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A Scale Command? (Wishlist)
A Scale Command? // Wishlist
Mar 9, 2002, 7:50pm
I have a idea that would be pretty useful on AW, a scale command, it
would be the ultimate way to remove overlapping, and would allow builders to
use all type of objects and create more beautiful looking and flexible type
buildings.
Signed,
Brock
308723
Mar 9, 2002, 9:56pm
Isn't that supposed to be in 3.3? I at least remember seeing that
somewhere...
--
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Jeremy Booker
JTech Web Systems
(www.JTechWebSystems.com -- Coming Soon)
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
[View Quote]"brock" <Brock at futurehosts.org> wrote in message
news:3c8a83a1$1 at server1.Activeworlds.com...
> I have a idea that would be pretty useful on AW, a scale command, it
> would be the ultimate way to remove overlapping, and would allow builders
to
> use all type of objects and create more beautiful looking and flexible
type
> buildings.
>
> Signed,
> Brock
> 308723
>
>
|
Mar 10, 2002, 11:07am
you probably saw it on FeatureVote
KAH
[View Quote]"jerme" <JerMe at nc.rr.com> wrote in message
news:3c8aa12a$1 at server1.Activeworlds.com...
> Isn't that supposed to be in 3.3? I at least remember seeing that
> somewhere...
>
> --
> ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
> Jeremy Booker
> JTech Web Systems
> (www.JTechWebSystems.com -- Coming Soon)
> ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
> "brock" <Brock at futurehosts.org> wrote in message
> news:3c8a83a1$1 at server1.Activeworlds.com...
builders
> to
> type
>
>
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Mar 10, 2002, 11:45am
Actually, i was just building and thought about the command, i dont go to
activeworlds.com takes forever to load and causes tremendous lag on my Comp.
~Brock
[View Quote]"kah" <kah at kahnews.cjb.net> wrote in message
news:3c8b5a7f$2 at server1.Activeworlds.com...
> you probably saw it on FeatureVote
>
> KAH
>
> "jerme" <JerMe at nc.rr.com> wrote in message
> news:3c8aa12a$1 at server1.Activeworlds.com...
it
> builders
>
>
|
Mar 10, 2002, 1:20pm
If you have an own object path with PHP, check
http://oct31.de/aw/fetch
for a solution
[View Quote]brock wrote:
>
> Actually, i was just building and thought about the command, i dont go to
> activeworlds.com takes forever to load and causes tremendous lag on my Comp.
>
> ~Brock
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Mar 10, 2002, 9:46pm
Ananas,
That script looks very nice! Why don't you team up with the person
who had the database powered OP script... Wouldn't that be awesome?
-Jeremy
--
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Jeremy Booker
JTech Web Systems
(www.JTechWebSystems.com -- Coming Soon)
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
[View Quote]"ananas" <vha at oct31.de> wrote in message news:3C8B7636.71FDB4BD at oct31.de...
> If you have an own object path with PHP, check
>
> http://oct31.de/aw/fetch
>
> for a solution
>
> brock wrote:
to
Comp.
>
> --
> "_
> |
> /\
> \ /
> __/ /_
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Mar 11, 2002, 9:23pm
The problem is the building inspector, if a world has a
registry. The model search with the database is mostly
used for worlds with lots of builders I think, and a
registry has to hold all model names and sizes.
As the fetch.php script allows some billions of different
objects, it is impossible to create a registry that holds
them all.
Actually SupaFly made a web interface for the parameters
for the fetch.php features, combined with a model search -
and afaik., the database driven search interfaces with
this. This web interface even contains one feature of fetch,
that I didn't document yet, it can move a model away from
its center, so it can run in a circle or show (but not be
placed of course) outside of the building borders.
If we could make Roland ignore the registry for objects,
that start with a specific character, the fetch.php features
(and possible enhancements) could even be combined, but I
guess, such a feature isn't too interesting for AWCom.
The possibilities of all 4 components of the AW architecture
are absolutely not fully used. The only thing, that seems to
be always near the limit, is the browser. Universe, world and
object path would offer many interesting possibilities, if
they had more open and well documented interfaces.
