ThreadBoard ArchivesSite FeaturesActiveworlds SupportHistoric Archives |
Re: saving cell data (was Re: catagolizing project) (Wishlist)
Re: saving cell data (was Re: catagolizing project) // Wishlistsw comitOct 1, 2001, 2:39am
>
> Also, the "gear" object isn't necessary since simply use one of the named objects as the "control" object. And the "excessive create animate me . 1 1 0,astart;adone texture carpet1 name=c1,astart" isn't necessary; "create texture carpet1 name=c1" is sufficient (though the name could be one character less). > No it's not, if the object with the "create texture carpet1 name=c1" loads before the objects with "c1" in it, they won't be textured. The animation allows it the texturer to keep refreshing. I learned that trick from Lara =) |