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Weather (Wishlist)
Weather // WishlistbowenDec 24, 2001, 8:56pm
Some real life weather would be cool..
Density fog.. (more dense in some areas then in others.. instead of inside buildings it could be around it).. Snow.. little snowflakes come down until they cover the gound.. you could specifiy how much snow cover you want.. Rain.. comes down.. maybe even puddles of water if there's some hilly areas :). Evaporation rate for the rain/snow.. Choose a rate.. 0 it doesn't evaporate 100 it evaporates as soon as it hits the ground.. Cloud cover.. a lot or a little. (would have to tie into the rain/snow) Maybe in the future if they do this some Ice.. for the puddles that freeze over since they don't evaporate if you change the weather to snow. Or a calendar.. you can set up weather on a monthly basis.. maybe longer :).. Just adding these featuers along with the "landscape" feature would improve AW beyond belief. Tell me what you think of all this :) --Bowen-- data21Dec 25, 2001, 2:22am
Now that would be awesome :-)
that fog maybe its time for a new action create fog radius=5 density=10 Its a possibility :-) As for the rest of the weather that could be world feature settings that you specify in VRT , random, and how long it will last etc. [View Quote] bowenDec 25, 2001, 2:42am
That'd be cool.. maybe have the browser set up to display fog.. but not near
objects.. it could be done most likely :) A lot of these are easily implemented if you give like a couple of months to it. --Bowen-- [View Quote] syntaxDec 25, 2001, 4:15am
The snow falling and staying wouldnt work because it couldn't detect where
objects were and stuff. Maybe it could just fall and disappear. :-P [View Quote] > Snow.. little snowflakes come down until they cover the gound.. you could > specifiy how much snow cover you want.. tony mDec 25, 2001, 5:21pm
excellent.
[View Quote] >Some real life weather would be cool.. > >Density fog.. (more dense in some areas then in others.. instead of inside >buildings it could be around it).. > >Snow.. little snowflakes come down until they cover the gound.. you could >specifiy how much snow cover you want.. > >Rain.. comes down.. maybe even puddles of water if there's some hilly areas >:). > >Evaporation rate for the rain/snow.. Choose a rate.. 0 it doesn't evaporate >100 it evaporates as soon as it hits the ground.. > >Cloud cover.. a lot or a little. (would have to tie into the rain/snow) > >Maybe in the future if they do this some Ice.. for the puddles that freeze >over since they don't evaporate if you change the weather to snow. Or a >calendar.. you can set up weather on a monthly basis.. maybe longer :).. > >Just adding these featuers along with the "landscape" feature would improve >AW beyond belief. Tell me what you think of all this :) > >--Bowen-- > > > > > -- Tony M (fldmshl2013 at hotmail.com) http://tonyhttp.s5.com bowenDec 25, 2001, 6:41pm
The browser can be written to detect objects much like it can detect them
now with the cell space. Just detect a model.. don't put snow around it.. maybe unless there's a command for "create snow land" so it could land on it. --Bowen-- [View Quote] kahDec 25, 2001, 8:23pm
this would be real neat... and I know RW3 supports particle systems too, so
the falling snow and rain shouldn't pose huge problems for Roland (the staying on the ground is a lot harder to do, though, but possible to do very nicely if you give it a few weeks) KAH [View Quote] foxmccloudDec 30, 2001, 3:50am
Those are nice ideas, but you can't imagine how hard to program they would be :)
Snow / rain that doesn't stay on the ground, and clouds, would both be easy though, and nice to have... I *think* density fog could be implemented with the GeForce3 vertex shaders, but it would be limited to gf3 owners and would be a non-trivial algorythm to program. As for snow and rain that stay on the ground, well there would probably be ways to do it, but it would be quite hard to do. Fox Mc Cloud "bowen" <bowen at omegauniverse.com> a écrit dans le message news: 3c27b2b9 at server1.Activeworlds.com... > Some real life weather would be cool.. > > Density fog.. (more dense in some areas then in others.. instead of inside > buildings it could be around it).. > > Snow.. little snowflakes come down until they cover the gound.. you could > specifiy how much snow cover you want.. > > Rain.. comes down.. maybe even puddles of water if there's some hilly areas > :). > > Evaporation rate for the rain/snow.. Choose a rate.. 0 it doesn't evaporate > 100 it evaporates as soon as it hits the ground.. > > Cloud cover.. a lot or a little. (would have to tie into the rain/snow) > > Maybe in the future if they do this some Ice.. for the puddles that freeze > over since they don't evaporate if you change the weather to snow. Or a > calendar.. you can set up weather on a monthly basis.. maybe longer :).. > > Just adding these featuers along with the "landscape" feature would improve > AW beyond belief. Tell me what you think of all this :) > > --Bowen-- bowenDec 30, 2001, 3:52am
Actually renderware supports particles :). Gamecube shows this quite well
with Star Fox (has density fog and clouds). As for the time it'd take to implement.. if you focused on it, it'd probably take a month or two.. but it'd be well worth it and add quite a lot to the realism with the 3d landscapes :) --Bowen-- [View Quote] |