A Scale Command? (Wishlist)

A Scale Command? // Wishlist

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brock

Mar 9, 2002, 7:50pm
I have a idea that would be pretty useful on AW, a scale command, it
would be the ultimate way to remove overlapping, and would allow builders to
use all type of objects and create more beautiful looking and flexible type
buildings.

Signed,
Brock
308723

jerme

Mar 9, 2002, 9:56pm
Isn't that supposed to be in 3.3? I at least remember seeing that
somewhere...

--
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Jeremy Booker
JTech Web Systems
(www.JTechWebSystems.com -- Coming Soon)
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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kah

Mar 10, 2002, 11:07am
you probably saw it on FeatureVote

KAH

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brock

Mar 10, 2002, 11:45am
Actually, i was just building and thought about the command, i dont go to
activeworlds.com takes forever to load and causes tremendous lag on my Comp.

~Brock


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ananas

Mar 10, 2002, 1:20pm
If you have an own object path with PHP, check

http://oct31.de/aw/fetch

for a solution

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jerme

Mar 10, 2002, 9:46pm
Ananas,
That script looks very nice! Why don't you team up with the person
who had the database powered OP script... Wouldn't that be awesome?

-Jeremy

--
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Jeremy Booker
JTech Web Systems
(www.JTechWebSystems.com -- Coming Soon)
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
[View Quote]

ananas

Mar 11, 2002, 9:23pm
The problem is the building inspector, if a world has a
registry. The model search with the database is mostly
used for worlds with lots of builders I think, and a
registry has to hold all model names and sizes.

As the fetch.php script allows some billions of different
objects, it is impossible to create a registry that holds
them all.

Actually SupaFly made a web interface for the parameters
for the fetch.php features, combined with a model search -
and afaik., the database driven search interfaces with
this. This web interface even contains one feature of fetch,
that I didn't document yet, it can move a model away from
its center, so it can run in a circle or show (but not be
placed of course) outside of the building borders.


If we could make Roland ignore the registry for objects,
that start with a specific character, the fetch.php features
(and possible enhancements) could even be combined, but I
guess, such a feature isn't too interesting for AWCom.

The possibilities of all 4 components of the AW architecture
are absolutely not fully used. The only thing, that seems to
be always near the limit, is the browser. Universe, world and
object path would offer many interesting possibilities, if
they had more open and well documented interfaces.



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silenced

Mar 11, 2002, 9:32pm
Hmm, what about if the fetch script creates a registry entry when the model
is used?

-Silenced

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jerme

Mar 12, 2002, 1:47am
Yes.. exactly what I was thinking... Is there anyway that the registry could
be generated on the fly? When exactly does the browser look at the regestry,
and what would the program have to know to generate one? Could we even get
the registry to the browser with the proper info in it?

-J.

--
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Jeremy Booker
JTech Web Systems
(www.JTechWebSystems.com -- Coming Soon)
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
[View Quote]

silenced

Mar 12, 2002, 2:14am
I think it's whenever an object is created, it checks to see if there's a
registry entry. Maybe Ananas could add onto his fetch script for registry
support (scans the registry and if the object isn't there it adds it with
those wild funky names :) ). Of course, does anyone have a use for it?

-Silenced

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ananas

Mar 12, 2002, 3:45am
The registry is held on the world server, not where
the objects are.

The registry is read when the world starts, that's
why it requires a shutdown to install a new registry.

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brock

Mar 14, 2002, 7:54pm
Then again guys, you have to remember
not everyone has their own object path
even though the command would be confusing
for some i think they could all learn to use it.

~Brock - 308723
[AMD Thunderbird 1.2GHZ - 768MB RAM]
[Creative nVidia - Riva TNT2 - AWBuild401]

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brock

Mar 21, 2002, 2:31am
Umm...this is Joe zip (don't worry...Brock lets me) I am the real author of
the scale command, I told Brock to post it because my cit is dead. The usage
I am thinking is like if you wanted a floor01 to be 5x8 you would type
create scale 5 8 0
and there you go, scale X Y Z. It would end all overlapping, the only prob
is create scale 10000 10000 1000, so some device would need added to prevent
vandal like that.
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dion

Mar 21, 2002, 9:40am
What about registry, though? Could this not be used in public building
worlds?

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brock

Mar 21, 2002, 10:10am
Maybe a scale limit in the world features.

~Brock - 308723
The cookies =\
www.iceflare.net

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dion

Mar 21, 2002, 10:16am
well, I meant in terms of encroachment.

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ananas

Mar 21, 2002, 8:15pm
If the scale was built into the browser, it could easily
calculate the new size with a simple multiplication.
Just an OP solution does not offer this possibility.

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