|
another building option (Wishlist)
another building option // Wishlist
Mar 16, 2001, 3:55pm
you know how you can rotate the object to position it. how bout a way to
rotate it to make it upside down.
Note: I am not talking about the rotate command
Mar 16, 2001, 6:11pm
Z axis rotation. It's on eep's list http://tnlc.com/eep/aw/improve.html
However, the powers who be say it would require a cell database rewrite.
[View Quote]"data21" <dbmiller at kiski.net> wrote in message
news:3ab2538d at server1.Activeworlds.com...
> you know how you can rotate the object to position it. how bout a way to
> rotate it to make it upside down.
>
> Note: I am not talking about the rotate command
>
>
|
Mar 16, 2001, 8:32pm
Yes know, I do read eep's web page often.
But that Z axis rotation would be vary useful in the object properties box.
[View Quote]"wing" <bathgate at prodigy.net> wrote in message
news:3ab2737f$1 at server1.Activeworlds.com...
> Z axis rotation. It's on eep's list http://tnlc.com/eep/aw/improve.html
>
> However, the powers who be say it would require a cell database rewrite.
> "data21" <dbmiller at kiski.net> wrote in message
> news:3ab2538d at server1.Activeworlds.com...
to
>
>
|
Mar 17, 2001, 6:19pm
Or even in keyboard commands (perhaps a z-axis rotation modifier key). Regardless, it's assumed any new keyboard object manipulation command would make it into the object properties box anyway, obviously. Bug Roland, Rick, and JP about it if you want it badly enough. The more people who do the more likely they'll think many people want it and will probably implement it. Oh and it helps to own a universe or be a "big name partner" too...
[View Quote]
> Yes know, I do read eep's web page often.
> But that Z axis rotation would be vary useful in the object properties box.
>
[View Quote]> "wing" <bathgate at prodigy.net> wrote in message
> news:3ab2737f$1 at server1.Activeworlds.com...
> to
|
Mar 17, 2001, 6:39pm
couldn't you use rotate command, then do time=(blah) so that it stops.. and
screw with it till you get it to where you want it..
--
news://awjbell.com
--
J B E L L
http://platinum.awjbell.com
G O I N G P L A T I N U M
[View Quote]"data21" <dbmiller at kiski.net> wrote in message
news:3ab2538d at server1.Activeworlds.com...
: you know how you can rotate the object to position it. how bout a way to
: rotate it to make it upside down.
:
: Note: I am not talking about the rotate command
:
:
|
Mar 17, 2001, 6:59pm
Nope, doesn't work that way.
[View Quote]"j b e l l" <jbell1983 at home.com> wrote in message
news:3ab3cb85$2 at server1.Activeworlds.com...
> couldn't you use rotate command, then do time=(blah) so that it stops..
and
> screw with it till you get it to where you want it..
>
> --
> news://awjbell.com
> --
> J B E L L
> http://platinum.awjbell.com
> G O I N G P L A T I N U M
>
>
> "data21" <dbmiller at kiski.net> wrote in message
> news:3ab2538d at server1.Activeworlds.com...
> : you know how you can rotate the object to position it. how bout a way
to
> : rotate it to make it upside down.
> :
> : Note: I am not talking about the rotate command
> :
> :
>
>
|
Mar 17, 2001, 9:04pm
i must have misunderstood the question then.. cuz i'm certain you could do
that to flip an object..
--
news://awjbell.com
--
J B E L L
http://platinum.awjbell.com
G O I N G P L A T I N U M
[View Quote]"wing" <bathgate at prodigy.net> wrote in message
news:3ab3d035 at server1.Activeworlds.com...
: Nope, doesn't work that way.
: "j b e l l" <jbell1983 at home.com> wrote in message
: news:3ab3cb85$2 at server1.Activeworlds.com...
: > couldn't you use rotate command, then do time=(blah) so that it stops..
: and
: > screw with it till you get it to where you want it..
: >
: > --
: > news://awjbell.com
: > --
: > J B E L L
: > http://platinum.awjbell.com
: > G O I N G P L A T I N U M
: >
: >
: > "data21" <dbmiller at kiski.net> wrote in message
: > news:3ab2538d at server1.Activeworlds.com...
: > : you know how you can rotate the object to position it. how bout a way
: to
: > : rotate it to make it upside down.
