Re: portal rendering (was Re: Visibility Minimum) (Wishlist)

Re: portal rendering (was Re: Visibility Minimum) // Wishlist

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eep

Aug 24, 2001, 1:49pm
Not necessarily; it would just be a matter of placing clipping planes behind walls, floors, ceilings, etc. They're quite versatile in games. For example, in Max Payne, the camera can move all the way around the outside of a room and only by looking through an "exit" hole can the next room be seen. In Trespasser it's even more dynamic, not limited to rooms without see-through windows and limited exits. In Tomb Raider the clipping planes are all over in outdoors, obscured by fog or polygons.

Portal rendering would GREATLY increase AW's frame rate.

[View Quote] > It would make a good addition, but builds would have to be changed in order to take advantage of portal rendering.
>
[View Quote]

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