Re: ActiveWorlds IRC. Does it exist? (Wishlist)
Re: ActiveWorlds IRC. Does it exist? // Wishlist
Mar 4, 2001, 12:09pm
I dont see any thing wrong with it if its done like that would be no difrent
than the old phone bot i use to use phone bot to boost chat range in one
world.
What would be nice is if you could have one master bot that had multiple
slave bots that sent chat to the master bot letting you set up a sort of
net to boost chat range set the slaves out at 199 metters away from the
master but as aws curent limit for most cits is 3 bots would make this set
up a little useless.
[View Quote]"rolu" <rolu.university at bigfoot.com> wrote in message
news:3aa151d9$1 at server1.Activeworlds.com...
>
> "imagine" <imagines at seatac.net> wrote in message
> news:3aa04960 at server1.Activeworlds.com...
>
> ah... and you don't let them in in person either, I assume?
>
possible
> to
that
> I
> world
>
> It's only spying if you use a dumb implementation. The beacon would be
> clearly visible for everyone around, with a special av. It will show up in
> the whisper list. The only real difference: the person isn't actually
there.
> It's not like a microphone hidden in a bush somewhere.
>
> If you whisper something, the beacon will not hear it (unless you whisper
to
> the beacon). You can kick beacons if you can kick people. The beacon will
> have the name of it's owner on it. So, what's the difference with the
owner
> of the beacon actually being at the place of the beacon? Nothing.
>
> chat
>
> And what if those friends want to build somewhere else at the same time?
>
>
> Oh, there is. You need to listen to be able to participate. The beacons
> aren't one way - you can send chat back to it.
>
>
> Could be solved by making a better implementation of whisper.
>
> rolu
>
>
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