Re: Water is not accurate (Wishlist)

Re: Water is not accurate // Wishlist

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talisan

Oct 19, 2002, 1:04am
OK geesh. A lot of discussion has gone on here about water. But in an AW
situation, I'd like to try and recreate water without a lot of math and
special effects. Simply put, go jump in the ocean and see how far you can
see. Depends on what area of the ocean you are in, yes. Water in AW is more
than likely being used for SEA water... oceans. So, lets consider in a
future version of AWB that we allow for different fog values for under water
than we have in air... above the water. Now, this gives you the ability to
create clear bluegreen seawater like around some tropical island, crystal
clear bluish icelandic water and dark green water like you find off the
coast of California, or red tides, etc...

Now, if you want to talk about refraction and reflection, fine... go for it
:) I'd love to see a beam of stray light under the water, and the facets of
the waves on the surface, and it's be killer to have a reflection of the sun
and clouds on the surface of the water. You can think of a hundred things
you could add and make water a hog. :P My original post on this subject just
asked for foggier water... i.e 2 values for minimum and maximum under water
fog values satifies my request :))

Now, if you want to see some computer water that totally kills me, check out
the new seawater in DAoC when the expansion comes out. or better yet, get a
Morrowind CD and check out how they did the water on that ocean. Totally
cool, and I'd love to duplicate either in my AW worlds.

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