3DS Loading (Wishlist)

3DS Loading // Wishlist

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exc4libur

Aug 1, 2001, 3:22am
Get 3DS loading in AW, i got
tons of code to load 3DS, why
does'nt AW implent loading 3DS??
I've searched the net for a RWX exporter
to 3DsMax r 3.1 and r 4.0. I find none that
work with 3DsMax r 3.1 and Windows 2000.
There was some ways to export but exporting to
one format then to rwx, its quite much extra, not
nessesary work. I think AW has thouhgt more on
TrueSpace users and not on Max and LightWave users.
(Thoes who uses a real tool :)

I could make a DLL that loads 3DS files and give
access to all the infos you need!

- Excal

kah

Aug 1, 2001, 8:58am
this would be a risk, since most 3DS models are supermodels wich could make
AW crash...

KAH

[View Quote]

kah

Aug 1, 2001, 11:37am
....and they're also way off-scale most of the time...

KAH

[View Quote]

exc4libur

Aug 1, 2001, 12:37pm
Ok:
- Ever hear of scaling?
- Supermodels: Man you only think rendering???
Cob files contains much info to, but the AW browser
does'nt load all the deformations and so. So with
a 3DS file wich have spesific: Verties, TextureCords,
Normals, wich makes modeling a dream actually.

Its a common format and i would be then easy
to export: SMD, MD2, MD3, OBJ, TIN, STL files
to 3DS for use in AW, with my exporter then. And also
SMD/MD2/MD3 actors will be 3DS files + SEQ files.

Man, i use 3DS files for programs i program, they
are nice, small and fast. And they are greate to make in
3DsMax! (I donno about TS and LW, cz i dont use them :)

Let me make a DLL to load 3DS, all i ask for!

- Excal



[View Quote]

eep

Aug 1, 2001, 1:26pm
A 3DS 3.1 3DS-to-RWX DLL already exists. Unfortunately, in Criterion's infinite moronical "wisdom" it can't be distributed...legally. I've been waiting for someone to send it to be anonymously but no one has yet, because I don't fear the "law" (it's JUST a fucking exporter for Christ's sake!). People I KNOW who have them (the RW3 SDK) are: AWC, Andras, and Neil Colvin (Modeler's developer).

[View Quote] > Ok:
> - Ever hear of scaling?
> - Supermodels: Man you only think rendering???
> Cob files contains much info to, but the AW browser
> does'nt load all the deformations and so. So with
> a 3DS file wich have spesific: Verties, TextureCords,
> Normals, wich makes modeling a dream actually.
>
> Its a common format and i would be then easy
> to export: SMD, MD2, MD3, OBJ, TIN, STL files
> to 3DS for use in AW, with my exporter then. And also
> SMD/MD2/MD3 actors will be 3DS files + SEQ files.
>
> Man, i use 3DS files for programs i program, they
> are nice, small and fast. And they are greate to make in
> 3DsMax! (I donno about TS and LW, cz i dont use them :)
>
> Let me make a DLL to load 3DS, all i ask for!
>
[View Quote]

exc4libur

Aug 1, 2001, 3:36pm
Yeah see my problem, i cant get a decent exporter!
So i want to make a DLL that can load 3DS files for
AW Browser, also that AW add support to users to make
plugins for other file formats. Cz i think they are using to much
time to go COB way, and thats like Mirco$oft, limiting to
their own format and they probably get money or something
from Caligar to advertise a old version of TrueSpace!
(TrueSpace sucks anyway, I tryed 4.2 and its not good, i like
3DsMax is way better, and the interface are more thinked trough )

- Excal


[View Quote]

wing

Aug 1, 2001, 6:43pm
Quite similar to M$. Their movie maker thing that comes with WinXP (More bloatware) can read TONS of formats and can only save in
Windows Media.
[View Quote]

eep

Aug 1, 2001, 9:15pm
Welp, try emailing the AW dictators Rick and JP, but good luck...you'll need it.

[View Quote] > Yeah see my problem, i cant get a decent exporter!
> So i want to make a DLL that can load 3DS files for
> AW Browser, also that AW add support to users to make
> plugins for other file formats. Cz i think they are using to much
> time to go COB way, and thats like Mirco$oft, limiting to
> their own format and they probably get money or something
> from Caligar to advertise a old version of TrueSpace!
> (TrueSpace sucks anyway, I tryed 4.2 and its not good, i like
> 3DsMax is way better, and the interface are more thinked trough )
>
[View Quote]

captain mad mike

Aug 6, 2001, 6:11pm
Yeah I'd love to see 3ds support for AW at least if they cant change the rwx
files to 3ds (then we have to change the extensions on everything too). But
there are a ton of free 3ds files on the net and maybe if AW switched to 3ds
support too we'd get a little program to do the scaling...plus I don't have
to suffer from the bad job 3dstorwx does with inverting the object :/
[View Quote]

eep

Aug 6, 2001, 6:25pm
Unfortunately most 3DS objects tend to be WAY too complex for AW's real-time-rendering nature. However, 3DS CAN make low-poly objects but most (if not all) of the free ones are NOT.

At any rate, if you can make a DLL, go ahead. RWX is a simple enough format so if you have the 3DS format info, the converter should be no big deal. Talk to Roland.

[View Quote] > Yeah I'd love to see 3ds support for AW at least if they cant change the rwx
> files to 3ds (then we have to change the extensions on everything too). But
> there are a ton of free 3ds files on the net and maybe if AW switched to 3ds
> support too we'd get a little program to do the scaling...plus I don't have
> to suffer from the bad job 3dstorwx does with inverting the object :/

[View Quote]

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