> Id like to see a DataString command incorporated into the main AW system
that would allow a large ammount of data to be set, sent, or recieved about
a world, avatar etc in a single string.
>
> For example, Custom Avatars...
>
> You have a standard rick avatar with its textures applied onto its models.
>
> '[<cAv(shirt=av_skin9.jpg,trousers=psy2.jpg)><msg(message='A security
guard with flashy trousers')>]
>
> The browser can take this single string, and then interprit its data
directly saying that the avatar has a av_skin9.jpg texture for its body, and
psy2.jpg for its trousers, while if you mouve your move over this Av it
could say "A security guard with flashy trousers"...
>
> Seems a decent idea, possable or not.. im unsure? The basic idea is for
the string to be transfered, the clients at either end interprit it saving a
tonne of protocal updates for every single feature.
>
> - Mark
>
>
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Nov 15, 2002, 11:05pm
Your point is?....
- Mark
[View Quote]"j b e l l" <jbell at kmfdm.com> wrote in message news:3dd52f35 at server1.Activeworlds.com...
> keep in mind information is broadcasted/recieved bit by bit. :-)
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Nov 17, 2002, 4:16pm
Make a better 1 then :P
- Mark
No, im not being sarcastic I know full well Joe will probably come up with 1 infinatly better
[View Quote]"joeman" <joeman at bootdown.com> wrote in message news:3dd26e17$1 at server1.Activeworlds.com...
> Omg, that protocol has a *lot* of overhead :).
>
> -Joe
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