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i know im complaining but so what now you know so if you dont like it (Wishlist)
i know im complaining but so what now you know so if you dont like it // Wishlistthe derekSep 2, 2001, 3:41am
why does awcom charge $10 for every extra user
limit? im getting more and more complains every day at how low it is and i know i could just fess up the 50bucks but that is A LOT to be adding 5 users :P eepSep 2, 2001, 7:34am
Oh please...$10 for each new USER? Most people hardly ever stay in a world long enough to suck THAT much bandwidth off the uniserver. MUCH more bandwidth is used by the world and object (WAY much more still!) servers. AWC is just being stingy.
[View Quote] > Bandwidth is the answer, not only AW charges dependant > on the user limit, some other world hosts do it too if > they don't have unlimited bandwidth because their ISP > charges them for each MB (some for each GB). > > No real reason that AW has the same increment for worlds > that they host and worlds that are hosted somewhere else > because the world host has to give the bandwidth. > [View Quote] ananasSep 2, 2001, 8:08am
The world heartbeat is the same independant from the user
count I think. The bandwith that the OP sucks depends very much on the object refresh. All the larger AW worlds use the same OP so they don't load for each world. Worlds with a large group of frequent visitors need only very little object refresh if the object refresh is set to a high value. So the only thing that really should affect the bandwidth of a WORLD server is the people count. For the universe server it should not matter which world a person visits, the polling frequency should be the same. [View Quote] -- "_ | /\ \ / __/ /_ eepSep 2, 2001, 9:13am
Duh...that's my point: world-uniserver interaction bandwidth is almost negligible. Hence, there's no real justification for $10/user...
[View Quote] > The world heartbeat is the same independant from the user > count I think. The bandwith that the OP sucks depends very > much on the object refresh. All the larger AW worlds use > the same OP so they don't load for each world. > Worlds with a large group of frequent visitors need only > very little object refresh if the object refresh is set to > a high value. > > So the only thing that really should affect the bandwidth > of a WORLD server is the people count. > > For the universe server it should not matter which world > a person visits, the polling frequency should be the same. > [View Quote] the derekSep 3, 2001, 3:56am
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