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Allow default objects for black triangles (Wishlist)
Allow default objects for black triangles // Wishlist
Aug 24, 2002, 8:48pm
I WISH...
... in a world without a registry, that the world owner be able to add a
default (object/object definition) to replace the black triangles that show
up when an error/mispelling/etc takes place.
I would suggest if this be considered that the default object be required
small. Say no more than a 256 byte definitiion that might include a simple
object(3d or facer) and a color or texture.
Say for example I want to find all the error'd objects in a world that has
been around for 2 years(true scenario), I could change the original black
triangle to a red flashing sphere, and thus locate each offending object and
delete it, or correct it.
I know this would be useful to me in my current project.
As a positive side effect, some worlds could use this to their advantage, by
making every mistake a citizen makes into a blade of grass, a tree, or a
star. There would certainly be some interesting potential.
-Talisan
Aug 24, 2002, 8:53pm
lol, interesting idea, maybe, but I'd say the object would have to be a huge
and/or not used frequently object...you might get it mixed up with other
things. Say you're making a pile of grass, lots of blades...and you want to
use another object, you type it in wrong and another blade of grass pops up.
:-) One: that might be too small to notice; Two: the selected object might
mix in with surrounding objects, unless perhaps you could specify the object
to be used in worlds features, or select ti to be the default
triangle...then it might work :-)
maki
[View Quote]"talisan" <wardaor at hotmail.com> wrote in message
news:3d680d22 at server1.Activeworlds.com...
> I WISH...
>
>
> .. in a world without a registry, that the world owner be able to add a
> default (object/object definition) to replace the black triangles that
show
> up when an error/mispelling/etc takes place.
>
>
> I would suggest if this be considered that the default object be required
> small. Say no more than a 256 byte definitiion that might include a simple
> object(3d or facer) and a color or texture.
>
> Say for example I want to find all the error'd objects in a world that has
> been around for 2 years(true scenario), I could change the original black
> triangle to a red flashing sphere, and thus locate each offending object
and
> delete it, or correct it.
> I know this would be useful to me in my current project.
>
> As a positive side effect, some worlds could use this to their advantage,
by
> making every mistake a citizen makes into a blade of grass, a tree, or a
> star. There would certainly be some interesting potential.
>
> -Talisan
>
>
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Aug 24, 2002, 10:05pm
Can't you just change unknown.rwx?
-Agent1
[View Quote]"talisan" <wardaor at hotmail.com> wrote in message
news:3d680d22 at server1.Activeworlds.com...
> in a world without a registry, that the world owner be able to add a
default (object/object definition) to replace the black triangles that show
> up when an error/mispelling/etc takes place.
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Aug 24, 2002, 11:34pm
Can you?
[View Quote]"agent1" <Agent1 at ShatteredPlatters.com> wrote in message
news:3d681f45$1 at server1.Activeworlds.com...
> Can't you just change unknown.rwx?
>
> -Agent1
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Aug 24, 2002, 11:57pm
OK, how do you make it work? I made a an unknown.ziprwx), placed it in the
OP and I made some intentional errors on some objects and ended up with
black triangles as expected... they did not change into spheres as I had
hoped they were.
ModelBegin
Surface .5 .3 0
color .535 .53 .525
texture red
sphere .2 8
ModelEnd
That's what I made, smaller than the unknown.zip from the megamodels.zip
So, please, tell me how this works, I'd love it if it did, would save me so
much time.
[View Quote]"agent1" <Agent1 at ShatteredPlatters.com> wrote in message
news:3d681f45$1 at server1.Activeworlds.com...
> Can't you just change unknown.rwx?
>
> -Agent1
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Aug 25, 2002, 12:08am
I did a search of the AW Online help, and I can not find any reference to
unknown.zip/.rwx or error's. Perhaps they forgot to include that. BUT, I do
see that the content of the original unknown.zip that it is indeed a
triangle facer object.
ModelBegin
ClumpBegin
Hints NULL
AxisAlignment ZOrientY
Vertex -0.02 0 0
Vertex 0.02 0 0
Vertex 0 0.02 0
Triangle 1 2 3
ClumpEnd
ModelEnd
[View Quote]"agent1" <Agent1 at ShatteredPlatters.com> wrote in message
news:3d681f45$1 at server1.Activeworlds.com...
