Object Stretching (Wishlist)

Object Stretching // Wishlist

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captain mad mike

Apr 3, 2001, 5:56pm
Gee...lately I've been full of ideas (I guess school has done
something...warmed up my brain it)...

Anyways, I've been thinking it would be cool if we could warp objects, like
take a pp08 and stretch it so instead of 8x8 its 14x5 or some weird
dimension like that. This could not only be used for effect but for filling
in odd-sized gaps in builds so we don't have to overlap (yes, yes, I know
about the control-shift thing). But we could also possibly stretch walls to
make them a little bigger and thus reduce cell space usage. This would also
be a good idea for avatars, then they could be stretchy like from The Sims.
Though it would be harder to create objects, avatars, and to texture avatars
it would be useful for little things, and it could possibly be used in
another way, just plain warping. with warping we could add ripples to stuff
too :)

I know that this may not be possible for some time (due to those wonderful
folks at RW) unless AW switches 3d engines (which would sort-of stink
because then we'd have different objects...though AW could possibly go
through the main worlds with an object-switching program and also give it to
private world owners).


--
My two cents,
Captain MAD Mike

tony m

Apr 3, 2001, 7:37pm
This is a good idea! Keep 'em comin :)

[View Quote]

wing

Apr 3, 2001, 7:55pm
[View Quote] Your school is warming up your brain, ours is dumping us in Washington DC for a day on the town :)

eep

Apr 4, 2001, 4:42am
It's called scaling (transformation) and has been on my list for years...

[View Quote] > Gee...lately I've been full of ideas (I guess school has done
> something...warmed up my brain it)...
>
> Anyways, I've been thinking it would be cool if we could warp objects, like
> take a pp08 and stretch it so instead of 8x8 its 14x5 or some weird
> dimension like that. This could not only be used for effect but for filling
> in odd-sized gaps in builds so we don't have to overlap (yes, yes, I know
> about the control-shift thing). But we could also possibly stretch walls to
> make them a little bigger and thus reduce cell space usage. This would also
> be a good idea for avatars, then they could be stretchy like from The Sims.
> Though it would be harder to create objects, avatars, and to texture avatars
> it would be useful for little things, and it could possibly be used in
> another way, just plain warping. with warping we could add ripples to stuff
> too :)
>
> I know that this may not be possible for some time (due to those wonderful
> folks at RW) unless AW switches 3d engines (which would sort-of stink
> because then we'd have different objects...though AW could possibly go
> through the main worlds with an object-switching program and also give it to
> private world owners).

captain mad mike

Apr 4, 2001, 5:35pm
Just a follow-up. I asked Roland about this [avatars being actual flesh
instead of seperate objects aka "skin and bones"] and he said that RW is
supposed to be capable of this but its just a matter of the AW browser being
able to do that.



--
CMM

eep

Apr 4, 2001, 8:16pm
Duh. RW3 has FAR more options AW3 doesn't take advantage of. Hell, it only took Roland 3+ years to add multiple lights which RW2 (and probably earlier versions) supported. Roland just sucks at 3D programming.

[View Quote] > Just a follow-up. I asked Roland about this [avatars being actual flesh
> instead of seperate objects aka "skin and bones"] and he said that RW is
> supposed to be capable of this but its just a matter of the AW browser being
> able to do that.

ananas

Apr 12, 2001, 10:46pm
Check news://andras.net/worldbuilders and follow the thread
"Server-created objects" there.

[View Quote]

your hiroshi

Jun 21, 2001, 2:56am
Sweet Eep, you speak the truth with a mouth of flame.

I wish there was a decent alternative to AW, too. But unless AOL makes their
chat rooms 3D, it is not going to happen soon. But nah, if AOL went 3D,
would they support decent building capabilities?

I mean this with no offense; Builders remind me of the die-hard model
railroad guys who used to hang at the hobby store before all us D&D players
drove them away. They were mature, professional, well-balanced individuals
who LOVED miniature traffic lights and new modelling compounds. Now only
Revered Lovejoy oh the Simpsons is seen running his trains late into the
night. Nay, I had respect for their craft.

I made my ActiveX control from the Bot SDK. And I can't do much with it. I
want so much more. I want robots with precise DYNAMIC control of the
rotation, color, lighting, & MODEL of each avatar joint. I want enumerated
pushbuttons on the avatar. I want whole buildings that ARE BOTS. I want
built-in JavaScript support..... I want it all, man.

captain mad mike

Jun 26, 2001, 12:16am
If AOL took over 3d chat we'd all be doomed. They're big enough. Though I
guess then they would give AWCOM some better business by making AWCOM look
good (because knowing AOL they'd put a load of ad sh-t into their "3-d"
worlds). And then I have an excuse to mail them stinkbombs for "copying" AW,
and flooding my cable channels with even more annoying RoadRunner ads (I
mean, I freakin use it for the internet so why can't they use all that money
and filter out the ads for me? Augh...)


--
CMM
"Crazy to the gluon!"
[View Quote]

wing

Jun 27, 2001, 8:02pm
Cable channels get Roadrunner ads, local channels are flooded with AOL ads. THEY LITERALLY OWN EVERY STINKING COMMERCIAL SEGMENT ON
TV. Same with radio.
[View Quote]

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