Re: saving cell data (was Re: catagolizing project) (Wishlist)

Re: saving cell data (was Re: catagolizing project) // Wishlist

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eep

Sep 21, 2001, 5:00pm
Too bad it has some false information, particularly about where cells meet on the ground object. Texture seams aren't necessarily where cells meet. Cells are 10m x 10m x 10m columns so textures have to tile the same width and depth for them to meet up exactly with cells.

Also, the "gear" object isn't necessary since simply use one of the named objects as the "control" object. And the "excessive create animate me . 1 1 0,astart;adone texture carpet1 name=c1,astart" isn't necessary; "create texture carpet1 name=c1" is sufficient (though the name could be one character less).

Oh and I'd appreciate it if you didn't copy my information and instead put a link to my tips and just added new ones to your page...

[View Quote] > Another Resource:
> http://academy.swcity.net
>
> Under the Cell Space Conservation section, there are a few cool tricks using
> naming, as well as the tricks listed on Eep's website (using less
> characters, etc)
>
[View Quote]

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