[View Quote]jerme wrote:
>
> Ananas,
> That script looks very nice! Why don't you team up with the person
> who had the database powered OP script... Wouldn't that be awesome?
>
> -Jeremy
>
> --
> ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
> Jeremy Booker
> JTech Web Systems
> (www.JTechWebSystems.com -- Coming Soon)
> ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
> "ananas" <vha at oct31.de> wrote in message news:3C8B7636.71FDB4BD at oct31.de...
> to
> Comp.
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Mar 11, 2002, 9:32pm
Hmm, what about if the fetch script creates a registry entry when the model
is used?
-Silenced
[View Quote]"ananas" <vha at oct31.de> wrote in message news:3C8D38DA.2A28EE0F at oct31.de...
> The problem is the building inspector, if a world has a
> registry. The model search with the database is mostly
> used for worlds with lots of builders I think, and a
> registry has to hold all model names and sizes.
>
> As the fetch.php script allows some billions of different
> objects, it is impossible to create a registry that holds
> them all.
>
> Actually SupaFly made a web interface for the parameters
> for the fetch.php features, combined with a model search -
> and afaik., the database driven search interfaces with
> this. This web interface even contains one feature of fetch,
> that I didn't document yet, it can move a model away from
> its center, so it can run in a circle or show (but not be
> placed of course) outside of the building borders.
>
>
> If we could make Roland ignore the registry for objects,
> that start with a specific character, the fetch.php features
> (and possible enhancements) could even be combined, but I
> guess, such a feature isn't too interesting for AWCom.
>
> The possibilities of all 4 components of the AW architecture
> are absolutely not fully used. The only thing, that seems to
> be always near the limit, is the browser. Universe, world and
> object path would offer many interesting possibilities, if
> they had more open and well documented interfaces.
>
>
>
> jerme wrote:
person
news:3C8B7636.71FDB4BD at oct31.de...
go
my
>
> --
> "_
> |
> /\
> \ /
> __/ /_
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Mar 12, 2002, 1:47am
Yes.. exactly what I was thinking... Is there anyway that the registry could
be generated on the fly? When exactly does the browser look at the regestry,
and what would the program have to know to generate one? Could we even get
the registry to the browser with the proper info in it?
-J.
--
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Jeremy Booker
JTech Web Systems
(www.JTechWebSystems.com -- Coming Soon)
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
[View Quote]"silenced" <nospam at privacy.com> wrote in message
news:3c8d3e98$1 at server1.Activeworlds.com...
> Hmm, what about if the fetch script creates a registry entry when the
model
> is used?
>
> -Silenced
>
> "ananas" <vha at oct31.de> wrote in message
news:3C8D38DA.2A28EE0F at oct31.de...
> person
> news:3C8B7636.71FDB4BD at oct31.de...
dont
> go
on
> my
>
>
|
Mar 12, 2002, 2:14am
I think it's whenever an object is created, it checks to see if there's a
registry entry. Maybe Ananas could add onto his fetch script for registry
support (scans the registry and if the object isn't there it adds it with
those wild funky names :) ). Of course, does anyone have a use for it?
-Silenced
[View Quote]"jerme" <JerMe at nc.rr.com> wrote in message
news:3c8d7a44$1 at server1.Activeworlds.com...
> Yes.. exactly what I was thinking... Is there anyway that the registry
could
> be generated on the fly? When exactly does the browser look at the
regestry,
> and what would the program have to know to generate one? Could we even get
> the registry to the browser with the proper info in it?
>
> -J.
>
> --
> ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
> Jeremy Booker
> JTech Web Systems
> (www.JTechWebSystems.com -- Coming Soon)
> ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
> "silenced" <nospam at privacy.com> wrote in message
> news:3c8d3e98$1 at server1.Activeworlds.com...
> model
> news:3C8D38DA.2A28EE0F at oct31.de...
> dont
> on
>
>
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Mar 12, 2002, 3:45am
The registry is held on the world server, not where
the objects are.
The registry is read when the world starts, that's
why it requires a shutdown to install a new registry.
