backdrops (Wishlist)

backdrops // Wishlist

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elysium

Jan 27, 2001, 8:38pm
Will it ever be possible to load an animated backdrop ?

felix2001

Jan 28, 2001, 2:57am
I just hope so... I'm not a world builder so I don't know if that isn't even
already available or not. Just replying so you'd know people come here often
;o)

sw comit

Jan 28, 2001, 5:53am
Yes it is possible. I've seen animated backdrops in alphaworld many times.
I don't know how to do it though, sorry. I have made animated JPGs before
but backdrops are a different story, since they're are so long and thin.

To make an animated JPG, you just make the first frame a perfect square (say
100x100), then make the 2nd frame below it. Then your picture is 100x200.
The 3rd frame would make your picture 100x300, etc.

j b e l l

Jan 28, 2001, 6:07am
what your seeing is not an animated background, it's a large dome object
surrounding the world with a animated texture..

--
J B E L L
http://platinum.awjbell.com
G O I N G P L A T I N U M
[View Quote]

eep

Jan 28, 2001, 1:36pm
Right, it's actually the ground object but it doesn't look realistic since it infinitely repeats every 60m². Until the ground object can be "attached" to avatars so it moves SMOOTHLY with them, doing animated backgrounds and even sun/moon objects won't look real.

It's stuff like this that Roland et al need to be working on instead of making AW work on NT.

[View Quote] > what your seeing is not an animated background, it's a large dome object
> surrounding the world with a animated texture..
>
[View Quote]

andras

Jan 28, 2001, 9:40pm
[View Quote] hmmm - so it repeats itself in every 1mx60m rectangle or only in every 3mx20m rectangle or is it only a 10mx6m rectangle?

> Until the ground object can be "attached" to avatars so it moves SMOOTHLY with them, doing animated backgrounds and even sun/moon objects won't look real.
>
> It's stuff like this that Roland et al need to be working on instead of making AW work on NT.

And you should work on your manner instead of posting unfounded rumors.

<snip>

eep

Jan 29, 2001, 7:36am
[View Quote] [View Quote] You KNOW what I mean, twitfuck. 60m² = 60m horizontal x 60m depth.

>
> And you should work on your manner instead of posting unfounded rumors.

Well, I heard it from Myrth or Agent 1, so I doubt it's a rumor. But I haven't bothered to go to TechTalks lately or keep up with AW development since I'm not on the beta. <shrug> I'll have more mannerS (yes, there is more than one) when Roland gets his fucking act together and learns how to code adequately enough and develop AW more logically.

rolu

Jan 29, 2001, 9:29am
[View Quote] but he is right about the 60m^2 - 60m^2 is 60 times one m^2. 60 horizontal x
60 depth is 60^2 m^2. Or (60m)^2.

Rolu

agent1

Jan 29, 2001, 11:47am
The "making AW work on NT" is really just adding support for OpenGL. Not sure what else will be in 3.2, though.


-Agent1



[View Quote]

eep

Jan 29, 2001, 3:04pm
Still, it's HIGH time Roland STOP adding new features and fix/improve existing features. It's just fucking ridiculous.

[View Quote] > The "making AW work on NT" is really just adding support for OpenGL. Not sure what else will be in 3.2, though.
>
[View Quote]

aasmund1

Jan 29, 2001, 5:39pm
[View Quote] [View Quote] This is interesting:

Eep is correcting Andras' grammar while Andras is correcting eep's math (by the way please learn this simple mathematical concept). This is a good thing, two people exchanging their different knowledge. Andras says thanks, eep says..well read above.

If you feel you have the right to correct everyone else, why can't you deal with other people correcting you?

>
>
> Well, I heard it from Myrth or Agent 1, so I doubt it's a rumor. But I haven't bothered to go to TechTalks lately or keep up with AW development since I'm not on the beta. <shrug> I'll have more mannerS (yes, there is more than one) when Roland gets his fucking act together and learns how to code adequately enough and develop AW more logically.

the derek

Jan 31, 2001, 2:25am
yup... just like the ground objects with skies... :o) i dont think that would
look that realistic though....

[View Quote] > what your seeing is not an animated background, it's a large dome object
> surrounding the world with a animated texture..
>
> --
> J B E L L
> http://platinum.awjbell.com
> G O I N G P L A T I N U M
[View Quote]

the derek

Jan 31, 2001, 2:27am
yeah.. and 2/3 posts with the word fudge (you know what i mean) over something uh... stupid is rediculus.. im surprised the whole ng didnt get a rise out of this... oh well i guess theyre used to it by now

[View Quote] [View Quote]

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