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Teleporting (Wishlist)
Teleporting // Wishlist
Jul 29, 2002, 8:08pm
Did anyone else notice that whenever someone teleports to a different part
in a world, they don't teleport, they just warp but REALLY REALLY fast...
heh, it might be sorta nice if they faded out when teleporting, it looks
really messed up when a world has a teleporter thingy...
Jul 29, 2002, 8:59pm
make it so that when teleporting, the person is seen dematerializing and
rematerializing at the destination spot..hehe
[View Quote]"chiram seawing" <seawing at planet-safira.com> wrote in message
news:3d45bcd2 at server1.Activeworlds.com...
> Did anyone else notice that whenever someone teleports to a different part
> in a world, they don't teleport, they just warp but REALLY REALLY fast...
> heh, it might be sorta nice if they faded out when teleporting, it looks
> really messed up when a world has a teleporter thingy...
>
>
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Jul 29, 2002, 9:22pm
RTFM: http://www.activeworlds.com/help/teleport_command.html
-Agent1
[View Quote]"chiram seawing" <seawing at planet-safira.com> wrote in message news:3d45bcd2 at server1.Activeworlds.com...
> Did anyone else notice that whenever someone teleports to a different part in a world, they don't teleport, they just warp but
REALLY REALLY fast...
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Jul 29, 2002, 9:26pm
It depends on how far away the location is. A teleport a user does
automatically if far enough away, should make them teleport like they
normally would, but if it's close it'll warp them.
--Bowen--
[View Quote]"chiram seawing" <seawing at planet-safira.com> wrote in message
news:3d45bcd2 at server1.Activeworlds.com...
> Did anyone else notice that whenever someone teleports to a different part
> in a world, they don't teleport, they just warp but REALLY REALLY fast...
> heh, it might be sorta nice if they faded out when teleporting, it looks
> really messed up when a world has a teleporter thingy...
>
>
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Jul 29, 2002, 9:57pm
Yeah, thats why they should make it so when you teleport it teleports you,
despite the distance...
[View Quote]"bowen" <thisguyisashimmyritzer at 7k2.4mg.com> wrote in message
news:3d45cf12$1 at server1.Activeworlds.com...
> It depends on how far away the location is. A teleport a user does
> automatically if far enough away, should make them teleport like they
> normally would, but if it's close it'll warp them.
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Jul 29, 2002, 10:42pm
If you're talking about object commands, use 'teleport' instead of 'warp' and you'll get what you want.
Any other use of a "teleport" works properly, so I don't know what you're talking about.
-Agent1
[View Quote]"chiram seawing" <seawing at planet-safira.com> wrote in message news:3d45d667 at server1.Activeworlds.com...
> Yeah, thats why they should make it so when you teleport it teleports you, despite the distance...
>
> "bowen" <thisguyisashimmyritzer at 7k2.4mg.com> wrote in message news:3d45cf12$1 at server1.Activeworlds.com...
like they
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Jul 29, 2002, 11:36pm
It doesn't matter. Other people will see you warping to the location if its
close even if the command is teleport or warp....if you've been paying
attention.
--
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
A message from Zeo Toxion
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
[View Quote]"agent1" <Agent1 at my.activeworlds.com> wrote in message
news:3d45e0f7$1 at server1.Activeworlds.com...
> If you're talking about object commands, use 'teleport' instead of 'warp'
and you'll get what you want.
>
> Any other use of a "teleport" works properly, so I don't know what you're
talking about.
>
> -Agent1
>
> "chiram seawing" <seawing at planet-safira.com> wrote in message
news:3d45d667 at server1.Activeworlds.com...
you, despite the distance...
news:3d45cf12$1 at server1.Activeworlds.com...
automatically if far enough away, should make them teleport
> like they
>
>
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Jul 30, 2002, 2:39am
In a galaxy far far away, known as wishlist, an identity claiming to
be known as "agent1" <Agent1 at my.activeworlds.com> scribed the
following:
>If you're talking about object commands, use 'teleport' instead of 'warp' and you'll get what you want.
