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User-set Visibility (Wishlist)
User-set Visibility // Wishlist
Feb 25, 2001, 7:11pm
I think it would be cool if we could set our maximum visibility to whatever
we wanted (or if not whatever, a really high limit) because then we could
possibly see for half a mile instead of about 310 feet.
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My two cents,
Captain MAD Mike
Feb 25, 2001, 9:17pm
Try 120m; and supposedly Roland may find a way to increase it to 200m in AW 3.2, but I'll believe it when I see it (especially since he said YEARS ago it would take a cell database rewrite to increase the vis limit, add full-axis object rotation--not requiring action commands, etc). Then there's that stupid 400m far clipping plane limit imposed by RW3, which is just lame. AW needs so many improvements (http://tnlc.com/eep/aw/improve.html - yes, I need to update it for AW3+) it's pathetic, but it IS slowly getting better, assuming AWCI can stay focused...
[View Quote]
> I think it would be cool if we could set our maximum visibility to whatever
> we wanted (or if not whatever, a really high limit) because then we could
> possibly see for half a mile instead of about 310 feet.
Feb 25, 2001, 9:47pm
Well, Roland said it was just a "hack", so I'm not sure it'll work very well. I'd rather have a property system rewrite than a couple of hacks and patches here or there. Oh well, we'll just have to wait and see.
-Agent1
[View Quote]"eep" <eep at tnlc.com> wrote in message news:3A99912C.555E5330 at tnlc.com...
> Try 120m; and supposedly Roland may find a way to increase it to 200m in AW 3.2, but I'll believe it when I see it (especially since he said YEARS ago it would take a cell database rewrite to increase the vis limit, add full-axis object rotation--not requiring action commands, etc). Then there's that stupid 400m far clipping plane limit imposed by RW3, which is just lame. AW needs so many improvements (http://tnlc.com/eep/aw/improve.html - yes, I need to update it for AW3+) it's pathetic, but it IS slowly getting better, assuming AWCI can stay focused...
>
> captain mad mike wrote:
>
>
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Feb 25, 2001, 9:53pm
If he's going to rewrite it, why stop at 200?
--
SW Comit
swcomit at swcity.net
Mayor of SW City
http://www.swcity.net
President of Community Linkage Commission
http://comlinkage.tripod.com
[View Quote]"eep" <eep at tnlc.com> wrote in message news:3A99912C.555E5330 at tnlc.com...
> Try 120m; and supposedly Roland may find a way to increase it to 200m in
AW 3.2, but I'll believe it when I see it (especially since he said YEARS
ago it would take a cell database rewrite to increase the vis limit, add
full-axis object rotation--not requiring action commands, etc). Then there's
that stupid 400m far clipping plane limit imposed by RW3, which is just
lame. AW needs so many improvements (http://tnlc.com/eep/aw/improve.html -
yes, I need to update it for AW3+) it's pathetic, but it IS slowly getting
better, assuming AWCI can stay focused...
>
> captain mad mike wrote:
>
whatever
could
>
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Feb 26, 2001, 11:49am
Read my post above/below :)
-Agent1
[View Quote]"sw comit" <swcomit at swcity.net> wrote in message news:3a999ae9 at server1.Activeworlds.com...
> If he's going to rewrite it, why stop at 200?
>
> --
> SW Comit
> swcomit at swcity.net
> Mayor of SW City
> http://www.swcity.net
> President of Community Linkage Commission
> http://comlinkage.tripod.com
> "eep" <eep at tnlc.com> wrote in message news:3A99912C.555E5330 at tnlc.com...
> AW 3.2, but I'll believe it when I see it (especially since he said YEARS
> ago it would take a cell database rewrite to increase the vis limit, add
> full-axis object rotation--not requiring action commands, etc). Then there's
> that stupid 400m far clipping plane limit imposed by RW3, which is just
> lame. AW needs so many improvements (http://tnlc.com/eep/aw/improve.html -
> yes, I need to update it for AW3+) it's pathetic, but it IS slowly getting
> better, assuming AWCI can stay focused...
> whatever
> could
>
>
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