New features for 3.3 (Wishlist)

New features for 3.3 // Wishlist

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budweiser

Jun 5, 2001, 1:18am
What are some features we would like to see for 3.3, if one ever comes out?

tony m

Jun 5, 2001, 4:06am
3.3!??!!??!?!!?! they're just barely on 3.2

did i miss something?

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m a r c u s

Jun 5, 2001, 5:39pm
I was thinking the same thing the first time I read it LOL, I suspect they
meant 3.2


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wing

Jun 5, 2001, 6:26pm
Lets seeeee. For 3.3 I'd like to see... Uhh, hell, lets deal with 3.2 first.
Hardware T&L
Improved move, rotate. etc/ commands (allow sequences of these to be built onto one object, ie one object that moves here, changes
to this color, rotates this far, moves there, rotates thataway, changes texture and then goes back to the start point)
HIGHER CELL LIMITS!!
Better dsound implementation
OPEN FUCKING GL.
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sw comit

Jun 6, 2001, 4:04am
I like a lot of Eeps ideas about avatar realism. Sound effects to sync with
an avatar's movement be nice. The gravity and velocity physic engine needs
some major tweaking too. You can't go from 0 to (about) 42 mph instantly.
I'd love to see shadowing and reflection, but it'd probably kill
performance; however they could just make it an option in the settings.
Lastly they should introduce a photography mode, which would render items at
extreme distances and not allow you to move (moving with so many objects on
screen would cause some extreme lag I would image), so you could take nice
screenshots.

Away from the 3d element I'd like to see a revamped telegram system (also,
someone mention an active telegram idea, sounds kinda nice).

3.3 though? What I said sounds more like 6.0 =P

--
SW Comit
swcomit at swcity.net
Mayor of SW City
http://www.swcity.net
President of Community Linkage Commission
http://comlinkage.tripod.com


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captain mad mike

Jun 29, 2001, 7:23pm
More for 3.2:

Multi-recepient telegrams and whispers, user movable objects (like you can
pick them up and move it), different render modes (like low for congested
areas on slow connections, and high for broadbanders like me), and heres a
neat one, remote property, where you click a checkbox which marks those
objects as remote, so your computer hosts them and thus we can have
super-tall fully furnished buildings, etc. kinda like dedicated servers from
half life. And when your comp isn't running then there can be an invisible
land cover there that the AW server has so that nobody can build there. And
it would be cool if users could put in user-usable objects (say, a crossbow)
where you could pick it up and shoot something with it. Thats sorda violent
but hey, its cool. And whatever it does gets reset so that you can't
vandalize someones house with arrows or something. LOL lets just import
counterstrike into AW and have lots of cedrics and hoteps running around
with machine guns cutting everything into swiss cheese!
wheeeeeeeeeeeeeeeeeeeee!

--
CMM
"Crazy to the gluon!"

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tony m

Jun 29, 2001, 11:09pm
-- see comments below --

[View Quote] This probably won't make it into 3.2/3.3 because of the very high risk
of -SPAM-. Unless you can find a way to make multi-recipient teles that
don't have a very high risk of spam, I doubt it'll happen.

captain mad mike

Jun 29, 2001, 11:15pm
well, if they keep the limit on the contact list the way it is that reduces
it some, and then if they only allow say, 5 users per tgram that really
eliminates the spam.
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tony m

Jun 30, 2001, 4:37am
or maybe make the mass-tele send only to all of your contacts at once.
that would make things such as name-change announcements easier

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