> Can't you just change unknown.rwx?
>
> -Agent1
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Aug 25, 2002, 3:04am
No, the code for the triangle facer is hardcoded.
[View Quote]agent1 wrote:
>
> Can't you just change unknown.rwx?
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Aug 25, 2002, 3:05am
The fetch.php script does that (optional)
http://oct31.de/aw/fetch
[View Quote]talisan wrote:
>
> I WISH...
>
> .. in a world without a registry, that the world owner be able to add a
> default (object/object definition) to replace the black triangles that show
> up when an error/mispelling/etc takes place.
>
> I would suggest if this be considered that the default object be required
> small. Say no more than a 256 byte definitiion that might include a simple
> object(3d or facer) and a color or texture.
>
> Say for example I want to find all the error'd objects in a world that has
> been around for 2 years(true scenario), I could change the original black
> triangle to a red flashing sphere, and thus locate each offending object and
> delete it, or correct it.
> I know this would be useful to me in my current project.
>
> As a positive side effect, some worlds could use this to their advantage, by
> making every mistake a citizen makes into a blade of grass, a tree, or a
> star. There would certainly be some interesting potential.
>
> -Talisan
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Aug 25, 2002, 6:21am
A bot which scans the area, then compares it with the registry, then deletes
all objects which it can't find in the registry.
[View Quote]"maki" <maki at awmaki.com> wrote in message
news:3d680e69$1 at server1.Activeworlds.com...
> lol, interesting idea, maybe, but I'd say the object would have to be a
huge
> and/or not used frequently object...you might get it mixed up with other
> things. Say you're making a pile of grass, lots of blades...and you want
to
> use another object, you type it in wrong and another blade of grass pops
up.
> :-) One: that might be too small to notice; Two: the selected object might
> mix in with surrounding objects, unless perhaps you could specify the
object
> to be used in worlds features, or select ti to be the default
> triangle...then it might work :-)
>
> maki
>
>
> "talisan" <wardaor at hotmail.com> wrote in message
> news:3d680d22 at server1.Activeworlds.com...
> show
required
simple
has
black
> and
advantage,
> by
>
>
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Aug 25, 2002, 10:42am
Not a bot, but maybe helpful :
http://oct31.de/aw/awpropcheck/index.html
It can copy the coords to the clipboard in teleport format
so you can go there quick to fix it.
Needs the old propdump format though
[View Quote]ncc 72897 wrote:
>
> A bot which scans the area, then compares it with the registry, then deletes
> all objects which it can't find in the registry.
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Aug 25, 2002, 11:27am
I could've sworn someone had replaced unknown.rwx and had the triangles be
something else. Guess I was wrong.
-Agent1
[View Quote]"ananas" <vha at oct31.de> wrote in message news:3D685FC6.241C41CE at oct31.de...
> No, the code for the triangle facer is hardcoded.
>
> agent1 wrote:
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Aug 25, 2002, 8:49pm
"agent1" <Agent1 at ShatteredPlatters.com> wrote in
news:3d68db24$1 at server1.Activeworlds.com:
> I could've sworn someone had replaced unknown.rwx and had the
> triangles be something else. Guess I was wrong.
I believe this used to be possible in older versions?
KAH
Aug 26, 2002, 3:08am
maybe an old browser version - or he used a
scripted object path?
[View Quote]agent1 wrote:
>
> I could've sworn someone had replaced unknown.rwx and had the triangles be
> something else. Guess I was wrong.
>
> -Agent1
>
> "ananas" <vha at oct31.de> wrote in message news:3D685FC6.241C41CE at oct31.de...
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Nov 16, 2002, 10:59am
Yes, it used to be possible.
TechnoZeus
[View Quote]"kah" <kah at kahnews.cjb.net> wrote in message news:Xns9276415C5C27kahatkahnewsdotcjbdo at 64.94.241.201...
> "agent1" <Agent1 at ShatteredPlatters.com> wrote in
> news:3d68db24$1 at server1.Activeworlds.com:
>
>
> I believe this used to be possible in older versions?
>
> KAH
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