>
>Any other use of a "teleport" works properly, so I don't know what you're talking about.
No, they're talking about teleporting in general using the Teleport
Menu. When teleporting within the same world but still in the same
range as another user, they will see you WARP across but really fast.
I think that no matter the range, a teleport should "dematerialize and
re materialize" to the destination; would look much better :o)
,,,,,
(o o)
/--------------ooO--(_)--Ooo--------------\
| Anduin (317281) |
| o The Gorean Scribe |
| o http://www.anduin-lothario.com |
| o World: GorSJ (18+ Only) |
\--------------ooO-------Ooo--------------/
Jul 30, 2002, 12:41pm
So *that's* what they were talking about... Well that's probably just because the browser sees it like any other avatar_change event
and moves the avatar smoothly. I don't think there's an event that says "Hey! I've been teleported!" :)
-Agent1
[View Quote]"anduin" <anduin at NOSPAM.anduin-lothario.com> wrote in message news:m44ckuskepkn360jjshs922smo8tua0dmd at 4ax.com...
> No, they're talking about teleporting in general using the Teleport Menu. When teleporting within the same world but still in the
same
> range as another user, they will see you WARP across but really fast. I think that no matter the range, a teleport should
"dematerialize and
> re materialize" to the destination; would look much better :o)
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Jul 30, 2002, 12:44pm
should be! :-P
[View Quote]"agent1" <Agent1 at my.activeworlds.com> wrote in message
news:3d46a593$1 at server1.Activeworlds.com...
> So *that's* what they were talking about... Well that's probably just
because the browser sees it like any other avatar_change event
> and moves the avatar smoothly. I don't think there's an event that says
"Hey! I've been teleported!" :)
>
> -Agent1
>
> "anduin" <anduin at NOSPAM.anduin-lothario.com> wrote in message
news:m44ckuskepkn360jjshs922smo8tua0dmd at 4ax.com...
Menu. When teleporting within the same world but still in the
> same
think that no matter the range, a teleport should
> "dematerialize and
>
>
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Jul 30, 2002, 9:21pm
It also does this with "create teleport". The whole point was TELEPORT *was*
used and not warp (to agent1).
--
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
A message from Zeo Toxion
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
[View Quote]"anduin" <anduin at NOSPAM.anduin-lothario.com> wrote in message
news:m44ckuskepkn360jjshs922smo8tua0dmd at 4ax.com...
> In a galaxy far far away, known as wishlist, an identity claiming to
> be known as "agent1" <Agent1 at my.activeworlds.com> scribed the
> following:
and you'll get what you want.
talking about.
>
> No, they're talking about teleporting in general using the Teleport
> Menu. When teleporting within the same world but still in the same
> range as another user, they will see you WARP across but really fast.
> I think that no matter the range, a teleport should "dematerialize and
> re materialize" to the destination; would look much better :o)
>
> ,,,,,
> (o o)
> /--------------ooO--(_)--Ooo--------------\
> | Anduin (317281) |
> | o The Gorean Scribe |
> | o http://www.anduin-lothario.com |
> | o World: GorSJ (18+ Only) |
> \--------------ooO-------Ooo--------------/
|
Jul 30, 2002, 9:36pm
Should fade like star trek.
Beam me up, scotty :P
[View Quote]"chiram seawing" <seawing at planet-safira.com> wrote in message
news:3d45bcd2 at server1.Activeworlds.com...
> Did anyone else notice that whenever someone teleports to a different part
> in a world, they don't teleport, they just warp but REALLY REALLY fast...
> heh, it might be sorta nice if they faded out when teleporting, it looks
> really messed up when a world has a teleporter thingy...
>
>
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Jul 31, 2002, 4:48am
like in Next Generation, not like the crappy classic ST transporter
[View Quote]"john" <johnfricker at lineone.net> wrote in message
news:3d472306 at server1.Activeworlds.com...
> Should fade like star trek.
>
> Beam me up, scotty :P
>
>
> "chiram seawing" <seawing at planet-safira.com> wrote in message
> news:3d45bcd2 at server1.Activeworlds.com...
part
fast...
>
>
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