ability to interact with objects (Wishlist)

ability to interact with objects // Wishlist

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ingiebee

Nov 11, 2002, 7:06am
Could you make it so that if you touch a couch, or chair, you use it? I
mean, you sit down? or a bed, you lay down, sitting in AW would help the
realism alot. It really would be great if an object could be created with
an interaction ability, and when "used" it would call up a seq which would
make the AV sit, until "unused"

Is this impossible to implement? I mean, we don't even have that many
actions available to us, nor the ability to sit (on the floor) like you can
in almost every RPG game. Is AW cornered by it's architecture in some way?
Just wondering, thanks, Ingie

Oh, and how can I get a copy of the beta 3.4? Is it available for all to
beta test? Thanks again, Love Ingie

brock

Nov 11, 2002, 1:39pm
3.4 is a closed beta test, and yes this would be a nice feature.

--
Brock - 308723
AW 3.4 Build: 443
Brock at iceflare.net

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ananas

Nov 11, 2002, 4:08pm
It should be possible to implement something like :

bump seq 5 (or activate)

or so - but that would require to have this sequence on
the same position for all avatars.


When the beta isn't beta anymore, a bot could do it with
aw_avatar_set()



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chiklit

Nov 12, 2002, 4:29am
but the bot would have to keep track of where the object is and also make
sure the av is placed right on the object which is possible but seams to be
too much work for what you get out of it

--
OS: Windows XP Prof. Build 2600
Processor: AMD Athlon, 1.2GHz
Memory: 256MB RAM
DirectX Version: DirectX 8.1 (4.08.01.0810)
Card: ATI Radeon 7000/VE 32MB (Driver Recent As of 10-14-02)
Video Mode: DX7 (w/o T&L)
Version: 3.4 Beta Build 442
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ananas

Nov 12, 2002, 6:15am
Keeping track of object positions is a standard job that most
programmable bots can do. The objects are usually marked in
the action or comment line.
The avatar position should be possible with most bots too.

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j b e l l

Nov 15, 2002, 3:33pm
This would require one feature that I could see needing, and a great feature
that I have yet to think of: objects with actions that create you to have a
certain gesture.. (not neccessarily on the avitars.dat too, so it could be
used only when appropriate and not ahve a person sitting in mid air or
pedaling as they walk)

there could be a "sitting" gesture that the action code of the couch calls
the avatar to do.. hmm.. think i'll put this as a seperate post as well..
seems interesting to me :-)

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j b e l l

Nov 15, 2002, 3:34pm
oh, lol, yup.. there ya go... should have read more of the replies before
posting my own :-) sorry.. hehe


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ingiebee

Nov 23, 2002, 5:27am
Thanks everyone. I can't wait to see 3.4, it sounds like another huge leap
forward, and seems to add a multitude of new options.

I can't wait! Ingie


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technozeus

Dec 2, 2002, 9:15am
I like that one, but how about an addition to it. Perhaps a choice of sequence by name or number, where any sequence of characters that does not evaluate to a number of an existing sequence would be checked as a name, and if a sequence by that name exists it would be used.

Example,
bump seq sit; activate seq fall

Yes, there is the question of weather or not you're avatar would be facing the right way to sit on the object, and also weather or not the avatar's sit sequence (if it even had one) would work well with that object, but my experiences so far tell me that most people would learn to use such capabilities in ways that look reaslistic because it simply feels more natural to do so.

Perhaps if a .seq extension is added, the name used could even be assumed to represent a sequence file rather than a sequence button name.

TechnoZeus

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