: > :
: > : Note: I am not talking about the rotate command
: > :
: > :
: >
: >
:
:
|
Mar 17, 2001, 9:55pm
You can and I have many times. The annoying part is figuring out how many RPMs/second (uh, shouldn't that be RPS instead, Roland? <bonk>) to get it to work right. Degree-rotation would be MUCH simpler and easier to use. <bonk Shamus>
[View Quote]
> i must have misunderstood the question then.. cuz i'm certain you could do
> that to flip an object..
>
[View Quote]> "wing" <bathgate at prodigy.net> wrote in message
> news:3ab3d035 at server1.Activeworlds.com...
> : Nope, doesn't work that way.
> : "j b e l l" <jbell1983 at home.com> wrote in message
> : news:3ab3cb85$2 at server1.Activeworlds.com...
> : > couldn't you use rotate command, then do time=(blah) so that it stops..
> : and
> : > screw with it till you get it to where you want it..
> : >
> : > "data21" <dbmiller at kiski.net> wrote in message
> : > news:3ab2538d at server1.Activeworlds.com...
> : > : you know how you can rotate the object to position it. how bout a way
> : to
> : > : rotate it to make it upside down.
> : > :
> : > : Note: I am not talking about the rotate command
|
Mar 18, 2001, 12:34am
honestly when I first heard the rotate command i thought that's what it
WAS... like rotate 28 would move it to 28 degrees of it's normal positon
(rotating over the x axis since rotating over the y is already done with
page up/down) i was dissappointed when i heard it wasn't.. trying to figure
out the RPM thing is a pain in the ass to make objects get to the correct
angle.. *sigh* something else to annoy roland with..
I thought i was filtered, eep *smile* I was amazed to see you reply to me in
something other then a flame-thank you.
--
news://awjbell.com
--
J B E L L
http://platinum.awjbell.com
G O I N G P L A T I N U M
[View Quote]"eep" <eep at tnlc.com> wrote in message news:3AB3F726.DA1ED1D3 at tnlc.com...
: You can and I have many times. The annoying part is figuring out how many
RPMs/second (uh, shouldn't that be RPS instead, Roland? <bonk>) to get it to
work right. Degree-rotation would be MUCH simpler and easier to use. <bonk
Shamus>
:
: j b e l l wrote:
:
: > i must have misunderstood the question then.. cuz i'm certain you could
do
: > that to flip an object..
: >
: > "wing" <bathgate at prodigy.net> wrote in message
: > news:3ab3d035 at server1.Activeworlds.com...
: > : Nope, doesn't work that way.
: > : "j b e l l" <jbell1983 at home.com> wrote in message
: > : news:3ab3cb85$2 at server1.Activeworlds.com...
: > : > couldn't you use rotate command, then do time=(blah) so that it
stops..
: > : and
: > : > screw with it till you get it to where you want it..
: > : >
: > : > "data21" <dbmiller at kiski.net> wrote in message
: > : > news:3ab2538d at server1.Activeworlds.com...
: > : > : you know how you can rotate the object to position it. how bout a
way
: > : to
: > : > : rotate it to make it upside down.
: > : > :
: > : > : Note: I am not talking about the rotate command
:
|
Mar 18, 2001, 1:27am
Well then, maybe I'm missing somthing. Oh well, still learning. The
implementation sucks so badly as does the amount of time I have to actually
sit down and learn it.
[View Quote]"j b e l l" <jbell1983 at home.com> wrote in message
news:3ab3ed80$1 at server1.Activeworlds.com...
> i must have misunderstood the question then.. cuz i'm certain you could do
> that to flip an object..
>
> --
> news://awjbell.com
> --
> J B E L L
> http://platinum.awjbell.com
> G O I N G P L A T I N U M
>
>
> "wing" <bathgate at prodigy.net> wrote in message
> news:3ab3d035 at server1.Activeworlds.com...
> : Nope, doesn't work that way.
> : "j b e l l" <jbell1983 at home.com> wrote in message
> : news:3ab3cb85$2 at server1.Activeworlds.com...
> : > couldn't you use rotate command, then do time=(blah) so that it
stops..
> : and
> : > screw with it till you get it to where you want it..
> : >
> : > --
> : > news://awjbell.com
> : > --
> : > J B E L L
> : > http://platinum.awjbell.com
> : > G O I N G P L A T I N U M
> : >
> : >
> : > "data21" <dbmiller at kiski.net> wrote in message
> : > news:3ab2538d at server1.Activeworlds.com...
> : > : you know how you can rotate the object to position it. how bout a
way
> : to
> : > : rotate it to make it upside down.
