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collision argument for warp (Wishlist)
collision argument for warp // WishlistwingMay 19, 2001, 6:44pm
just had a thought here, what if I want to throw E N Z O against a wall when he steps on my floor at a high velocity? Can't do it
with warps because of accelleration and decelleration. BUT, I can throw him through that wall at a very high speed with warps. So, what if there were an argument that allows objects to block the course of a warp? tony mMay 20, 2001, 3:59pm
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