[View Quote]silenced wrote:
>
> Hmm, what about if the fetch script creates a registry entry when the model
> is used?
>
> -Silenced
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Mar 14, 2002, 7:54pm
Then again guys, you have to remember
not everyone has their own object path
even though the command would be confusing
for some i think they could all learn to use it.
~Brock - 308723
[AMD Thunderbird 1.2GHZ - 768MB RAM]
[Creative nVidia - Riva TNT2 - AWBuild401]
[View Quote]"brock" <Brock at futurehosts.org> wrote in message
news:3c8a83a1$1 at server1.Activeworlds.com...
> I have a idea that would be pretty useful on AW, a scale command, it
> would be the ultimate way to remove overlapping, and would allow builders
to
> use all type of objects and create more beautiful looking and flexible
type
> buildings.
>
> Signed,
> Brock
> 308723
>
>
|
Mar 21, 2002, 2:31am
Umm...this is Joe zip (don't worry...Brock lets me) I am the real author of
the scale command, I told Brock to post it because my cit is dead. The usage
I am thinking is like if you wanted a floor01 to be 5x8 you would type
create scale 5 8 0
and there you go, scale X Y Z. It would end all overlapping, the only prob
is create scale 10000 10000 1000, so some device would need added to prevent
vandal like that.
[View Quote]"brock" <Brock at iceflare.net> wrote in message
news:3c911c12 at server1.Activeworlds.com...
> Then again guys, you have to remember
> not everyone has their own object path
> even though the command would be confusing
> for some i think they could all learn to use it.
>
> ~Brock - 308723
> [AMD Thunderbird 1.2GHZ - 768MB RAM]
> [Creative nVidia - Riva TNT2 - AWBuild401]
>
> "brock" <Brock at futurehosts.org> wrote in message
> news:3c8a83a1$1 at server1.Activeworlds.com...
builders
> to
> type
>
>
|
Mar 21, 2002, 9:40am
What about registry, though? Could this not be used in public building
worlds?
[View Quote]"brock" <joe_zip at hotmail.com> wrote in message
news:3c996234$1 at server1.Activeworlds.com...
> Umm...this is Joe zip (don't worry...Brock lets me) I am the real author
of
> the scale command, I told Brock to post it because my cit is dead. The
usage
> I am thinking is like if you wanted a floor01 to be 5x8 you would type
> create scale 5 8 0
> and there you go, scale X Y Z. It would end all overlapping, the only prob
> is create scale 10000 10000 1000, so some device would need added to
prevent
> vandal like that.
> "brock" <Brock at iceflare.net> wrote in message
> news:3c911c12 at server1.Activeworlds.com...
it
> builders
>
>
|
Mar 21, 2002, 10:10am
Maybe a scale limit in the world features.
~Brock - 308723
The cookies =\
www.iceflare.net
[View Quote]"dion" <GovDion at subdimension.com> wrote in message
news:3c99c695$1 at server1.Activeworlds.com...
> What about registry, though? Could this not be used in public building
> worlds?
>
> "brock" <joe_zip at hotmail.com> wrote in message
> news:3c996234$1 at server1.Activeworlds.com...
> of
> usage
prob
> prevent
command,
> it
flexible
>
>
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Mar 21, 2002, 10:16am
well, I meant in terms of encroachment.
[View Quote]"brock" <Brock at iceflare.net> wrote in message
news:3c99cdce$1 at server1.Activeworlds.com...
> Maybe a scale limit in the world features.
>
> ~Brock - 308723
> The cookies =\
> www.iceflare.net
>
> "dion" <GovDion at subdimension.com> wrote in message
> news:3c99c695$1 at server1.Activeworlds.com...
author
> prob
> command,
> flexible
>
>
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Mar 21, 2002, 8:15pm
If the scale was built into the browser, it could easily
calculate the new size with a simple multiplication.
Just an OP solution does not offer this possibility.
[View Quote]dion wrote:
>
> well, I meant in terms of encroachment.
>
> "brock" <Brock at iceflare.net> wrote in message
> news:3c99cdce$1 at server1.Activeworlds.com...
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