> : > :
> : > : Note: I am not talking about the rotate command
> : > :
> : > :
> : >
> : >
> :
> :
>
>
|
Mar 18, 2001, 3:01am
[View Quote]
> honestly when I first heard the rotate command i thought that's what it
> WAS... like rotate 28 would move it to 28 degrees of it's normal positon
> (rotating over the x axis since rotating over the y is already done with
> page up/down) i was dissappointed when i heard it wasn't.. trying to figure
> out the RPM thing is a pain in the ass to make objects get to the correct
> angle.. *sigh* something else to annoy roland with..
Helps to read the docs, eh? RTFM
> I thought i was filtered, eep *smile* I was amazed to see you reply to me in
> something other then a flame-thank you.
You will be again if you revert to your former inadequate self.
[View Quote]> "eep" <eep at tnlc.com> wrote in message news:3AB3F726.DA1ED1D3 at tnlc.com...
> : You can and I have many times. The annoying part is figuring out how many
> RPMs/second (uh, shouldn't that be RPS instead, Roland? <bonk>) to get it to
> work right. Degree-rotation would be MUCH simpler and easier to use. <bonk
> Shamus>
> :
> : j b e l l wrote:
> :
> : > i must have misunderstood the question then.. cuz i'm certain you could
> do
> : > that to flip an object..
> : >
> : > "wing" <bathgate at prodigy.net> wrote in message
> : > news:3ab3d035 at server1.Activeworlds.com...
> : > : Nope, doesn't work that way.
> : > : "j b e l l" <jbell1983 at home.com> wrote in message
> : > : news:3ab3cb85$2 at server1.Activeworlds.com...
> : > : > couldn't you use rotate command, then do time=(blah) so that it
> stops..
> : > : and
> : > : > screw with it till you get it to where you want it..
> : > : >
> : > : > "data21" <dbmiller at kiski.net> wrote in message
> : > : > news:3ab2538d at server1.Activeworlds.com...
> : > : > : you know how you can rotate the object to position it. how bout a
> way
> : > : to
> : > : > : rotate it to make it upside down.
> : > : > :
> : > : > : Note: I am not talking about the rotate command
|
Mar 18, 2001, 5:48am
: Helps to read the docs, eh? RTFM
*sighs* ..i suppose...
--
news://awjbell.com
--
J B E L L
http://platinum.awjbell.com
G O I N G P L A T I N U M
[View Quote]"eep" <eep at tnlc.com> wrote in message news:3AB43EC8.1915A50C at tnlc.com...
: j b e l l wrote:
:
: > honestly when I first heard the rotate command i thought that's what it
: > WAS... like rotate 28 would move it to 28 degrees of it's normal positon
: > (rotating over the x axis since rotating over the y is already done with
: > page up/down) i was dissappointed when i heard it wasn't.. trying to
figure
: > out the RPM thing is a pain in the ass to make objects get to the
correct
: > angle.. *sigh* something else to annoy roland with..
:
: Helps to read the docs, eh? RTFM
:
: > I thought i was filtered, eep *smile* I was amazed to see you reply to
me in
: > something other then a flame-thank you.
:
: You will be again if you revert to your former inadequate self.
:
: > "eep" <eep at tnlc.com> wrote in message news:3AB3F726.DA1ED1D3 at tnlc.com...
: > : You can and I have many times. The annoying part is figuring out how
many
: > RPMs/second (uh, shouldn't that be RPS instead, Roland? <bonk>) to get
it to
: > work right. Degree-rotation would be MUCH simpler and easier to use.
<bonk
: > Shamus>
: > :
: > : j b e l l wrote:
: > :
: > : > i must have misunderstood the question then.. cuz i'm certain you
could
: > do
: > : > that to flip an object..
: > : >
: > : > "wing" <bathgate at prodigy.net> wrote in message
: > : > news:3ab3d035 at server1.Activeworlds.com...
: > : > : Nope, doesn't work that way.
: > : > : "j b e l l" <jbell1983 at home.com> wrote in message
: > : > : news:3ab3cb85$2 at server1.Activeworlds.com...
: > : > : > couldn't you use rotate command, then do time=(blah) so that it
: > stops..
: > : > : and
: > : > : > screw with it till you get it to where you want it..
: > : > : >
: > : > : > "data21" <dbmiller at kiski.net> wrote in message
: > : > : > news:3ab2538d at server1.Activeworlds.com...
: > : > : > : you know how you can rotate the object to position it. how
bout a
: > way
: > : > : to
: > : > : > : rotate it to make it upside down.
: > : > : > :
: > : > : > : Note: I am not talking about the rotate command
:
|
|